OpenGL Renderer: Add entry point for glBlendColor, fixing compiling on Windows. (Regression from commit 0c7cb99.)
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0c7cb99d78
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@ -177,6 +177,7 @@ OGLEXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) // Core in v1.3
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// Blending
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#if !defined(GLX_H)
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OGLEXT(PFNGLBLENDCOLORPROC, glBlendColor) // Core in v1.2
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OGLEXT(PFNGLBLENDEQUATIONPROC, glBlendEquation) // Core in v1.2
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#endif
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OGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
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@ -256,6 +257,7 @@ static void OGLLoadEntryPoints_Legacy()
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// Blending
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#if !defined(GLX_H)
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INITOGLEXT(PFNGLBLENDCOLORPROC, glBlendColor) // Core in v1.2
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INITOGLEXT(PFNGLBLENDEQUATIONPROC, glBlendEquation) // Core in v1.2
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#endif
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INITOGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
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@ -134,6 +134,7 @@ EXTERNOGLEXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) // Core in v1.3
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// Blending
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#if !defined(GLX_H)
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EXTERNOGLEXT(PFNGLBLENDCOLORPROC, glBlendColor) // Core in v1.2
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EXTERNOGLEXT(PFNGLBLENDEQUATIONPROC, glBlendEquation) // Core in v1.2
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#endif
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EXTERNOGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
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