_DISPCNT_ struct completed
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@ -130,7 +130,7 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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gpu->prop = p;
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// gpu->dispMode = DISPCNT_DISPLAY_MODE(p,gpu->lcd) ;
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gpu->dispMode = cnt->ExMode & ((gpu->lcd)?1:3);
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gpu->dispMode = cnt->DisplayMode & ((gpu->lcd)?1:3);
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switch (gpu->dispMode)
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{
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@ -140,7 +140,7 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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break;
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case 2: // Display framebuffer
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// gpu->vramBlock = DISPCNT_VRAMBLOCK(p) ;
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gpu->vramBlock = cnt->FrameBufferSelect;
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gpu->vramBlock = cnt->VRAM_Block;
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return;
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case 3: // Display from Main RAM
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LOG("FIXME: Display Mode 3 not supported(Display from Main RAM)\n");
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@ -148,25 +148,23 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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}
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gpu->nbBGActif = 0;
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if(cnt->SpriteMode & 0x1)
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if(cnt->OBJ_Tile_1D)
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{
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/* 1-d sprite mapping */
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gpu->sprBlock = 5 + DISPCNT_TILEOBJ1D_BOUNDARY(p) ; /* TODO: better comment (and understanding btw 8S) */
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if((gpu->core == GPU_SUB) && (DISPCNT_TILEOBJ1D_BOUNDARY(p) == 3))
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/* TODO: better comment (and understanding btw 8S) */
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gpu->sprBlock = 5 + cnt->OBJ_Tile_1D_Bound ;
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if((gpu->core == GPU_SUB) && (cnt->OBJ_Tile_1D_Bound == 3))
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{
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gpu->sprBlock = 7;
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}
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gpu->spriteRender = sprite1D;
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}
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else
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{
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} else {
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/* 2d sprite mapping */
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gpu->sprBlock = 5;
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gpu->spriteRender = sprite2D;
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}
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if(DISPCNT_BMPOBJ1D_BOUNDARY(p) && (gpu->core == GPU_MAIN))
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if(cnt->OBJ_BMP_1D_Bound && (gpu->core == GPU_MAIN))
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{
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gpu->sprBMPBlock = 8;
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}
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@ -175,7 +173,7 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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gpu->sprBMPBlock = 7;
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}
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gpu->sprEnable = cnt->Sprite_Enable;
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gpu->sprEnable = cnt->OBJ_Enable;
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GPU_setBGProp(gpu, 3, T1ReadWord(ARM9Mem.ARM9_REG, gpu->core * ADDRESS_STEP_4KB + 14));
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GPU_setBGProp(gpu, 2, T1ReadWord(ARM9Mem.ARM9_REG, gpu->core * ADDRESS_STEP_4KB + 12));
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@ -394,8 +392,8 @@ void GPU_setBGProp(GPU * gpu, u16 num, u16 p)
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else
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{
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gpu->BG_bmp_ram[num] = ((u8 *)ARM9Mem.ARM9_ABG) + BGCNT_SCREENBASEBLOCK(p) * ADDRESS_STEP_16KB;
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gpu->BG_tile_ram[num] = ((u8 *)ARM9Mem.ARM9_ABG) + BGCNT_CHARBASEBLOCK(p) * ADDRESS_STEP_16KB + ((gpu->prop >> 24) & 0x7) * ADDRESS_STEP_64kB ;
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gpu->BG_map_ram[num] = ARM9Mem.ARM9_ABG + BGCNT_SCREENBASEBLOCK(p) * ADDRESS_STEP_2KB + ((_DISPCNT_*)(&(gpu->prop)))->ScreenBaseBlock * ADDRESS_STEP_64kB;
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gpu->BG_tile_ram[num] = ((u8 *)ARM9Mem.ARM9_ABG) + BGCNT_CHARBASEBLOCK(p) * ADDRESS_STEP_16KB + ((_DISPCNT_*)&gpu->prop)->CharacBase_Block * ADDRESS_STEP_64kB ;
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gpu->BG_map_ram[num] = ARM9Mem.ARM9_ABG + BGCNT_SCREENBASEBLOCK(p) * ADDRESS_STEP_2KB + ((_DISPCNT_*)&gpu->prop)->ScreenBase_Block * ADDRESS_STEP_64kB;
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}
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/*if(!(p&(1<<7)))
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@ -417,8 +415,8 @@ void GPU_setBGProp(GPU * gpu, u16 num, u16 p)
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/* we got a naming problem here, dispMode actual is _DISPCNT_.ExMode */
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// gpu->BGSize[num][0] = sizeTab[mode2type[gpu->dispMode][num]][BGCNT_SCREENSIZE(p)][0];
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// gpu->BGSize[num][1] = sizeTab[mode2type[gpu->dispMode][num]][BGCNT_SCREENSIZE(p)][1];
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gpu->BGSize[num][0] = sizeTab[mode2type[((_DISPCNT_*)(&(gpu->prop)))->DisplayMode][num]][BGCNT_SCREENSIZE(p)][0];
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gpu->BGSize[num][1] = sizeTab[mode2type[((_DISPCNT_*)(&(gpu->prop)))->DisplayMode][num]][BGCNT_SCREENSIZE(p)][1];
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gpu->BGSize[num][0] = sizeTab[mode2type[((_DISPCNT_*)&gpu->prop)->BG_Mode][num]][BGCNT_SCREENSIZE(p)][0];
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gpu->BGSize[num][1] = sizeTab[mode2type[((_DISPCNT_*)&gpu->prop)->BG_Mode][num]][BGCNT_SCREENSIZE(p)][1];
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}
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@ -793,7 +791,7 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * DST, u16 X, u16 Y, u16 LG)
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}
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return;
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}
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if(!((_DISPCNT_*)(&(gpu->prop)))->ExBGPalette_Enable) /* color: no extended palette */
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if(!((_DISPCNT_*)&gpu->prop)->ExBGxPalette_Enable) /* color: no extended palette */
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{
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yoff = ((Y&7)<<3);
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pal = ARM9Mem.ARM9_VMEM + gpu->core * ADDRESS_STEP_1KB ;
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@ -1180,7 +1178,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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u16 i;
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src = gpu->sprMem + (spriteInfo->TileIndex<<block) + ((y>>3)*sprSize.x*8) + ((y&0x7)*8);
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if(gpu->prop&(1<<31))
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if(((_DISPCNT_*)&gpu->prop)->ExOBJPalette_Enable)
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pal = ARM9Mem.ObjExtPal[gpu->core][0]+(spriteInfo->PaletteIndex*0x200);
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else
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400;
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@ -48,25 +48,32 @@ extern "C" {
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typedef struct
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{
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/*0*/ unsigned DisplayMode:3;
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/*3*/ unsigned BG0_3D:1;
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/*4*/ unsigned SpriteMode:3;
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/*7*/ unsigned ForceBlank:1;
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/*8*/ unsigned BG0_Enable:1;
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/*9*/ unsigned BG1_Enable:1;
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/*10*/ unsigned BG2_Enable:1;
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/*11*/ unsigned BG3_Enable:1;
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/*12*/ unsigned Sprite_Enable:1;
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/*13*/ unsigned Win0_Enable:1;
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/*14*/ unsigned Win1_Enable:1;
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/*15*/ unsigned SpriteWin_Enable:1;
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/*16*/ unsigned ExMode:2; // (00: Framebuffer, 01: GBA-style, 10: Framebuffer-alike, 11: ?)
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/*18*/ unsigned FrameBufferSelect:2; // ExMode 2
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/*20*/ unsigned ExSpriteMode:3;
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/*23*/ unsigned :4;
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/*27*/ unsigned ScreenBaseBlock:3;
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/*30*/ unsigned ExBGPalette_Enable:1;
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/*31*/ unsigned ExSpritePalette_Enable:1;
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/*0*/ unsigned BG_Mode:3; // A+B:
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/*3*/ unsigned BG0_3D:1; // A : 0=2D, 1=3D
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/*4*/ unsigned OBJ_Tile_1D:1; // A+B: 0=2D (32KB), 1=1D (32..256KB)
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/*5*/ unsigned OBJ_BMP_2D_dim:1; // A+B: 0=128x512, 1=256x256 pixels
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/*6*/ unsigned OBJ_BMP_mapping:1; // A+B: 0=2D (128KB), 1=1D (128..256KB)
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// 7-15 same as GBA
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/*7*/ unsigned ForceBlank:1; // A+B:
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/*8*/ unsigned BG0_Enable:1; // A+B: 0=disable, 1=Enable
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/*9*/ unsigned BG1_Enable:1; // A+B: 0=disable, 1=Enable
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/*10*/ unsigned BG2_Enable:1; // A+B: 0=disable, 1=Enable
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/*11*/ unsigned BG3_Enable:1; // A+B: 0=disable, 1=Enable
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/*12*/ unsigned OBJ_Enable:1; // A+B: 0=disable, 1=Enable
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/*13*/ unsigned Win0_Enable:1; // A+B: 0=disable, 1=Enable
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/*14*/ unsigned Win1_Enable:1; // A+B: 0=disable, 1=Enable
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/*15*/ unsigned WinOBJ_Enable:1; // A+B: 0=disable, 1=Enable
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/*16*/ unsigned DisplayMode:2; // A+B: coreA(0..3) coreB(0..1) GBA(Green Swap)
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/*18*/ unsigned VRAM_Block:2; // A : VRAM block (0..3=A..D)
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/*20*/ unsigned OBJ_Tile_1D_Bound:2; // A+B:
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/*22*/ unsigned OBJ_BMP_1D_Bound:1; // A :
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/*23*/ unsigned OBJ_HBlank_process:1; // A+B: OBJ processed during HBlank (GBA bit5)
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/*24*/ unsigned CharacBase_Block:3; // A : Character Base (64K step)
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/*27*/ unsigned ScreenBase_Block:3; // A : Screen Base (64K step)
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/*30*/ unsigned ExBGxPalette_Enable:1; // A+B: 0=disable, 1=Enable BG extended Palette
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/*31*/ unsigned ExOBJPalette_Enable:1; // A+B: 0=disable, 1=Enable OBJ extended Palette
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} _DISPCNT_;
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#define DISPCNT_OBJMAPING1D(val) (((val) >> 4) & 1)
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