Cocoa Port:

- Simplify some drawing code in the OpenGL blitter.
This commit is contained in:
rogerman 2016-05-13 06:26:38 +00:00
parent afb63d0b2f
commit 45b559eae6
2 changed files with 13 additions and 35 deletions

View File

@ -4217,8 +4217,7 @@ static LUTValues *_HQ2xLUT = NULL;
static LUTValues *_HQ3xLUT = NULL;
static LUTValues *_HQ4xLUT = NULL;
static const GLint filterVtxBuffer[8] = {-1, -1, 1, -1, 1, 1, -1, 1};
static const GLubyte filterElementBuffer[6] = {0, 1, 2, 2, 3, 0};
static const GLint filterVtxBuffer[8] = {-1, -1, 1, -1, -1, 1, 1, 1};
static const GLubyte outputElementBuffer[12] = {0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4};
void GetGLVersionOGL(GLint *outMajor, GLint *outMinor, GLint *outRevision)
@ -5078,7 +5077,6 @@ OGLFilter::~OGLFilter()
glDeleteTextures(1, &this->_texDstID);
glDeleteBuffers(1, &this->_vboVtxID);
glDeleteBuffers(1, &this->_vboTexCoordID);
glDeleteBuffers(1, &this->_vboElementID);
}
void OGLFilter::GetSupport(int vfTypeID, bool *outSupportCPU, bool *outSupportShader)
@ -5109,9 +5107,9 @@ void OGLFilter::OGLFilterInit(GLsizei srcWidth, GLsizei srcHeight, GLfloat scale
_texCoordBuffer[1] = 0;
_texCoordBuffer[2] = _srcWidth;
_texCoordBuffer[3] = 0;
_texCoordBuffer[4] = _srcWidth;
_texCoordBuffer[4] = 0;
_texCoordBuffer[5] = _srcHeight;
_texCoordBuffer[6] = 0;
_texCoordBuffer[6] = _srcWidth;
_texCoordBuffer[7] = _srcHeight;
glGenTextures(1, &_texDstID);
@ -5130,7 +5128,6 @@ void OGLFilter::OGLFilterInit(GLsizei srcWidth, GLsizei srcHeight, GLfloat scale
glGenBuffers(1, &_vboVtxID);
glGenBuffers(1, &_vboTexCoordID);
glGenBuffers(1, &_vboElementID);
glBindBuffer(GL_ARRAY_BUFFER, _vboVtxID);
glBufferData(GL_ARRAY_BUFFER, sizeof(filterVtxBuffer), filterVtxBuffer, GL_STATIC_DRAW);
@ -5138,10 +5135,6 @@ void OGLFilter::OGLFilterInit(GLsizei srcWidth, GLsizei srcHeight, GLfloat scale
glBufferData(GL_ARRAY_BUFFER, sizeof(_texCoordBuffer), _texCoordBuffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboElementID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(filterElementBuffer), filterElementBuffer, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glGenVertexArraysDESMUME(1, &_vaoID);
glBindVertexArrayDESMUME(_vaoID);
@ -5149,7 +5142,6 @@ void OGLFilter::OGLFilterInit(GLsizei srcWidth, GLsizei srcHeight, GLfloat scale
glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_INT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_INT, GL_FALSE, 0, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboElementID);
glEnableVertexAttribArray(OGLVertexAttributeID_Position);
glEnableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
@ -5240,7 +5232,7 @@ GLuint OGLFilter::RunFilterOGL(GLuint srcTexID)
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glClear(GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArrayDESMUME(0);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
@ -5294,8 +5286,8 @@ void OGLFilterDeposterize::SetSrcSizeOGL(GLsizei w, GLsizei h)
this->_dstHeight = this->_srcHeight * this->_scale;
this->_texCoordBuffer[2] = w;
this->_texCoordBuffer[4] = w;
this->_texCoordBuffer[5] = h;
this->_texCoordBuffer[6] = w;
this->_texCoordBuffer[7] = h;
glBindBuffer(GL_ARRAY_BUFFER, this->_vboTexCoordID);
@ -5325,12 +5317,12 @@ GLuint OGLFilterDeposterize::RunFilterOGL(GLuint srcTexID)
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, this->_texIntermediateID, 0);
glClear(GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->_texIntermediateID);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, this->_texDstID, 0);
glClear(GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArrayDESMUME(0);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
@ -5346,8 +5338,6 @@ OGLImage::OGLImage(OGLInfo *oglInfo, GLsizei imageWidth, GLsizei imageHeight, GL
_needUploadVertices = true;
_useDeposterize = false;
_vtxElementPointer = 0;
_normalWidth = imageWidth;
_normalHeight = imageHeight;
_viewportWidth = viewportWidth;
@ -5388,7 +5378,6 @@ OGLImage::OGLImage(OGLInfo *oglInfo, GLsizei imageWidth, GLsizei imageHeight, GL
// Set up VBOs
glGenBuffersARB(1, &_vboVertexID);
glGenBuffersARB(1, &_vboTexCoordID);
glGenBuffersARB(1, &_vboElementID);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(_vtxBuffer), _vtxBuffer, GL_STATIC_DRAW_ARB);
@ -5396,10 +5385,6 @@ OGLImage::OGLImage(OGLInfo *oglInfo, GLsizei imageWidth, GLsizei imageHeight, GL
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(_texCoordBuffer), _texCoordBuffer, GL_STATIC_DRAW_ARB);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, _vboElementID);
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(GLubyte) * 6, outputElementBuffer, GL_STATIC_DRAW_ARB);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
// Set up VAO
glGenVertexArraysDESMUME(1, &_vaoMainStatesID);
glBindVertexArrayDESMUME(_vaoMainStatesID);
@ -5410,7 +5395,6 @@ OGLImage::OGLImage(OGLInfo *oglInfo, GLsizei imageWidth, GLsizei imageHeight, GL
glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_INT, GL_FALSE, 0, 0);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_FLOAT, GL_FALSE, 0, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, _vboElementID);
glEnableVertexAttribArray(OGLVertexAttributeID_Position);
glEnableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
@ -5421,7 +5405,6 @@ OGLImage::OGLImage(OGLInfo *oglInfo, GLsizei imageWidth, GLsizei imageHeight, GL
glVertexPointer(2, GL_INT, 0, 0);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
glTexCoordPointer(2, GL_FLOAT, 0, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, _vboElementID);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -5486,7 +5469,6 @@ OGLImage::~OGLImage()
glDeleteBuffersARB(1, &this->_vboVertexID);
glDeleteBuffersARB(1, &this->_vboTexCoordID);
glDeleteBuffersARB(1, &this->_vboElementID);
glDeleteTextures(1, &this->_texCPUFilterDstID);
glDeleteTextures(1, &this->_texVideoInputDataID);
@ -5584,8 +5566,8 @@ void OGLImage::UpdateVertices()
_vtxBuffer[0] = -w/2; _vtxBuffer[1] = h/2;
_vtxBuffer[2] = w/2; _vtxBuffer[3] = h/2;
_vtxBuffer[4] = w/2; _vtxBuffer[5] = -h/2;
_vtxBuffer[6] = -w/2; _vtxBuffer[7] = -h/2;
_vtxBuffer[4] = -w/2; _vtxBuffer[5] = -h/2;
_vtxBuffer[6] = w/2; _vtxBuffer[7] = -h/2;
this->_needUploadVertices = true;
}
@ -5594,8 +5576,8 @@ void OGLImage::UpdateTexCoords(GLfloat s, GLfloat t)
{
_texCoordBuffer[0] = 0.0f; _texCoordBuffer[1] = 0.0f;
_texCoordBuffer[2] = s; _texCoordBuffer[3] = 0.0f;
_texCoordBuffer[4] = s; _texCoordBuffer[5] = t;
_texCoordBuffer[6] = 0.0f; _texCoordBuffer[7] = t;
_texCoordBuffer[4] = 0.0f; _texCoordBuffer[5] = t;
_texCoordBuffer[6] = s; _texCoordBuffer[7] = t;
}
bool OGLImage::CanUseShaderBasedFilters()
@ -6131,7 +6113,7 @@ void OGLImage::RenderOGL()
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->_texVideoOutputID);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, this->_displayTexFilter);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, this->_displayTexFilter);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, this->_vtxElementPointer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
// Disable vertex attributes

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@ -136,7 +136,6 @@ protected:
GLuint _vaoID;
GLuint _vboVtxID;
GLuint _vboTexCoordID;
GLuint _vboElementID;
GLfloat _scale;
GLsizei _srcWidth;
@ -206,8 +205,6 @@ protected:
GLsizei _viewportWidth;
GLsizei _viewportHeight;
GLubyte *_vtxElementPointer;
GLint _displayTexFilter;
GLuint _texCPUFilterDstID;
@ -226,7 +223,6 @@ protected:
GLuint _vaoMainStatesID;
GLuint _vboVertexID;
GLuint _vboTexCoordID;
GLuint _vboElementID;
GLint _uniformFinalOutputAngleDegrees;
GLint _uniformFinalOutputScalar;