Added glEnd for any primitive not ended at the completion of a scene.
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/* $Id: opengl_collector_3Demu.c,v 1.13 2007-05-07 21:25:32 masscat Exp $
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/* $Id: opengl_collector_3Demu.c,v 1.14 2007-05-07 22:58:12 masscat Exp $
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*/
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*/
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/*
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/*
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Copyright (C) 2006-2007 Ben Jaques, shash
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Copyright (C) 2006-2007 Ben Jaques, shash
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@ -2002,6 +2002,16 @@ draw_3D_area( void) {
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}
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}
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}
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}
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/*
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* Complete any primitive that may be left unended
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*/
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if ( inside_primitive) {
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LOG( "implicit primitive end at end\n");
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glEnd();
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inside_primitive = 0;
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}
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complete_render_ogl_collector_platform();
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complete_render_ogl_collector_platform();
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if ((errCode = glGetError()) != GL_NO_ERROR) {
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if ((errCode = glGetError()) != GL_NO_ERROR) {
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