Cocoa Port: Fix compiling issues when building using Xcode 3.
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@ -5597,7 +5597,7 @@
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ONLY_ACTIVE_ARCH = YES;
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OTHER_CFLAGS = "-I./../../";
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PRODUCT_NAME = "DeSmuME (Debug)";
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SDKROOT = "";
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SDKROOT = macosx;
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SKIP_INSTALL = YES;
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STRIP_INSTALLED_PRODUCT = NO;
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};
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@ -5651,7 +5651,7 @@
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MACOSX_DEPLOYMENT_TARGET = 10.5;
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OTHER_CFLAGS = "-I./../../";
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PRODUCT_NAME = DeSmuME;
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SDKROOT = "";
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SDKROOT = macosx;
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STRIP_INSTALLED_PRODUCT = NO;
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VALIDATE_PRODUCT = YES;
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};
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@ -42,7 +42,7 @@ class GPUEventHandlerOSX;
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}
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@property (assign, nonatomic) GPUClientFetchObject *GPUFetchObject;
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@property (readonly, nonatomic) int32_t numberViewsUsingDirectToCPUFiltering;
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@property (readonly, nonatomic) volatile int32_t numberViewsUsingDirectToCPUFiltering;
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- (const NDSDisplayInfo &) fetchDisplayInfoForIndex:(const u8)bufferIndex;
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- (pthread_rwlock_t *) rwlockFramebufferAtIndex:(const u8)bufferIndex;
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