sync with retroarch again -- new work to make scond_signal slightly more pthreads compliant (and other tidies)

This commit is contained in:
zeromus 2017-01-21 22:43:34 -06:00
parent e79b37dcb4
commit 48bef75fd9
1 changed files with 41 additions and 6 deletions

View File

@ -113,6 +113,9 @@ struct scond
/* how many waiters in the queue have been conceptually wakened by signals (even if we haven't managed to actually wake them yet */
int wakens;
/* used to control access to this scond, in case the user fails */
CRITICAL_SECTION cs;
#else
pthread_cond_t cond;
#endif
@ -350,11 +353,14 @@ scond_t *scond_new(void)
return NULL;
#ifdef USE_WIN32_THREADS
/* This is very complex because recreating condition variable semantics with win32 parts is not easy */
/* The main problem is that a condition variable can't be used to "pre-wake" a thread (it will get wakened only after it's waited) */
/* whereas a win32 event can pre-wake a thread (the event will be set in advance, so a 'waiter' won't even have to wait on it) */
/* Keep in mind a condition variable can apparently pre-wake a thread, insofar as spurious wakeups are always possible, */
/* but nobody will be expecting this and it does not need to be simulated. */
/* Moreover, we won't be doing this, because it counts as a spurious wakeup -- someone else with a genuine claim must get wakened, in any case.
/* Therefore we choose to wake only one of the correct waiting threads. */
/* So at the very least, we need to do something clever. But there's bigger problems. */
/* We don't even have a straightforward way in win32 to satisfy pthread_cond_wait's atomicity requirement. The bulk of this algorithm is solving that. */
/* Note: We might could simplify this using vista+ condition variables, but we wanted an XP compatible solution. */
@ -366,6 +372,8 @@ scond_t *scond_new(void)
CloseHandle(cond->event);
goto error;
}
InitializeCriticalSection(&cond->cs);
cond->waiters = cond->wakens = 0;
cond->head = NULL;
@ -395,6 +403,7 @@ void scond_free(scond_t *cond)
#ifdef USE_WIN32_THREADS
CloseHandle(cond->event);
CloseHandle(cond->hot_potato);
DeleteCriticalSection(&cond->cs);
#else
pthread_cond_destroy(&cond->cond);
#endif
@ -412,11 +421,15 @@ void scond_wait(scond_t *cond, slock_t *lock)
{
#ifdef USE_WIN32_THREADS
/* Reminder: `lock` is held before this is called */
struct QueueEntry myentry;
struct QueueEntry **ptr;
/* Reminder: `lock` is held before this is called. */
/* however, someone else may have called scond_signal without the lock. soo... */
EnterCriticalSection(&cond->cs);
/* add ourselves to a queue of waiting threads */
struct QueueEntry myentry;
struct QueueEntry **ptr = &cond->head;
ptr = &cond->head;
while(*ptr) /* walk to the end of the linked list */
ptr = &((*ptr)->next);
*ptr = &myentry;
@ -443,14 +456,16 @@ void scond_wait(scond_t *cond, slock_t *lock)
/* Let someone else go */
LeaveCriticalSection(&lock->lock);
LeaveCriticalSection(&cond->cs);
/* Wait a while to catch the hot potato.. someone else should get a chance to go */
/* After all, it isn't my turn (and it must be someone else's */
/* After all, it isn't my turn (and it must be someone else's) */
Sleep(0);
WaitForSingleObject(cond->hot_potato, INFINITE);
/* I should come out of here with the main lock taken */
EnterCriticalSection(&lock->lock);
EnterCriticalSection(&cond->cs);
}
/* It's my turn now -- I hold the potato */
@ -458,6 +473,7 @@ void scond_wait(scond_t *cond, slock_t *lock)
/* I still have the main lock, in any case */
/* I need to release it so that someone can set the event */
LeaveCriticalSection(&lock->lock);
LeaveCriticalSection(&cond->cs);
/* Wait for someone to actually signal this condition */
/* We're the only waiter waiting on the event right now -- everyone else is waiting on something different */
@ -465,6 +481,7 @@ void scond_wait(scond_t *cond, slock_t *lock)
/* Take the main lock so we can do work. Nobody else waits on this lock for very long, so even though it's GO TIME we won't have to wait long */
EnterCriticalSection(&lock->lock);
EnterCriticalSection(&cond->cs);
/* Remove ourselves from the queue */
cond->head = myentry.next;
@ -481,6 +498,8 @@ void scond_wait(scond_t *cond, slock_t *lock)
SetEvent(cond->hot_potato);
}
LeaveCriticalSection(&cond->cs);
#else
pthread_cond_wait(&cond->cond, &lock->lock);
#endif
@ -524,13 +543,29 @@ void scond_signal(scond_t *cond)
{
#ifdef USE_WIN32_THREADS
/* Unfortunately, pthread_cond_signal does not require that the lock be held in advance */
/* To avoid stomping on the condvar from other threads, we need to control access to it with this */
EnterCriticalSection(&cond->cs);
/* remember: we currently have mutex */
if(cond->waiters == 0) return;
if(cond->waiters == 0)
{
LeaveCriticalSection(&cond->cs);
return;
}
/* wake up the next thing in the queue */
if(cond->wakens == 0) SetEvent(cond->event);
cond->wakens++;
/* The data structure is done being modified.. I think we can leave the CS now. */
/* This would prevent some other thread from receiving the hot potato and then
/* immediately stalling for the critical section. */
/* But remember, we were trying to replicate a semantic where this entire scond_signal call
/* was controlled (by the user) by a lock. */
/* So in case there's trouble with this, we can move it after SetEvent() */
LeaveCriticalSection(&cond->cs);
/* Since there is now at least one pending waken, the potato must be in play */
SetEvent(cond->hot_potato);
@ -556,7 +591,7 @@ bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us)
#ifdef USE_WIN32_THREADS
DWORD ret;
/* TODO: this is woefully inadequate. It needs to be solved with the newer approach used above */
/* TODO: this is woefully inadequate. It needs to be solved with the newer approach used above. */
WaitForSingleObject(cond->event, 0);
LeaveCriticalSection(&lock->lock);
ret = WaitForSingleObject(cond->event,(DWORD)(timeout_us) / 1000);