Windows Port: Fix yet another compiling issue related to the OpenGL context. (Fixes #811.)
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@ -110,7 +110,7 @@ static bool wgl_beginOpenGL()
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return true;
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return true;
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}
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}
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static bool wgl_endOpenGL()
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static void wgl_endOpenGL()
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{
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{
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// Do nothing.
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// Do nothing.
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}
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}
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