Cocoa Port (OpenEmu Plug-in):
- Fix crashing bug when initializing the plug-in. - Update to the latest version of the OpenEmu SDK.
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dd305b36d9
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@ -32,4 +32,5 @@
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#define HAVE_JIT
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#define HAVE_JIT
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#endif
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#endif
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#define PORT_VERSION "Cocoa"
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#define PORT_VERSION "Cocoa"
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#define PORT_VERSION_OS_X_APP
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@ -714,6 +714,7 @@ void GPUEventHandlerOSX::DidFrameEnd(bool isFrameSkipped)
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{
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{
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this->FramebufferUnlock();
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this->FramebufferUnlock();
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#if !defined(PORT_VERSION_OPENEMU)
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if (!isFrameSkipped)
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if (!isFrameSkipped)
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{
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{
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if (this->_mutexOutputList != NULL)
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if (this->_mutexOutputList != NULL)
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@ -736,6 +737,7 @@ void GPUEventHandlerOSX::DidFrameEnd(bool isFrameSkipped)
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pthread_mutex_unlock(this->_mutexOutputList);
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pthread_mutex_unlock(this->_mutexOutputList);
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}
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}
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}
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}
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#endif
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}
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}
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void GPUEventHandlerOSX::DidRender3DBegin()
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void GPUEventHandlerOSX::DidRender3DBegin()
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@ -28,4 +28,5 @@
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#define HAVE_JIT
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#define HAVE_JIT
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#endif
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#endif
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#define PORT_VERSION "OpenEmu"
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#define PORT_VERSION "OpenEmu"
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#define PORT_VERSION_OPENEMU
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@ -73,22 +73,21 @@ volatile bool execute = true;
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inputID[OENDSButtonLid] = DSControllerState_Lid;
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inputID[OENDSButtonLid] = DSControllerState_Lid;
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inputID[OENDSButtonDebug] = DSControllerState_Debug;
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inputID[OENDSButtonDebug] = DSControllerState_Debug;
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// Set up the DS controller
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cdsController = [[[[CocoaDSController alloc] init] retain] autorelease];
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[cdsController setMicMode:MICMODE_INTERNAL_NOISE];
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// Set up the DS GPU
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cdsGPU = [[[[CocoaDSGPU alloc] init] retain] autorelease];
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[cdsGPU setRwlockProducer:&rwlockCoreExecute];
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[cdsGPU setRender3DThreads:0]; // Pass 0 to automatically set the number of rendering threads
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[cdsGPU setRender3DRenderingEngine:CORE3DLIST_SWRASTERIZE];
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// Set up the emulation core
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// Set up the emulation core
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CommonSettings.advanced_timing = true;
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CommonSettings.advanced_timing = true;
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CommonSettings.jit_max_block_size = 12;
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CommonSettings.jit_max_block_size = 12;
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CommonSettings.use_jit = true;
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CommonSettings.use_jit = true;
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NDS_Init();
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NDS_Init();
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// Set up the DS GPU
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cdsGPU = [[[[CocoaDSGPU alloc] init] retain] autorelease];
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[cdsGPU setRender3DThreads:0]; // Pass 0 to automatically set the number of rendering threads
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[cdsGPU setRender3DRenderingEngine:CORE3DLIST_SWRASTERIZE];
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// Set up the DS controller
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cdsController = [[[[CocoaDSController alloc] init] retain] autorelease];
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[cdsController setMicMode:MICMODE_INTERNAL_NOISE];
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// Set up the cheat system
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// Set up the cheat system
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cdsCheats = [[[[CocoaDSCheatManager alloc] init] retain] autorelease];
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cdsCheats = [[[[CocoaDSCheatManager alloc] init] retain] autorelease];
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[cdsCheats setRwlockCoreExecute:&rwlockCoreExecute];
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[cdsCheats setRwlockCoreExecute:&rwlockCoreExecute];
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@ -181,9 +180,21 @@ volatile bool execute = true;
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OSSpinLockUnlock(&spinlockDisplayMode);
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OSSpinLockUnlock(&spinlockDisplayMode);
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}
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}
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#pragma mark -
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#pragma mark - Plug-in Support
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#pragma mark Execution
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- (BOOL)supportsRewinding
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{
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return NO;
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}
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#pragma mark - Execution
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- (BOOL)rendersToOpenGL
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{
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return NO;
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}
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#pragma mark - ABSTRACT METHODS
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- (void)resetEmulation
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- (void)resetEmulation
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{
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{
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@ -247,12 +258,7 @@ volatile bool execute = true;
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return isRomLoaded;
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return isRomLoaded;
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}
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}
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#pragma mark Video
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#pragma mark - Video
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- (BOOL)rendersToOpenGL
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{
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return NO;
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}
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- (OEIntRect)screenRect
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- (OEIntRect)screenRect
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{
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{
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@ -324,7 +330,7 @@ volatile bool execute = true;
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}
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}
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}
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}
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#pragma mark Audio
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#pragma mark - Audio
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- (NSUInteger)audioBufferCount
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- (NSUInteger)audioBufferCount
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{
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{
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@ -361,7 +367,7 @@ volatile bool execute = true;
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return [self audioSampleRate];
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return [self audioSampleRate];
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}
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}
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#pragma mark Input
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#pragma mark - Input
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- (oneway void)didPushNDSButton:(OENDSButton)button forPlayer:(NSUInteger)player
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- (oneway void)didPushNDSButton:(OENDSButton)button forPlayer:(NSUInteger)player
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{
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{
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@ -437,7 +443,7 @@ volatile bool execute = true;
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//[self doesNotImplementSelector:_cmd];
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//[self doesNotImplementSelector:_cmd];
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}
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}
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#pragma mark Save State
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#pragma mark - Save State
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- (BOOL)saveStateToFileAtPath:(NSString *)fileName
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- (BOOL)saveStateToFileAtPath:(NSString *)fileName
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{
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{
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@ -449,7 +455,7 @@ volatile bool execute = true;
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return [CocoaDSFile loadState:[NSURL fileURLWithPath:fileName]];
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return [CocoaDSFile loadState:[NSURL fileURLWithPath:fileName]];
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}
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}
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#pragma mark Miscellaneous
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#pragma mark - Miscellaneous
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- (void)setCheat:(NSString *)code setType:(NSString *)type setEnabled:(BOOL)enabled
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- (void)setCheat:(NSString *)code setType:(NSString *)type setEnabled:(BOOL)enabled
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{
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{
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