don't auto-patch DLDI unless game code is ####
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@ -464,9 +464,6 @@ int NDS_LoadROM(const char *filename, const char *logicalFilename)
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return -1;
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}
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//try auto-patching DLDI. should be benign if there is no DLDI or if it fails
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DLDI::tryPatch((void*)gameInfo.romdata, gameInfo.romsize);
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//decrypt if necessary..
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//but this is untested and suspected to fail on big endian, so lets not support this on big endian
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@ -508,6 +505,10 @@ int NDS_LoadROM(const char *filename, const char *logicalFilename)
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INFO("ROM serial: %s\n", gameInfo.ROMserial);
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INFO("ROM internal name: %s\n\n", gameInfo.ROMname);
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//for homebrew, try auto-patching DLDI. should be benign if there is no DLDI or if it fails
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if(!memcmp(gameInfo.header.gameCode,"####",4))
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DLDI::tryPatch((void*)gameInfo.romdata, gameInfo.romsize);
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return 1;
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}
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#else
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