cocoa: Update cocoa frontend

From Roger Manual, #3259154:

BUGFIXES:
- Fixed the bug tracker website link used by the "Submit a Bug Report" command
  in the Help menu.
- Fixed issue where if one of the text files used for the About window was
  missing from the DeSmuME/Contents/Resources folder, then the entire panel
  didn't show.

CHANGES:
- Frame skipping options have been removed in this release. The way it works
  now, drawing a frame in Cocoa takes an insignificant amount of time. In other
  words, skipping Cocoa frames does NOT yield any significant speed improvement.
  It may be possible to gain speed by skipping frames in the actual NDS GPU
  rendering, but this is an emulation engine issue, not a Cocoa frontend issue.
- Added OBJ layer toggling in the View/Layers menu.
- Files are now saved in more logical locations. Save states slot files are now
  saved in "~/Library/Application Support/DeSmuME/(DeSmuME version number)/States".
  All other files (like battery files) are now saved in the same directory as the ROM.

DEVELOPER:
- Added Application Creator Code for DeSmuME. Registered 'DSmM' with Apple.
- Reworked the execution loop for better maintainability.
- Preliminary code refactoring for better DS controller function. Cocoa DeSmuME now
  uses the NDS_beginProcessingInput() and NDS_endProcessingInput() functions, which
  helps input support for some games. Note that this change probably breaks support
  for PowerPC Macs, but I don't know if we should be supporting PowerPC Macs anyways...

xrmx: I'm not able to build this with xcode because 10.4 SDK does not like gcc4.2 but
      the cocoa stuff builds fine in cocoa so applying it.
This commit is contained in:
riccardom 2011-04-16 15:27:39 +00:00
parent 1d4977cb4b
commit 49b5243c1a
17 changed files with 1683 additions and 939 deletions

View File

@ -587,6 +587,7 @@
isa = PBXProject;
buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "DeSmuME" */;
compatibilityVersion = "Xcode 2.4";
developmentRegion = English;
hasScannedForEncodings = 1;
knownRegions = (
English,
@ -894,6 +895,7 @@
GCC_UNROLL_LOOPS = YES;
INFOPLIST_FILE = Info.plist;
INSTALL_PATH = "$(HOME)/Applications";
ONLY_ACTIVE_ARCH = NO;
PRODUCT_NAME = DeSmuME;
};
name = Debug;

View File

@ -0,0 +1,26 @@
/* Copyright (C) 2011 Roger Manuel
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef __OBJC__
#define OBJ_C
#endif
#define DESMUME_COCOA
#define HAVE_OPENGL
#define HAVE_LIBZ

View File

@ -14,10 +14,26 @@
<key>CFBundleTypeIconFile</key>
<string>DeSmuME</string>
<key>CFBundleTypeName</key>
<string>Nintendo DS Software</string>
<string>Nintendo DS ROM</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
</dict>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>dst</string>
</array>
<key>CFBundleTypeIconFile</key>
<string>DeSmuME</string>
<key>CFBundleTypeName</key>
<string>DeSmuME Save State</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSTypeIsPackage</key>
<false/>
<key>NSPersistentStoreTypeKey</key>
<string>Binary</string>
</dict>
</array>
<key>CFBundleExecutable</key>
<string>DeSmuME</string>
@ -32,11 +48,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.9.3</string>
<string>0.9.7</string>
<key>CFBundleSignature</key>
<string>????</string>
<string>DSmM</string>
<key>CFBundleVersion</key>
<string>0.9.3</string>
<string>0.9.7</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>

View File

@ -19,6 +19,20 @@
#import "globals.h"
#define STRING_DESMUME_WEBSITE "http://www.desmume.org"
#define STRING_DESMUME_FORUM_SITE "http://forums.desmume.org/index.php"
#define STRING_DESMUME_BUG_SITE "http://sourceforge.net/tracker/?group_id=164579&atid=832291"
#define STRING_FILENAME_README "README"
#define STRING_FILENAME_COPYING "COPYING"
#define STRING_FILENAME_AUTHORS "AUTHORS"
#define STRING_FILENAME_CHANGELOG "ChangeLog"
#define STRING_TABLABEL_README "Read Me"
#define STRING_TABLABEL_LICENSE "License"
#define STRING_TABLABEL_AUTHORS "Authors"
#define STRING_TABLABEL_CHANGELOG "Change Log"
const CGFloat inner_padding = 3;
const CGFloat outer_padding = 3;
const CGFloat tab_view_height = 240;
@ -36,6 +50,8 @@ NSTextField *about_website;
}
- (void)windowDidResize:(NSNotification*)notification;
- (void)windowWillClose:(NSNotification*)notification;
+ (void) readTextFile:(NSString *)dataPath label:(NSString *)labelName tab:(NSTabView *)tabView;
@end
@implementation AboutDelegate
@ -77,23 +93,52 @@ NSTextField *about_website;
//end our modal session if the about window closses
[NSApp stopModal];
}
+ (void) readTextFile:(NSString *)dataPath label:(NSString *)labelName tab:(NSTabView *)tabView
{
NSRect rect;
rect.origin.x = rect.origin.y = 0;
NSTabViewItem *tab_view_item = [[NSTabViewItem alloc] initWithIdentifier:nil];
[tab_view_item setLabel:labelName];
[tabView addTabViewItem:tab_view_item];
NSScrollView *scroll_view = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,0,0,0)];
[scroll_view setDrawsBackground:NO];
[scroll_view setHasVerticalScroller:YES];
[scroll_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[tab_view_item setView:scroll_view];
rect.size = [[scroll_view contentView] frame].size;
NSTextView *text_view = [[NSTextView alloc] initWithFrame:rect];
[text_view insertText:[NSString stringWithContentsOfFile:dataPath encoding:NSASCIIStringEncoding error:NULL]];
[text_view setDrawsBackground:NO];
[text_view setEditable:NO];
[text_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[scroll_view setDocumentView:text_view];
[text_view release];
[scroll_view release];
[tab_view_item release];
}
@end
@implementation NSApplication (helpmenu)
- (void)launchWebsite
{
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"http://desmume.sourceforge.net"]];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@STRING_DESMUME_WEBSITE]];
}
- (void)launchForums
{
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"http://forums.desmume.org/index.php"]];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@STRING_DESMUME_FORUM_SITE]];
}
- (void)bugReport
{
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"http://sourceforge.net/tracker/?func=add&group_id=164579&atid=832291"]];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@STRING_DESMUME_BUG_SITE]];
}
@end
@ -201,7 +246,7 @@ NSTextField *about_website;
//
about_website = [[NSTextField alloc] initWithFrame:NSMakeRect(0, 8 + tab_view_height + inner_padding, width, 17)];
[about_website setStringValue:@"http://www.desmume.org"];//fixme linkize
[about_website setStringValue:@STRING_DESMUME_WEBSITE];//fixme linkize
[about_website setEditable:NO];
[about_website setDrawsBackground:NO];
[about_website setBordered:NO];
@ -222,125 +267,32 @@ NSTextField *about_website;
[tab_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[[about_window contentView] addSubview:tab_view];
NSRect rect;
rect.origin.x = rect.origin.y = 0;
//fixme if one of the files we read from is missing the entire panel doesn't show
NSTabViewItem *tab_view_item;
NSScrollView *scroll_view;
NSTextView *text_view;
//README
NSString *datapath = [main_bundle pathForResource:@"README" ofType:@""];
NSString *datapath = [main_bundle pathForResource:@STRING_FILENAME_README ofType:@""];
if(datapath != nil)
{
tab_view_item = [[NSTabViewItem alloc] initWithIdentifier:nil];
[tab_view_item setLabel:NSLocalizedString(@"Readme", nil)];
[tab_view addTabViewItem:tab_view_item];
scroll_view = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,0,0,0)];
[scroll_view setDrawsBackground:NO];
[scroll_view setHasVerticalScroller:YES];
[scroll_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[tab_view_item setView:scroll_view];
rect.size = [[scroll_view contentView] frame].size;
text_view = [[NSTextView alloc] initWithFrame:rect];
[text_view insertText:[NSString stringWithContentsOfFile:datapath]];
[text_view setDrawsBackground:NO];
[text_view setEditable:NO];
[text_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[scroll_view setDocumentView:text_view];
[text_view release];
[scroll_view release];
[tab_view_item release];
[AboutDelegate readTextFile:datapath label:NSLocalizedString(@STRING_TABLABEL_README, nil) tab:tab_view];
}
//LICENSE
datapath = [main_bundle pathForResource:@"COPYING" ofType:@""];
datapath = [main_bundle pathForResource:@STRING_FILENAME_COPYING ofType:@""];
if(datapath != nil)
{
tab_view_item = [[NSTabViewItem alloc] initWithIdentifier:nil];
[tab_view_item setLabel:NSLocalizedString(@"License", nil)];
[tab_view addTabViewItem:tab_view_item];
scroll_view = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,0,0,0)];
[scroll_view setDrawsBackground:NO];
[scroll_view setHasVerticalScroller:YES];
[scroll_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[tab_view_item setView:scroll_view];
rect.size = [[scroll_view contentView] frame].size;
text_view = [[NSTextView alloc] initWithFrame:rect];
[text_view insertText:[NSString stringWithContentsOfFile:datapath]];
[text_view setDrawsBackground:NO];
[text_view setEditable:NO];
[text_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[scroll_view setDocumentView:text_view];
[text_view release];
[scroll_view release];
[tab_view_item release];
[AboutDelegate readTextFile:datapath label:NSLocalizedString(@STRING_TABLABEL_LICENSE, nil) tab:tab_view];
}
//AUTHORS
datapath = [main_bundle pathForResource:@"AUTHORS" ofType:@""];
datapath = [main_bundle pathForResource:@STRING_FILENAME_AUTHORS ofType:@""];
if(datapath != nil)
{
tab_view_item = [[NSTabViewItem alloc] initWithIdentifier:nil];
[tab_view_item setLabel:NSLocalizedString(@"Authors", nil)];
[tab_view addTabViewItem:tab_view_item];
scroll_view = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,0,0,0)];
[scroll_view setDrawsBackground:NO];
[scroll_view setHasVerticalScroller:YES];
[scroll_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[tab_view_item setView:scroll_view];
rect.size = [[scroll_view contentView] frame].size;
text_view = [[NSTextView alloc] initWithFrame:rect];
[text_view insertText:[NSString stringWithContentsOfFile:datapath]];
[text_view setDrawsBackground:NO];
[text_view setEditable:NO];
[text_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[scroll_view setDocumentView:text_view];
[text_view release];
[scroll_view release];
[tab_view_item release];
[AboutDelegate readTextFile:datapath label:NSLocalizedString(@STRING_TABLABEL_AUTHORS, nil) tab:tab_view];
}
//CHANGE LOG
datapath = [main_bundle pathForResource:@"ChangeLog" ofType:@""];
datapath = [main_bundle pathForResource:@STRING_FILENAME_CHANGELOG ofType:@""];
if(datapath != nil)
{
tab_view_item = [[NSTabViewItem alloc] initWithIdentifier:nil];
[tab_view_item setLabel:NSLocalizedString(@"Change Log", nil)];
[tab_view addTabViewItem:tab_view_item];
scroll_view = [[NSScrollView alloc] initWithFrame:NSMakeRect(0,0,0,0)];
[scroll_view setDrawsBackground:NO];
[scroll_view setHasVerticalScroller:YES];
[scroll_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[tab_view_item setView:scroll_view];
rect.size = [[scroll_view contentView] frame].size;
text_view = [[NSTextView alloc] initWithFrame:rect];
[text_view insertText:[NSString stringWithContentsOfFile:datapath]];
[text_view setDrawsBackground:NO];
[text_view setEditable:NO];
[text_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[scroll_view setDocumentView:text_view];
[text_view release];
[scroll_view release];
[tab_view_item release];
[AboutDelegate readTextFile:datapath label:NSLocalizedString(@STRING_TABLABEL_CHANGELOG, nil) tab:tab_view];
}
//
@ -350,7 +302,7 @@ NSTextField *about_website;
[tab_view release];
//show the window
rect = [about_window frame];
NSRect rect = [about_window frame];
if(rect.size.width < content_min_width + outer_padding*2)
rect.size.width = content_min_width + outer_padding*2;
[about_window setFrame:rect display:NO];

View File

@ -0,0 +1,185 @@
/* Copyright (C) 2011 Roger Manuel
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#import <Cocoa/Cocoa.h>
@interface CocoaDSInput : NSObject
{
bool isStateChanged;
NSMutableDictionary *property;
}
- (id) init;
- (void) dealloc;
- (void) setIsStateChanged:(bool)state;
- (bool) isStateChanged;
- (void) setInputTime:(NSDate*)inputTime;
- (NSDate*) getInputTime;
@end
@interface CocoaDSButton : CocoaDSInput
{
}
- (id) init;
- (void) dealloc;
- (void) setPressed:(bool)inputValue;
- (bool) getPressed;
@end
@interface CocoaDSTouch : CocoaDSInput
{
}
- (id) init;
- (void) dealloc;
- (void) setTouching:(bool)inputValue;
- (bool) getTouching;
- (void) setX:(float)inputValue;
- (float) getX;
- (void) setY:(float)inputValue;
- (float) getY;
- (void) setPoint:(NSPoint)inputValue;
- (NSPoint) getPoint;
- (void) setTouchingWithCoords:(bool)isTouching x:(float)xValue y:(float)yValue;
- (void) setTouchingWithPoint:(bool)isTouching point:(NSPoint)inputPoint;
@end
@interface CocoaDSMic : CocoaDSInput
{
}
- (id) init;
- (void) dealloc;
- (void) setPressed:(bool)inputValue;
- (bool) getPressed;
@end
@interface CocoaDSController : NSObject
{
CocoaDSButton *ndsButton_Up;
CocoaDSButton *ndsButton_Down;
CocoaDSButton *ndsButton_Left;
CocoaDSButton *ndsButton_Right;
CocoaDSButton *ndsButton_A;
CocoaDSButton *ndsButton_B;
CocoaDSButton *ndsButton_X;
CocoaDSButton *ndsButton_Y;
CocoaDSButton *ndsButton_Select;
CocoaDSButton *ndsButton_Start;
CocoaDSButton *ndsButton_R;
CocoaDSButton *ndsButton_L;
CocoaDSButton *ndsButton_Debug;
CocoaDSButton *ndsButton_Lid;
CocoaDSTouch *ndsTouch;
CocoaDSMic *ndsMic;
}
- (id) init;
- (void) dealloc;
- (void) setupAllDSInputs;
//touch screen
- (void)touch:(NSPoint)point;
- (void)releaseTouch;
- (bool) getTouching;
- (NSPoint) getTouchPoint;
- (float) getTouchXCoord;
- (float) getTouchYCoord;
//button input
- (void)pressStart;
- (void)liftStart;
- (bool) getStartPressed;
- (void)pressSelect;
- (void)liftSelect;
- (bool) getSelectPressed;
- (void)pressLeft;
- (void)liftLeft;
- (bool) getLeftPressed;
- (void)pressRight;
- (void)liftRight;
- (bool) getRightPressed;
- (void)pressUp;
- (void)liftUp;
- (bool) getUpPressed;
- (void)pressDown;
- (void)liftDown;
- (bool) getDownPressed;
- (void)pressA;
- (void)liftA;
- (bool) getAPressed;
- (void)pressB;
- (void)liftB;
- (bool) getBPressed;
- (void)pressX;
- (void)liftX;
- (bool) getXPressed;
- (void)pressY;
- (void)liftY;
- (bool) getYPressed;
- (void)pressL;
- (void)liftL;
- (bool) getLPressed;
- (void)pressR;
- (void)liftR;
- (bool) getRPressed;
- (void) pressDebug;
- (void) liftDebug;
- (bool) getDebugPressed;
- (void) pressLid;
- (void) liftLid;
- (bool) getLidPressed;
// Nintendo DS Mic
- (void) pressMic;
- (void) liftMic;
- (bool) getMicPressed;
@end

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@ -0,0 +1,596 @@
/* Copyright (C) 2011 Roger Manuel
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#import "cocoa_input.h"
#include "../NDSSystem.h"
@implementation CocoaDSInput
- (id) init
{
isStateChanged = false;
property = [[NSMutableDictionary alloc] init];
[property setValue:[NSDate date] forKey:@"inputTime"];
return self;
}
- (void) dealloc
{
[property release];
[super dealloc];
}
- (void) setIsStateChanged:(bool)state
{
isStateChanged = state;
}
- (bool) isStateChanged
{
return isStateChanged;
}
- (void) setInputTime:(NSDate*)inputTime
{
[property setValue:inputTime forKey:@"inputTime"];
}
- (NSDate*) getInputTime
{
return [property objectForKey:@"inputTime"];
}
@end
@implementation CocoaDSButton
- (id) init
{
[super init];
[property setValue:[NSNumber numberWithBool:false] forKey:@"press"];
return self;
}
- (void) dealloc
{
[super dealloc];
}
- (void) setPressed:(bool)inputValue
{
// Check for state change and set the flag appropriately.
if (inputValue != [self getPressed])
{
isStateChanged = true;
}
else
{
isStateChanged = false;
}
[property setValue:[NSDate date] forKey:@"inputTime"];
[property setValue:[NSNumber numberWithBool:inputValue] forKey:@"press"];
}
- (bool) getPressed
{
return [[property objectForKey:@"press"] boolValue];
}
@end
@implementation CocoaDSTouch
- (id) init
{
[super init];
[property setValue:[NSNumber numberWithBool:false] forKey:@"touch"];
[property setValue:[NSNumber numberWithFloat:0.0] forKey:@"x"];
[property setValue:[NSNumber numberWithFloat:0.0] forKey:@"y"];
return self;
}
- (void) dealloc
{
[super dealloc];
}
- (void) setTouching:(bool)inputValue
{
// Check for state change and set the flag appropriately.
if (inputValue != [self getTouching])
{
isStateChanged = true;
}
else
{
isStateChanged = false;
}
[property setValue:[NSDate date] forKey:@"inputTime"];
[property setValue:[NSNumber numberWithBool:inputValue] forKey:@"touch"];
}
- (bool) getTouching
{
return [[property objectForKey:@"touch"] boolValue];
}
- (void) setX:(float)inputValue
{
// Check for state change and set the flag appropriately.
if (inputValue != [self getX])
{
isStateChanged = true;
}
else
{
isStateChanged = false;
}
[property setValue:[NSDate date] forKey:@"inputTime"];
[property setValue:[NSNumber numberWithFloat:inputValue] forKey:@"x"];
}
- (float) getX
{
return [[property objectForKey:@"x"] floatValue];
}
- (void) setY:(float)inputValue
{
// Check for state change and set the flag appropriately.
if (inputValue != [self getY])
{
isStateChanged = true;
}
else
{
isStateChanged = false;
}
[property setValue:[NSDate date] forKey:@"inputTime"];
[property setValue:[NSNumber numberWithFloat:inputValue] forKey:@"y"];
}
- (float) getY
{
return [[property objectForKey:@"y"] floatValue];
}
- (void) setPoint:(NSPoint)inputValue
{
// Check for state change and set the flag appropriately.
if (inputValue.x != [self getX] || inputValue.y != [self getY])
{
isStateChanged = true;
}
else
{
isStateChanged = false;
}
[self setX:inputValue.x];
[self setY:inputValue.y];
}
- (NSPoint) getPoint
{
NSPoint outPoint = {[self getX], [self getY]};
return outPoint;
}
- (void) setTouchingWithCoords:(bool)isTouching x:(float)xValue y:(float)yValue
{
// Check for state change and set the flag appropriately.
if (isTouching != [self getTouching] ||
xValue != [self getX] ||
yValue != [self getY])
{
isStateChanged = true;
}
else
{
isStateChanged = false;
}
[property setValue:[NSDate date] forKey:@"inputTime"];
[property setValue:[NSNumber numberWithBool:isTouching] forKey:@"touch"];
[property setValue:[NSNumber numberWithFloat:xValue] forKey:@"x"];
[property setValue:[NSNumber numberWithFloat:yValue] forKey:@"y"];
}
- (void) setTouchingWithPoint:(bool)isTouching point:(NSPoint)inputPoint
{
[self setTouchingWithCoords:isTouching x:inputPoint.x y:inputPoint.y];
}
@end
@implementation CocoaDSMic
- (id) init
{
[super init];
[property setValue:[NSNumber numberWithBool:false] forKey:@"press"];
return self;
}
- (void) dealloc
{
[super dealloc];
}
- (void) setPressed:(bool)inputValue
{
[property setValue:[NSDate date] forKey:@"inputTime"];
[property setValue:[NSNumber numberWithBool:inputValue] forKey:@"press"];
}
- (bool) getPressed
{
return [[property objectForKey:@"press"] boolValue];
}
@end
@implementation CocoaDSController
- (id) init
{
ndsButton_Up = [[CocoaDSButton alloc] init];
ndsButton_Down = [[CocoaDSButton alloc] init];
ndsButton_Left = [[CocoaDSButton alloc] init];
ndsButton_Right = [[CocoaDSButton alloc] init];
ndsButton_A = [[CocoaDSButton alloc] init];
ndsButton_B = [[CocoaDSButton alloc] init];
ndsButton_X = [[CocoaDSButton alloc] init];
ndsButton_Y = [[CocoaDSButton alloc] init];
ndsButton_Select = [[CocoaDSButton alloc] init];
ndsButton_Start = [[CocoaDSButton alloc] init];
ndsButton_R = [[CocoaDSButton alloc] init];
ndsButton_L = [[CocoaDSButton alloc] init];
ndsButton_Debug = [[CocoaDSButton alloc] init];
ndsButton_Lid = [[CocoaDSButton alloc] init];
ndsTouch = [[CocoaDSTouch alloc] init];
ndsMic = [[CocoaDSMic alloc] init];
return self;
}
- (void) dealloc
{
[ndsButton_Up release];
[ndsButton_Down release];
[ndsButton_Left release];
[ndsButton_Right release];
[ndsButton_A release];
[ndsButton_B release];
[ndsButton_X release];
[ndsButton_Y release];
[ndsButton_Select release];
[ndsButton_Start release];
[ndsButton_R release];
[ndsButton_L release];
[ndsButton_Debug release];
[ndsButton_Lid release];
[ndsTouch release];
[ndsMic release];
[super dealloc];
}
- (void) setupAllDSInputs
{
// Setup the DS pad.
NDS_setPad([self getRightPressed],
[self getLeftPressed],
[self getDownPressed],
[self getUpPressed],
[self getSelectPressed],
[self getStartPressed],
[self getBPressed],
[self getAPressed],
[self getYPressed],
[self getXPressed],
[self getLPressed],
[self getRPressed],
[self getDebugPressed],
[self getLidPressed]);
// Setup the DS touch pad.
if ([self getTouching])
{
NDS_setTouchPos([self getTouchXCoord], [self getTouchYCoord]);
}
else
{
NDS_releaseTouch();
}
// Setup the DS mic.
NDS_setMic([self getMicPressed]);
}
- (void)touch:(NSPoint)point
{
[ndsTouch setTouchingWithPoint:true point:point];
}
- (void)releaseTouch
{
[ndsTouch setTouching:false];
}
- (bool) getTouching
{
return [ndsTouch getTouching];
}
- (NSPoint) getTouchPoint
{
return [ndsTouch getPoint];
}
- (float) getTouchXCoord
{
return [ndsTouch getX];
}
- (float) getTouchYCoord
{
return [ndsTouch getY];
}
- (void)pressStart
{
[ndsButton_Start setPressed:true];
}
- (void)liftStart
{
[ndsButton_Start setPressed:false];
}
- (bool) getStartPressed
{
return [ndsButton_Start getPressed];
}
- (void)pressSelect
{
[ndsButton_Select setPressed:true];
}
- (void)liftSelect
{
[ndsButton_Select setPressed:false];
}
- (bool) getSelectPressed
{
return [ndsButton_Select getPressed];
}
- (void)pressLeft
{
[ndsButton_Left setPressed:true];
}
- (void)liftLeft
{
[ndsButton_Left setPressed:false];
}
- (bool) getLeftPressed
{
return [ndsButton_Left getPressed];
}
- (void)pressRight
{
[ndsButton_Right setPressed:true];
}
- (void)liftRight
{
[ndsButton_Right setPressed:false];
}
- (bool) getRightPressed
{
return [ndsButton_Right getPressed];
}
- (void)pressUp
{
[ndsButton_Up setPressed:true];
}
- (void)liftUp
{
[ndsButton_Up setPressed:false];
}
- (bool) getUpPressed
{
return [ndsButton_Up getPressed];
}
- (void)pressDown
{
[ndsButton_Down setPressed:true];
}
- (void)liftDown
{
[ndsButton_Down setPressed:false];
}
- (bool) getDownPressed
{
return [ndsButton_Down getPressed];
}
- (void)pressA
{
[ndsButton_A setPressed:true];
}
- (void)liftA
{
[ndsButton_A setPressed:false];
}
- (bool) getAPressed
{
return [ndsButton_A getPressed];
}
- (void)pressB
{
[ndsButton_B setPressed:true];
}
- (void)liftB
{
[ndsButton_B setPressed:false];
}
- (bool) getBPressed
{
return [ndsButton_B getPressed];
}
- (void)pressX
{
[ndsButton_X setPressed:true];
}
- (void)liftX
{
[ndsButton_X setPressed:false];
}
- (bool) getXPressed
{
return [ndsButton_X getPressed];
}
- (void)pressY
{
[ndsButton_Y setPressed:true];
}
- (void)liftY
{
[ndsButton_Y setPressed:false];
}
- (bool) getYPressed
{
return [ndsButton_Y getPressed];
}
- (void)pressL
{
[ndsButton_L setPressed:true];
}
- (void)liftL
{
[ndsButton_L setPressed:false];
}
- (bool) getLPressed
{
return [ndsButton_L getPressed];
}
- (void)pressR
{
[ndsButton_R setPressed:true];
}
- (void)liftR
{
[ndsButton_R setPressed:false];
}
- (bool) getRPressed
{
return [ndsButton_R getPressed];
}
- (void) pressDebug
{
[ndsButton_Debug setPressed:true];
}
- (void) liftDebug
{
[ndsButton_Debug setPressed:false];
}
- (bool) getDebugPressed
{
return [ndsButton_Debug getPressed];
}
- (void) pressLid
{
[ndsButton_Lid setPressed:true];
}
- (void) liftLid
{
[ndsButton_Lid setPressed:false];
}
- (bool) getLidPressed
{
return [ndsButton_Lid getPressed];
}
- (void) pressMic
{
[ndsMic setPressed:true];
}
- (void) liftMic
{
[ndsMic setPressed:false];
}
- (bool) getMicPressed
{
return [ndsMic getPressed];
}
@end

View File

@ -58,3 +58,110 @@ NSString* openDialog(NSArray *file_types)
return NULL;
}
BOOL CreateAppDirectory(NSString *directoryName)
{
BOOL result = NO;
BOOL isDir = YES;
NSString *tempPath = nil;
NSString *appName = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
NSString *appVersion = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
NSArray *savePaths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
if ([savePaths count] > 0)
{
tempPath = [savePaths objectAtIndex:0];
}
else
{
return result;
}
NSFileManager *fileManager = [[NSFileManager alloc] init];
/*
Mac OS X v10.4 only
Code for creating new directories based on NSString paths.
*/
tempPath = [[tempPath stringByAppendingString:@"/"] stringByAppendingString:appName];
result = [fileManager createDirectoryAtPath:tempPath attributes:nil];
if (result == NO)
{
if([fileManager fileExistsAtPath:tempPath isDirectory:&isDir] == NO)
{
[fileManager release];
return result;
}
}
tempPath = [[tempPath stringByAppendingString:@"/"] stringByAppendingString:appVersion];
result = [fileManager createDirectoryAtPath:tempPath attributes:nil];
if (result == NO)
{
if([fileManager fileExistsAtPath:tempPath isDirectory:&isDir] == NO)
{
[fileManager release];
return result;
}
}
if (directoryName != nil)
{
tempPath = [[tempPath stringByAppendingString:@"/"] stringByAppendingString:directoryName];
result = [fileManager createDirectoryAtPath:tempPath attributes:nil];
if (result == NO)
{
if([fileManager fileExistsAtPath:tempPath isDirectory:&isDir] == NO)
{
[fileManager release];
return result;
}
}
}
/*
In Mac OS X v10.4, having the File Manager create new directories where they already exist
returns NO. Note that this behavior is not per Apple's own documentation. Therefore, we manually
set result=YES at the end to make sure the function returns the right result.
*/
result = YES;
/*
Mac OS X v10.5 and later
Yes, it's that simple...
*/
//result = [fileManager createDirectoryAtPath:savePath createIntermediates:YES attributes:nil error:NULL];
[fileManager release];
return result;
}
NSString* GetPathUserAppSupport(NSString *directoryName)
{
NSString *userAppSupportPath = nil;
NSString *appName = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
NSString *appVersion = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
NSArray *savePaths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
if ([savePaths count] > 0)
{
userAppSupportPath = [savePaths objectAtIndex:0];
}
else
{
return userAppSupportPath;
}
if (directoryName == nil)
{
userAppSupportPath = [[[[userAppSupportPath stringByAppendingString:@"/"] stringByAppendingString:appName] stringByAppendingString:@"/"] stringByAppendingString:appVersion];
}
else
{
userAppSupportPath = [[[[[[userAppSupportPath stringByAppendingString:@"/"] stringByAppendingString:appName] stringByAppendingString:@"/"] stringByAppendingString:appVersion] stringByAppendingString:@"/"] stringByAppendingString:directoryName];
}
return userAppSupportPath;
}

View File

@ -27,6 +27,8 @@ extern "C"
void messageDialog(NSString *title, NSString *text);
BOOL messageDialogYN(NSString *title, NSString *text);
NSString* openDialog(NSArray *file_types);
BOOL CreateAppDirectory(NSString *directoryName);
NSString* GetPathUserAppSupport(NSString *directoryName);
//
#if !defined(__LP64__) && !defined(NS_BUILD_32_LIKE_64)
@ -34,7 +36,15 @@ typedef int NSInteger;
typedef unsigned int NSUInteger;
#endif
typedef float CGFloat;
// Taken from CIVector.h of the Mac OS X 10.5 SDK.
// Defines CGFloat for Mac OS X 10.4 and earlier.
#ifndef CGFLOAT_DEFINED
typedef float CGFloat;
# define CGFLOAT_MIN FLT_MIN
# define CGFLOAT_MAX FLT_MAX
# define CGFLOAT_IS_DOUBLE 0
# define CGFLOAT_DEFINED 1
#endif
#ifdef __cplusplus
}

View File

@ -25,11 +25,13 @@
*/
@class VideoOutputWindow;
@class CocoaDSController;
@interface InputHandler : NSResponder
{
@private
VideoOutputWindow *my_ds;
CocoaDSController *dsController;
}
//preferences
+ (NSView*)createPreferencesView:(float)width;

View File

@ -166,12 +166,14 @@ inline int testKey(NSString *chars_pressed, NSString *chars_for_key)
my_ds = nds;
[my_ds retain];
dsController = [nds getDSController];
[dsController retain];
return self;
}
- (void)dealloc
{
[my_ds release];
[super dealloc];
}
@ -182,18 +184,18 @@ inline int testKey(NSString *chars_pressed, NSString *chars_for_key)
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
NSString *chars = [event characters];
if(testKey(chars, [settings stringForKey:PREF_KEY_A ]))[my_ds pressA];
else if(testKey(chars, [settings stringForKey:PREF_KEY_B ]))[my_ds pressB];
else if(testKey(chars, [settings stringForKey:PREF_KEY_SELECT]))[my_ds pressSelect];
else if(testKey(chars, [settings stringForKey:PREF_KEY_START ]))[my_ds pressStart];
else if(testKey(chars, [settings stringForKey:PREF_KEY_RIGHT ]))[my_ds pressRight];
else if(testKey(chars, [settings stringForKey:PREF_KEY_LEFT ]))[my_ds pressLeft];
else if(testKey(chars, [settings stringForKey:PREF_KEY_UP ]))[my_ds pressUp];
else if(testKey(chars, [settings stringForKey:PREF_KEY_DOWN ]))[my_ds pressDown];
else if(testKey(chars, [settings stringForKey:PREF_KEY_R ]))[my_ds pressR];
else if(testKey(chars, [settings stringForKey:PREF_KEY_L ]))[my_ds pressL];
else if(testKey(chars, [settings stringForKey:PREF_KEY_X ]))[my_ds pressX];
else if(testKey(chars, [settings stringForKey:PREF_KEY_Y ]))[my_ds pressY];
if(testKey(chars, [settings stringForKey:PREF_KEY_A ]))[dsController pressA];
else if(testKey(chars, [settings stringForKey:PREF_KEY_B ]))[dsController pressB];
else if(testKey(chars, [settings stringForKey:PREF_KEY_SELECT]))[dsController pressSelect];
else if(testKey(chars, [settings stringForKey:PREF_KEY_START ]))[dsController pressStart];
else if(testKey(chars, [settings stringForKey:PREF_KEY_RIGHT ]))[dsController pressRight];
else if(testKey(chars, [settings stringForKey:PREF_KEY_LEFT ]))[dsController pressLeft];
else if(testKey(chars, [settings stringForKey:PREF_KEY_UP ]))[dsController pressUp];
else if(testKey(chars, [settings stringForKey:PREF_KEY_DOWN ]))[dsController pressDown];
else if(testKey(chars, [settings stringForKey:PREF_KEY_R ]))[dsController pressR];
else if(testKey(chars, [settings stringForKey:PREF_KEY_L ]))[dsController pressL];
else if(testKey(chars, [settings stringForKey:PREF_KEY_X ]))[dsController pressX];
else if(testKey(chars, [settings stringForKey:PREF_KEY_Y ]))[dsController pressY];
}
- (void)keyUp:(NSEvent*)event
@ -201,24 +203,28 @@ inline int testKey(NSString *chars_pressed, NSString *chars_for_key)
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
NSString *chars = [event characters];
if(testKey(chars, [settings stringForKey:PREF_KEY_A ]))[my_ds liftA];
else if(testKey(chars, [settings stringForKey:PREF_KEY_B ]))[my_ds liftB];
else if(testKey(chars, [settings stringForKey:PREF_KEY_SELECT]))[my_ds liftSelect];
else if(testKey(chars, [settings stringForKey:PREF_KEY_START ]))[my_ds liftStart];
else if(testKey(chars, [settings stringForKey:PREF_KEY_RIGHT ]))[my_ds liftRight];
else if(testKey(chars, [settings stringForKey:PREF_KEY_LEFT ]))[my_ds liftLeft];
else if(testKey(chars, [settings stringForKey:PREF_KEY_UP ]))[my_ds liftUp];
else if(testKey(chars, [settings stringForKey:PREF_KEY_DOWN ]))[my_ds liftDown];
else if(testKey(chars, [settings stringForKey:PREF_KEY_R ]))[my_ds liftR];
else if(testKey(chars, [settings stringForKey:PREF_KEY_L ]))[my_ds liftL];
else if(testKey(chars, [settings stringForKey:PREF_KEY_X ]))[my_ds liftX];
else if(testKey(chars, [settings stringForKey:PREF_KEY_Y ]))[my_ds liftY];
if(testKey(chars, [settings stringForKey:PREF_KEY_A ]))[dsController liftA];
else if(testKey(chars, [settings stringForKey:PREF_KEY_B ]))[dsController liftB];
else if(testKey(chars, [settings stringForKey:PREF_KEY_SELECT]))[dsController liftSelect];
else if(testKey(chars, [settings stringForKey:PREF_KEY_START ]))[dsController liftStart];
else if(testKey(chars, [settings stringForKey:PREF_KEY_RIGHT ]))[dsController liftRight];
else if(testKey(chars, [settings stringForKey:PREF_KEY_LEFT ]))[dsController liftLeft];
else if(testKey(chars, [settings stringForKey:PREF_KEY_UP ]))[dsController liftUp];
else if(testKey(chars, [settings stringForKey:PREF_KEY_DOWN ]))[dsController liftDown];
else if(testKey(chars, [settings stringForKey:PREF_KEY_R ]))[dsController liftR];
else if(testKey(chars, [settings stringForKey:PREF_KEY_L ]))[dsController liftL];
else if(testKey(chars, [settings stringForKey:PREF_KEY_X ]))[dsController liftX];
else if(testKey(chars, [settings stringForKey:PREF_KEY_Y ]))[dsController liftY];
}
- (void)mouseDown:(NSEvent*)event
{
NSPoint temp = [my_ds windowPointToDSCoords:[event locationInWindow]];
if(temp.x >= 0 && temp.y>=0)[my_ds touch:temp];
if(temp.x >= 0 && temp.y>=0)
{
[dsController touch:temp];
}
}
- (void)mouseDragged:(NSEvent*)event
@ -228,7 +234,7 @@ inline int testKey(NSString *chars_pressed, NSString *chars_for_key)
- (void)mouseUp:(NSEvent*)event
{
[my_ds releaseTouch];
[dsController releaseTouch];
}
@end

View File

@ -56,10 +56,12 @@ extern NSMenuItem *topBG0_item;
extern NSMenuItem *topBG1_item;
extern NSMenuItem *topBG2_item;
extern NSMenuItem *topBG3_item;
extern NSMenuItem *topOBJ_item;
extern NSMenuItem *subBG0_item;
extern NSMenuItem *subBG1_item;
extern NSMenuItem *subBG2_item;
extern NSMenuItem *subBG3_item;
extern NSMenuItem *subOBJ_item;
extern NSMenuItem *screenshot_to_file_item;
extern NSMenuItem *screenshot_to_window_item;
@ -235,7 +237,8 @@ void CreateMenu(AppDelegate *delegate)
[emulation_menu addItem:[NSMenuItem separatorItem]];
//Frake skip menu
// Disabling frame skipping for now since it doesn't yield any significant speed improvements. -rogerman 03/28/2011
/*
temp = [emulation_menu addItemWithTitle:NSLocalizedString(@"Frame Skip", nil) action:nil keyEquivalent:@""];
NSMenu *frame_skip_menu = [[NSMenu alloc] initWithTitle:NSLocalizedString(@"Frame Skip", nil)];
@ -256,7 +259,7 @@ void CreateMenu(AppDelegate *delegate)
[frame_skip_menu release];
}
*/
//Speed limit menu
temp = [emulation_menu addItemWithTitle:NSLocalizedString(@"Speed Limit", nil) action:nil keyEquivalent:@""];
@ -366,6 +369,7 @@ void CreateMenu(AppDelegate *delegate)
topBG1_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Top BG1", nil) action:@selector(toggleTopBackground1) keyEquivalent:@""];
topBG2_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Top BG2", nil) action:@selector(toggleTopBackground2) keyEquivalent:@""];
topBG3_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Top BG3", nil) action:@selector(toggleTopBackground3) keyEquivalent:@""];
topOBJ_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Top OBJ", nil) action:@selector(toggleTopObject) keyEquivalent:@""];
[layer_menu addItem:[NSMenuItem separatorItem]];
@ -373,6 +377,7 @@ void CreateMenu(AppDelegate *delegate)
subBG1_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Sub BG1", nil) action:@selector(toggleSubBackground1) keyEquivalent:@""];
subBG2_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Sub BG2", nil) action:@selector(toggleSubBackground2) keyEquivalent:@""];
subBG3_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Sub BG3", nil) action:@selector(toggleSubBackground3) keyEquivalent:@""];
subOBJ_item = [layer_menu addItemWithTitle:NSLocalizedString(@"Sub OBJ", nil) action:@selector(toggleSubObject) keyEquivalent:@""];
[layer_menu release];
}
@ -496,6 +501,7 @@ int main(int argc, char *argv[])
[panel setCanChooseDirectories:NO];
[panel setCanChooseFiles:YES];
[panel setResolvesAliases:YES];
[panel setAllowsMultipleSelection:NO];
[panel setTitle:NSLocalizedString(@"Open ROM...", nil)];
@ -545,12 +551,20 @@ int main(int argc, char *argv[])
- (void)application:(NSApplication*)sender openFiles:(NSArray*)filenames
{
//verify everything
if(sender != NSApp)goto fail;
if(!filenames)goto fail;
if([filenames count] == 0)goto fail;
if(sender != NSApp ||
filenames == nil ||
[filenames count] == 0)
{
[sender replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
return;
}
NSString *filename = [filenames lastObject];
if(!filename)goto fail;
if([filename length] == 0)goto fail;
if(!filename || [filename length] == 0)
{
[sender replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
return;
}
if([main_window loadROM:filename])
{
@ -558,9 +572,6 @@ int main(int argc, char *argv[])
[sender replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
return;
}
fail:
[sender replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
}
- (void)applicationWillFinishLaunching:(NSNotification*)notification

View File

@ -44,6 +44,8 @@
bool no_smaller_than_ds;
bool keep_proportions;
NSString *pathLoadedRom;
}
//initialization
@ -102,10 +104,12 @@
- (void)toggleTopBackground1;
- (void)toggleTopBackground2;
- (void)toggleTopBackground3;
- (void)toggleTopObject;
- (void)toggleSubBackground0;
- (void)toggleSubBackground1;
- (void)toggleSubBackground2;
- (void)toggleSubBackground3;
- (void)toggleSubObject;
//screenshots
- (void)saveScreenshot;
@ -113,4 +117,7 @@
//delegate
- (void)windowDidBecomeMain:(NSNotification*)notification;
- (BOOL)saveStateExistsInSlot:(int)slot;
- (NSString*) getSaveSlotFileName:(unsigned int)slotNumber;
@end

View File

@ -88,10 +88,12 @@ NSMenuItem *topBG0_item = nil;
NSMenuItem *topBG1_item = nil;
NSMenuItem *topBG2_item = nil;
NSMenuItem *topBG3_item = nil;
NSMenuItem *topOBJ_item = nil;
NSMenuItem *subBG0_item = nil;
NSMenuItem *subBG1_item = nil;
NSMenuItem *subBG2_item = nil;
NSMenuItem *subBG3_item = nil;
NSMenuItem *subOBJ_item = nil;
NSMenuItem *screenshot_to_file_item = nil;
@implementation VideoOutputWindow
@ -233,6 +235,8 @@ NSMenuItem *screenshot_to_file_item = nil;
[window setNextResponder:input];
[input setNextResponder:temp];
pathLoadedRom = nil;
return self;
}
@ -244,6 +248,7 @@ NSMenuItem *screenshot_to_file_item = nil;
[status_view release];
[status_bar_text release];
[input release];
[pathLoadedRom release];
[super dealloc];
}
@ -275,6 +280,9 @@ NSMenuItem *screenshot_to_file_item = nil;
//update the rom info window, if needed
[ROMInfo changeDS:self];
pathLoadedRom = filename;
[pathLoadedRom retain];
}
//reset menu items
@ -283,7 +291,7 @@ NSMenuItem *screenshot_to_file_item = nil;
int i;
for(i = 0; i < MAX_SLOTS; i++)
if([saveSlot_item[i] target] == self)
if([self saveStateExists:i] == YES)
if([self saveStateExistsInSlot:i] == YES)
[saveSlot_item[i] setState:NSOnState];
else
[saveSlot_item[i] setState:NSOffState];
@ -343,7 +351,7 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)setFrameSkip:(int)frameskip
{
[super setFrameSkip:frameskip];
frameskip = [super frameSkip];
frameskip = dsStateBuffer->frame_skip;
if([frame_skip_auto_item target] == self)
if(frameskip < 0)
@ -385,7 +393,8 @@ NSMenuItem *screenshot_to_file_item = nil;
[super setSpeedLimit:speedLimit];
//Set the correct menu states
speedLimit = [super speedLimit];
speedLimit = dsStateBuffer->speed_limit;
int standard_size = 0;
if([speed_limit_25_item target] == self)
@ -511,23 +520,65 @@ NSMenuItem *screenshot_to_file_item = nil;
- (BOOL)saveStateToSlot:(int)slot
{
if([super saveStateToSlot:slot] == YES)
BOOL result = NO;
int i = slot;
NSString *savePath = GetPathUserAppSupport(@"States");
if (savePath == nil)
{
if([saveSlot_item[slot] target] == self);
[saveSlot_item[slot] setState:NSOnState];
//if([clear_all_saves_item target] == self);
//[clear_all_saves_item setEnabled:YES];
return YES;
// Throw an error message here...
return result;
}
return NO;
result = CreateAppDirectory(@"States");
if (result == NO)
{
// Should throw an error message here...
return result;
}
NSString *fileName = [self getSaveSlotFileName:slot];
if (fileName == nil)
{
return result;
}
NSString *fullFilePath = [[savePath stringByAppendingString:@"/"] stringByAppendingString:fileName];
result = [self saveState:fullFilePath];
if(result)
{
if([saveSlot_item[i] target] == self);
{
[saveSlot_item[i] setState:NSOnState];
}
result = YES;
}
return result;
}
- (BOOL)loadStateFromSlot:(int)slot
{
return [super loadStateFromSlot:slot];
BOOL result = NO;
NSString *savePath = GetPathUserAppSupport(@"States");
if (savePath == nil)
{
// Should throw an error message here...
return result;
}
NSString *fileName = [self getSaveSlotFileName:slot];
if (fileName == nil)
{
return result;
}
NSString *fullFilePath = [[savePath stringByAppendingString:@"/"] stringByAppendingString:fileName];
result = [self loadState:fullFilePath];
return result;
}
- (BOOL)saveStateAs
@ -666,32 +717,47 @@ NSMenuItem *screenshot_to_file_item = nil;
- (NSPoint)windowPointToDSCoords:(NSPoint)location
{
if(video_output_view == nil)return NSMakePoint(-1, -1);
CGFloat rotation;
NSSize temp;
float statusBarHeight;
NSSize temp = [[window contentView] frame].size;
if(video_output_view == nil)
{
return NSMakePoint(-1, -1);
}
rotation = [video_output_view boundsRotation];
statusBarHeight = [self statusBarHeight];
temp = [[window contentView] frame].size;
CGFloat x_size = temp.width - WINDOW_BORDER_PADDING*2;
CGFloat y_size = temp.height - [self statusBarHeight];
CGFloat y_size = temp.height - statusBarHeight;
//If the click was to the left or under the opengl view, exit
if((location.x < WINDOW_BORDER_PADDING) || (location.y < [self statusBarHeight]))
if((location.x < WINDOW_BORDER_PADDING) || (location.y < statusBarHeight))
{
return NSMakePoint(-1, -1);
}
location.x -= WINDOW_BORDER_PADDING;
location.y -= [self statusBarHeight];
location.y -= statusBarHeight;
//If the click was top or right of the view...
if(location.x >= x_size)return NSMakePoint(-1, -1);
if(location.y >= y_size)return NSMakePoint(-1, -1);
if(location.x >= x_size)
{
return NSMakePoint(-1, -1);
}
if(location.y >= y_size)
{
return NSMakePoint(-1, -1);
}
if([video_output_view boundsRotation] == 0 || [video_output_view boundsRotation] == -180)
if(rotation == 0)
{
if([video_output_view boundsRotation] == -180)
if(location.y >= y_size / 2)
{
if(location.y < y_size / 2)return NSMakePoint(-1, -1);
location.x = x_size - location.x;
location.y = y_size - location.y;
} else
if(location.y >= y_size / 2)return NSMakePoint(-1, -1);
return NSMakePoint(-1, -1);
}
//scale the coordinates
location.x *= ((float)DS_SCREEN_WIDTH) / ((float)x_size);
@ -699,20 +765,48 @@ NSMenuItem *screenshot_to_file_item = nil;
//invert the y
location.y = DS_SCREEN_HEIGHT - location.y - 1;
} else
{
if([video_output_view boundsRotation] == -270)
{
if(location.x < x_size / 2)return NSMakePoint(-1, -1);
location.x = x_size - location.x;
} else
{
if(location.x >= x_size / 2)return NSMakePoint(-1, -1);
location.y = y_size - location.y;
}
else if(rotation = -90)
{
if(location.x >= x_size / 2)
{
return NSMakePoint(-1, -1);
}
location.y = y_size - location.y;
location.x *= ((float)DS_SCREEN_HEIGHT_COMBINED) / ((float)x_size);
location.y *= ((float)DS_SCREEN_WIDTH) / ((float)y_size);
//invert the y
location.x = DS_SCREEN_HEIGHT - location.x - 1;
float temp = location.x;
location.x = location.y;
location.y = temp;
}
else if(rotation = -180)
{
if(location.y < y_size / 2)
{
return NSMakePoint(-1, -1);
}
location.x = x_size - location.x;
location.y = y_size - location.y;
//scale the coordinates
location.x *= ((float)DS_SCREEN_WIDTH) / ((float)x_size);
location.y *= ((float)DS_SCREEN_HEIGHT_COMBINED) / ((float)y_size);
//invert the y
location.y = DS_SCREEN_HEIGHT - location.y - 1;
}
else if(rotation = -270)
{
if(location.x < x_size / 2)
{
return NSMakePoint(-1, -1);
}
location.x = x_size - location.x;
location.x *= ((float)DS_SCREEN_HEIGHT_COMBINED) / ((float)x_size);
location.y *= ((float)DS_SCREEN_WIDTH) / ((float)y_size);
@ -874,10 +968,10 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleTopBackground0
{
[super toggleTopBackground0];
[self toggleSubScreenLayer:0];
if([topBG0_item target] == self)
if([super showingTopBackground0] == NO)
if([self isSubScreenLayerDisplayed:0] == NO)
[topBG0_item setState:NSOffState];
else
[topBG0_item setState:NSOnState];
@ -885,10 +979,10 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleTopBackground1
{
[super toggleTopBackground1];
[self toggleSubScreenLayer:1];
if([topBG1_item target] == self)
if([super showingTopBackground1] == NO)
if([self isSubScreenLayerDisplayed:1] == NO)
[topBG1_item setState:NSOffState];
else
[topBG1_item setState:NSOnState];
@ -896,10 +990,10 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleTopBackground2
{
[super toggleTopBackground2];
[self toggleSubScreenLayer:2];
if([topBG2_item target] == self)
if([super showingTopBackground2] == NO)
if([self isSubScreenLayerDisplayed:2] == NO)
[topBG2_item setState:NSOffState];
else
[topBG2_item setState:NSOnState];
@ -907,21 +1001,32 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleTopBackground3
{
[super toggleTopBackground3];
[self toggleSubScreenLayer:3];
if([topBG3_item target] == self)
if([super showingTopBackground3] == NO)
if([self isSubScreenLayerDisplayed:3] == NO)
[topBG3_item setState:NSOffState];
else
[topBG3_item setState:NSOnState];
}
- (void)toggleTopObject
{
[self toggleSubScreenLayer:4];
if([topOBJ_item target] == self)
if([self isSubScreenLayerDisplayed:4] == NO)
[topOBJ_item setState:NSOffState];
else
[topOBJ_item setState:NSOnState];
}
- (void)toggleSubBackground0
{
[super toggleSubBackground0];
[self toggleMainScreenLayer:0];
if([subBG0_item target] == self)
if([super showingSubBackground0] == NO)
if([self isMainScreenLayerDisplayed:0] == NO)
[subBG0_item setState:NSOffState];
else
[subBG0_item setState:NSOnState];
@ -929,10 +1034,10 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleSubBackground1
{
[super toggleSubBackground1];
[self toggleMainScreenLayer:1];
if([subBG1_item target] == self)
if([super showingSubBackground1] == NO)
if([self isMainScreenLayerDisplayed:1] == NO)
[subBG1_item setState:NSOffState];
else
[subBG1_item setState:NSOnState];
@ -940,10 +1045,10 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleSubBackground2
{
[super toggleSubBackground2];
[self toggleMainScreenLayer:2];
if([subBG2_item target] == self)
if([super showingSubBackground2] == NO)
if([self isMainScreenLayerDisplayed:2] == NO)
[subBG2_item setState:NSOffState];
else
[subBG2_item setState:NSOnState];
@ -951,15 +1056,26 @@ NSMenuItem *screenshot_to_file_item = nil;
- (void)toggleSubBackground3
{
[super toggleSubBackground3];
[self toggleMainScreenLayer:3];
if([subBG3_item target] == self)
if([super showingSubBackground3] == NO)
if([self isMainScreenLayerDisplayed:3] == NO)
[subBG3_item setState:NSOffState];
else
[subBG3_item setState:NSOnState];
}
- (void)toggleSubObject
{
[self toggleMainScreenLayer:4];
if([subOBJ_item target] == self)
if([self isMainScreenLayerDisplayed:4] == NO)
[subOBJ_item setState:NSOffState];
else
[subOBJ_item setState:NSOnState];
}
- (void)saveScreenshot
{//todo: this should work even if video_output_view doesn't exist
BOOL executing = [self executing];
@ -1145,7 +1261,7 @@ NSMenuItem *screenshot_to_file_item = nil;
[saveSlot_item[i] setTarget:self];
[loadSlot_item[i] setTarget:self];
if([self saveStateExists:i] == YES)
if([self saveStateExistsInSlot:i] == YES)
{
[saveSlot_item[i] setState:NSOnState];
} else
@ -1211,10 +1327,12 @@ NSMenuItem *screenshot_to_file_item = nil;
[topBG1_item setTarget:self];
[topBG2_item setTarget:self];
[topBG3_item setTarget:self];
[topOBJ_item setTarget:self];
[subBG0_item setTarget:self];
[subBG1_item setTarget:self];
[subBG2_item setTarget:self];
[subBG3_item setTarget:self];
[subOBJ_item setTarget:self];
[screenshot_to_file_item setTarget:self];
//set checks for view window based on the options of this window
@ -1222,39 +1340,57 @@ NSMenuItem *screenshot_to_file_item = nil;
[constrain_item setState:keep_proportions?NSOnState:NSOffState];
[min_size_item setState:no_smaller_than_ds?NSOnState:NSOffState];
[toggle_status_bar_item setState:(status_view!=nil)?NSOnState:NSOffState];
if([self showingTopBackground0])
if([self isSubScreenLayerDisplayed:0] == YES)
[topBG0_item setState:NSOnState];
else
[topBG0_item setState:NSOffState];
if([self showingTopBackground1])
if([self isSubScreenLayerDisplayed:1] == YES)
[topBG1_item setState:NSOnState];
else
[topBG1_item setState:NSOffState];
if([self showingTopBackground2])
if([self isSubScreenLayerDisplayed:2] == YES)
[topBG2_item setState:NSOnState];
else
[topBG2_item setState:NSOffState];
if([self showingTopBackground3])
if([self isSubScreenLayerDisplayed:3] == YES)
[topBG3_item setState:NSOnState];
else
[topBG3_item setState:NSOffState];
if([self showingSubBackground0])
if([self isSubScreenLayerDisplayed:4] == YES)
[topOBJ_item setState:NSOnState];
else
[topOBJ_item setState:NSOffState];
if([self isMainScreenLayerDisplayed:0] == YES)
[subBG0_item setState:NSOnState];
else
[subBG0_item setState:NSOffState];
if([self showingSubBackground1])
if([self isMainScreenLayerDisplayed:1] == YES)
[subBG1_item setState:NSOnState];
else
[subBG1_item setState:NSOffState];
if([self showingSubBackground2])
if([self isMainScreenLayerDisplayed:2] == YES)
[subBG2_item setState:NSOnState];
else
[subBG2_item setState:NSOffState];
if([self showingSubBackground3])
if([self isMainScreenLayerDisplayed:3] == YES)
[subBG3_item setState:NSOnState];
else
[subBG3_item setState:NSOffState];
if([self isMainScreenLayerDisplayed:4] == YES)
[subOBJ_item setState:NSOnState];
else
[subOBJ_item setState:NSOffState];
[self setRotation:[self rotation]];
//SOUND Menu
@ -1315,7 +1451,7 @@ NSMenuItem *screenshot_to_file_item = nil;
else
for(i = 0; i < MAX_SLOTS; i++)
if(item == loadSlot_item[i])
if([self saveStateExists:i]==NO)return NO;
if([self saveStateExistsInSlot:i] == NO)return NO;
if(video_output_view == nil)
{
@ -1340,4 +1476,33 @@ NSMenuItem *screenshot_to_file_item = nil;
return YES;
}
- (BOOL)saveStateExistsInSlot:(int)slot
{
BOOL exists = false;
NSString *searchPath = GetPathUserAppSupport(@"States");
NSString *searchFileName = [self getSaveSlotFileName:slot];
if (searchPath == nil || searchFileName == nil)
{
return exists;
}
NSFileManager *fileManager = [[NSFileManager alloc] init];
NSString *searchFullPath = [[searchPath stringByAppendingString:@"/"] stringByAppendingString:searchFileName];
exists = [fileManager isReadableFileAtPath:searchFullPath];
[fileManager release];
return exists;
}
- (NSString*) getSaveSlotFileName:(unsigned int)slotNumber
{
NSString *fileExtension = [NSString stringWithFormat:@".ds%d", slotNumber];
return [[[pathLoadedRom lastPathComponent] stringByDeletingPathExtension] stringByAppendingString:fileExtension];
}
@end

View File

@ -18,6 +18,7 @@
*/
#import "globals.h"
#import "cocoa_input.h"
@class ScreenState;
@ -29,6 +30,17 @@
#define MAX_SLOTS 10
#define MAX_FRAME_SKIP 10
@interface CocoaDSStateBuffer : NSObject
{
@public
int frame_skip;
int speed_limit;
}
- (id) init;
@end
//This class is a compelte objective-c wrapper for
//the core emulation features, other objective-c code inherit
//upon or instanciate this to add interfaces for these features
@ -66,6 +78,11 @@
NSString *current_file;
NSString *flash_file;
bool doesConfigNeedUpdate;
NSTimeInterval calcTimeBudget;
CocoaDSController *dsController;
#ifdef GDB_STUB
NSInteger arm9_gdb_port;
NSInteger arm7_gdb_port;
@ -74,6 +91,9 @@
#endif
unsigned char gpu_buff[256 * 256 * 5]; //this is where the 3D rendering of the NDS is stored
@public
CocoaDSStateBuffer *dsStateBuffer;
}
//Instanciating, setup, and deconstruction
@ -82,6 +102,9 @@
- (void)setErrorCallback:(SEL)callback withObject:(id)object;
- (void)dealloc;
// Data accessors
- (CocoaDSController*) getDSController;
//Firmware control
- (void)setPlayerName:(NSString*)player_name;
@ -116,73 +139,19 @@
- (int)speedLimit;
- (void)setSaveType:(int)savetype; // see save_types in src/mmu.h
- (int)saveType; // default is 0, which is autodetect
//touch screen
- (void)touch:(NSPoint)point;
- (void)releaseTouch;
//button input
- (void)pressStart;
- (void)liftStart;
- (BOOL)start;
- (void)pressSelect;
- (void)liftSelect;
- (BOOL)select;
- (void)pressLeft;
- (void)liftLeft;
- (BOOL)left;
- (void)pressRight;
- (void)liftRight;
- (BOOL)right;
- (void)pressUp;
- (void)liftUp;
- (BOOL)up;
- (void)pressDown;
- (void)liftDown;
- (BOOL)down;
- (void)pressA;
- (void)liftA;
- (BOOL)A;
- (void)pressB;
- (void)liftB;
- (BOOL)B;
- (void)pressX;
- (void)liftX;
- (BOOL)X;
- (void)pressY;
- (void)liftY;
- (BOOL)Y;
- (void)pressL;
- (void)liftL;
- (BOOL)L;
- (void)pressR;
- (void)liftR;
- (BOOL)R;
- (void) updateConfig;
- (void) emulateDS;
- (void) drawFrame;
- (void) padTime:(NSTimeInterval)timePad;
//save states
- (BOOL)saveState:(NSString*)file;
- (BOOL)loadState:(NSString*)file;
- (BOOL)saveStateToSlot:(int)slot; //0 to MAX_SLOTS-1, anything else is ignored
- (BOOL)loadStateFromSlot:(int)slot;
- (BOOL)saveStateExists:(int)slot;
//layers
- (void)toggleTopBackground0;
- (BOOL)showingTopBackground0;
- (void)toggleTopBackground1;
- (BOOL)showingTopBackground1;
- (void)toggleTopBackground2;
- (BOOL)showingTopBackground2;
- (void)toggleTopBackground3;
- (BOOL)showingTopBackground3;
- (void)toggleSubBackground0;
- (BOOL)showingSubBackground0;
- (void)toggleSubBackground1;
- (BOOL)showingSubBackground1;
- (void)toggleSubBackground2;
- (BOOL)showingSubBackground2;
- (void)toggleSubBackground3;
- (BOOL)showingSubBackground3;
- (BOOL) isSubScreenLayerDisplayed:(int)i;
- (BOOL) isMainScreenLayerDisplayed:(int)i;
- (void) toggleMainScreenLayer:(int)i;
- (void) toggleSubScreenLayer:(int)i;
//Sound
- (BOOL)hasSound;

File diff suppressed because it is too large Load Diff

View File

@ -17,9 +17,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define OBJ_C
#include "../SPU.h"
#undef OBJ_C
#ifdef __cplusplus
extern "C"

View File

@ -29,9 +29,7 @@
#include <AudioToolbox/AudioToolbox.h>
//desmume includes
#define OBJ_C
#include "sndOSX.h"
#undef BOOL
//globals
AudioUnit output_unit = NULL; //pointer to our audio device