OpenGL Renderer: Fix one more possible crash that may occur if the 3D framebuffer is read before the 3D renderer has a chance to render at least once. (Related to commit f8bbbec.)
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8d011f8344
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42c0379cbb
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@ -2265,6 +2265,7 @@ Render3DError OpenGLRenderer_1_2::CreatePBOs()
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glGenBuffersARB(1, &OGLRef.pboRenderDataID);
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glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, OGLRef.pboRenderDataID);
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glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, this->_framebufferColorSizeBytes, NULL, GL_STREAM_READ_ARB);
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this->_mappedFramebuffer = (FragmentColor *__restrict)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
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return OGLERROR_NOERR;
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}
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@ -209,7 +209,7 @@ Render3D::Render3D()
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_framebufferHeight = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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_framebufferPixCount = _framebufferWidth * _framebufferHeight;
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_framebufferSIMDPixCount = 0;
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_framebufferColorSizeBytes = 0;
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_framebufferColorSizeBytes = _framebufferWidth * _framebufferHeight * sizeof(FragmentColor);
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_framebufferColor = NULL;
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_internalRenderingFormat = NDSColorFormat_BGR666_Rev;
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