GPU: Properly initialize the newer NDSDisplayInfo fields.
- This has the side-effect of having the Windows port’s display window start up with a white screen and HUD showing (if enabled) just like before, rather than a black screen and HUD possibly hidden.
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@ -7430,6 +7430,15 @@ GPUSubsystem::GPUSubsystem()
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_displayInfo.renderedBuffer[NDSDisplayID_Main] = _displayInfo.nativeBuffer[NDSDisplayID_Main];
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_displayInfo.renderedBuffer[NDSDisplayID_Touch] = _displayInfo.nativeBuffer[NDSDisplayID_Touch];
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_displayInfo.masterBrightnessDiffersPerLine[NDSDisplayID_Main] = false;
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_displayInfo.masterBrightnessDiffersPerLine[NDSDisplayID_Touch] = false;
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_displayInfo.backlightIntensity[NDSDisplayID_Main] = 1.0f;
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_displayInfo.backlightIntensity[NDSDisplayID_Touch] = 1.0f;
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_displayInfo.needConvertColorFormat[NDSDisplayID_Main] = false;
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_displayInfo.needConvertColorFormat[NDSDisplayID_Touch] = false;
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_displayInfo.needApplyMasterBrightness[NDSDisplayID_Main] = false;
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_displayInfo.needApplyMasterBrightness[NDSDisplayID_Touch] = false;
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ClearWithColor(0x8000);
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}
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