-Added readme for windows's port in preparation of release
This commit is contained in:
parent
2f32db41cb
commit
3eb8d8fa9f
|
@ -0,0 +1,134 @@
|
|||
DeSmuME
|
||||
_________________________________________
|
||||
Copyright (C) 2006 yopyop
|
||||
Copyright (C) 2006 DeSmuME team
|
||||
|
||||
|
||||
|
||||
1) Compiling instructions...................................14
|
||||
2) How to use DeSmuME.......................................38
|
||||
3) Contact information......................................98
|
||||
4) Disclaimer..............................................117
|
||||
|
||||
|
||||
1 Compiling instructions______________________________________
|
||||
|
||||
DeSmuME is written in C, so you need a working C compiler(such
|
||||
as mingw). Other support compilers include Visual C++ 2005 and
|
||||
dev-cpp.
|
||||
|
||||
mingw:
|
||||
All you have to do now is now is go into your mingw shell
|
||||
environment, go into the directory where you extracted DeSmuME,
|
||||
and type: "./configure". Once that's done(and there was no
|
||||
errors), type: "make". It should now take some time to compile so
|
||||
go grab yourself a sandwich or beer - whatever suits your fancy
|
||||
and it should be done in a few minutes. Now all you have to do is
|
||||
type "./src/desmume" in order to run it.
|
||||
|
||||
dev-cpp:
|
||||
Load the project file DeSmuME.dev in the src/windows directory,
|
||||
compile, and you're set.
|
||||
|
||||
Visual C++:
|
||||
Load the project file DeSmuME.vcproj in the src/windows directory,
|
||||
compile, and you're set.
|
||||
|
||||
|
||||
2 How to use DeSmuME__________________________________________
|
||||
|
||||
Execute "desmume". A new window should pop up. The default
|
||||
settings should be fine for most people, but in case you need to
|
||||
adjust them, here's a brief explanation:
|
||||
|
||||
Under the "Config", there are a number of items:
|
||||
|
||||
Save Type:
|
||||
Here you can select which type of Backup Memory DeSmuME should
|
||||
emulate. By default, Autodetect works fine, but in some cases
|
||||
DeSmuME doesn't correctly detect the Backup Memory. In that
|
||||
case, you will want to select the correct one.
|
||||
|
||||
Control Config:
|
||||
Here you can change the default key mappings. For now only the
|
||||
keyboard is supported, but in the near future gamepads and
|
||||
joysticks will be supported.
|
||||
|
||||
Here are the default key mappings(they may be subject to change):
|
||||
Up arrow - Up
|
||||
Left arrow - Left
|
||||
Down arrow - Down
|
||||
right arrow - Right
|
||||
v - A button
|
||||
b - B button
|
||||
g - X button
|
||||
h - Y button
|
||||
c - Left Trigger
|
||||
n - Right Trigger
|
||||
enter - Start button
|
||||
space - Select button
|
||||
|
||||
Sound Settings:
|
||||
Here you can change the default sound settings. By default
|
||||
DeSmuME uses Direct Sound, a buffer size of 2940, and
|
||||
volume set to max. But if you want to mute the sound, you can
|
||||
set the sound core to none. Or if you want to save the sound
|
||||
to a file, you can set the sound core to WAV write. If you find
|
||||
the sound is crackling a lot, try increasing the buffer size. On
|
||||
the other hand, if you find the sound somewhat delayed or jumpy,
|
||||
try decreasing the buffer size.
|
||||
|
||||
Frame Skip:
|
||||
Here you can adjust the amount of frame draws to skip during
|
||||
emulation. Normally the emulator detects whether the emulator
|
||||
is running too fast or slow and skips a frame or more if it
|
||||
needs to speed things up. However some people don't like the
|
||||
results of it, so here you can adjust that.
|
||||
|
||||
After all the settings are set to your satisfaction, you can then
|
||||
load a ROM image by going into the "File" menu, and choosing
|
||||
"Open". Select which file you'd like to open, and the emulator
|
||||
will automatically load and start running the selected ROM.
|
||||
|
||||
You can save the current emulation state by press shift + one of
|
||||
the twelve F keys. To load, just press one of the twelve F keys
|
||||
(without shift pressed).
|
||||
|
||||
|
||||
3 Contact information_________________________________________
|
||||
|
||||
General inquiries should go to:
|
||||
E-mail: guillaume.duhamel@gmail.com
|
||||
E-mail: cwx@cyberwarriorx.com
|
||||
|
||||
Windows Port-related inquiries should go to:
|
||||
E-mail: cwx@cyberwarriorx.com
|
||||
|
||||
Web: http://desmume.sourceforge.net
|
||||
|
||||
Please don't ask for roms, bios files or any other copyrighted
|
||||
stuff.
|
||||
|
||||
If you want to submit a bug report, please run desmume, go into
|
||||
the "Help" menu, and click on "Submit a bug report". If you're
|
||||
having trouble with it, please feel free to email.
|
||||
|
||||
|
||||
4 Disclaimer__________________________________________________
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be
|
||||
useful,but WITHOUT ANY WARRANTY; without even the implied
|
||||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public
|
||||
License along with this program; if not, write to the Free
|
||||
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
|
||||
MA 02111-1307 USA
|
||||
|
||||
See the GNU General Public License details in COPYING.
|
Loading…
Reference in New Issue