(changelog)
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- Added texture caching (speedup 3D core) [CrazyMax]
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- Fixes clear depth (ex. Castlevania now don't flipping) [NHerve]
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- Make matrix 4x4 multiply routines use W-coordinate. [zeromus]
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- Make GPU matrix mult and load commands clear out unused rows and cols to identity correctly;
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carry w=1 from vertex() through pipeline (this will be necessary for software 3d rendering) [zeromus]
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- Make GPU matrix mult and load commands clear out unused rows and cols to identity correctly [zeromus]
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- carry w=1 from vertex() through pipeline (this will be necessary for software 3d rendering) [zeromus]
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- Track polycount better. still worthless: at the very least, it doesnt account for clipping and culling [zeromus]
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- Fix errors in matrix operations regarding projection mode and pos-vector mode [zeromus]
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- Fix error in command unpacking which caused some display lists to totally blow up [zeromus]
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- Render shadow volumes [zeromus]
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- Convert alpha and material values from [0,31] ranges to opengl ranges in a more precise way [zeromus]
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- Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
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- Add many of NHerve's improvements into OGLRender because I was trying to fix all the 3d issues. [zeromus]
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0.7.3 -> 0.8
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Cocoa:
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