- fix bug in init & reset OpenGL engine;
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0ef0afed15
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45f129f229
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@ -329,9 +329,16 @@ static void createShaders()
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//=================================================
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static void OGLReset()
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{
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if(hasShaders)
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{
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glUniform1i(hasTexLoc, 0);
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hasTexture = false;
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glUniform1i(texBlendLoc, 0);
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}
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TexCache_Reset();
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for (int i = 0; i < MAX_TEXTURE; i++)
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@ -362,6 +369,10 @@ static void BindTextureData(u32 tx, u8* data)
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{
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BindTexture(tx);
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#if 0
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for (int i=0; i < texcache[tx].sizeX * texcache[tx].sizeY*4; i++)
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data[i] = 0xFF;
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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texcache[tx].sizeX, texcache[tx].sizeY, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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@ -370,7 +381,7 @@ static void BindTextureData(u32 tx, u8* data)
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static char OGLInit(void)
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{
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GLuint loc;
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GLuint loc = 0;
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if(!oglrender_init)
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return 0;
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@ -382,6 +393,7 @@ static char OGLInit(void)
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TexCache_BindTexture = BindTexture;
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TexCache_BindTextureData = BindTextureData;
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glGenTextures (MAX_TEXTURE, &oglTempTextureID[0]);
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glPixelStorei(GL_PACK_ALIGNMENT,8);
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@ -393,8 +405,6 @@ static char OGLInit(void)
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glAlphaFunc (GL_GREATER, 0);
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xglEnable (GL_ALPHA_TEST);
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glGenTextures (MAX_TEXTURE, &oglTempTextureID[0]);
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glViewport(0, 0, 256, 192);
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if (glGetError() != GL_NO_ERROR)
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return 0;
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@ -444,10 +454,8 @@ static char OGLInit(void)
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glUniform1i(loc, 1);
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hasTexLoc = glGetUniformLocation(shaderProgram, "hasTexture");
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glUniform1i(hasTexLoc, 1);
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texBlendLoc = glGetUniformLocation(shaderProgram, "texBlending");
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glUniform1i(texBlendLoc, 0);
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}
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//we want to use alpha destination blending so we can track the last-rendered alpha value
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