Cocoa Port: Fix compiling issues when building using Xcode 3.

This commit is contained in:
rogerman 2017-08-05 13:55:28 -07:00
parent 3b354a0096
commit 4473f5425d
2 changed files with 3 additions and 3 deletions

View File

@ -5597,7 +5597,7 @@
ONLY_ACTIVE_ARCH = YES;
OTHER_CFLAGS = "-I./../../";
PRODUCT_NAME = "DeSmuME (Debug)";
SDKROOT = "";
SDKROOT = macosx;
SKIP_INSTALL = YES;
STRIP_INSTALLED_PRODUCT = NO;
};
@ -5651,7 +5651,7 @@
MACOSX_DEPLOYMENT_TARGET = 10.5;
OTHER_CFLAGS = "-I./../../";
PRODUCT_NAME = DeSmuME;
SDKROOT = "";
SDKROOT = macosx;
STRIP_INSTALLED_PRODUCT = NO;
VALIDATE_PRODUCT = YES;
};

View File

@ -42,7 +42,7 @@ class GPUEventHandlerOSX;
}
@property (assign, nonatomic) GPUClientFetchObject *GPUFetchObject;
@property (readonly, nonatomic) int32_t numberViewsUsingDirectToCPUFiltering;
@property (readonly, nonatomic) volatile int32_t numberViewsUsingDirectToCPUFiltering;
- (const NDSDisplayInfo &) fetchDisplayInfoForIndex:(const u8)bufferIndex;
- (pthread_rwlock_t *) rwlockFramebufferAtIndex:(const u8)bufferIndex;