cli: fix boost input detection
until now, the boost key was hardcoded to 'o' even when the config said otherwise, and not treated in case of a joypad at all. when triggered with the o key, it even behaved differently than the gtk ui - the boost wasn't released together with the key, but only when pressed again, so it was more like a shortcut for "disable fps limiter". this change implements the desired outcome of the second part of PR #822, but without introducing more hacks and relying on magic values. closes #822
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@ -255,7 +255,6 @@ EXPORTED int desmume_draw_window_init(BOOL auto_pause, BOOL use_opengl_if_possib
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// TODO: Make configurable instead.
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load_default_config(cli_kb_cfg);
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ctrls_cfg.boost = 0;
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ctrls_cfg.sdl_quit = 0;
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ctrls_cfg.auto_pause = auto_pause;
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ctrls_cfg.focused = 1;
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@ -546,7 +546,6 @@ int main(int argc, char ** argv) {
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osd = new OSDCLASS(-1);
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#endif
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ctrls_cfg.boost = 0;
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ctrls_cfg.sdl_quit = 0;
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ctrls_cfg.auto_pause = my_config.auto_pause;
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ctrls_cfg.focused = 1;
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@ -577,7 +576,7 @@ int main(int argc, char ** argv) {
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#ifdef DISPLAY_FPS
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now = SDL_GetTicks();
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#endif
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if ( !my_config.disable_limiter && !ctrls_cfg.boost) {
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if ( !my_config.disable_limiter && !(ctrls_cfg.keypad & KEYMASK_(KEY_BOOST - 1))) {
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#ifndef DISPLAY_FPS
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now = SDL_GetTicks();
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#endif
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@ -430,7 +430,6 @@ do_process_joystick_events( u16 *keypad, SDL_Event *event) {
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break;
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/* Joystick button pressed */
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/* FIXME: Add support for BOOST */
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case SDL_JOYBUTTONDOWN:
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key_code = ((event->jbutton.which & 15) << 12) | JOY_BUTTON << 8 | (event->jbutton.button & 255);
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key = lookup_joy_key( key_code );
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@ -536,15 +535,6 @@ process_ctrls_event( SDL_Event& event,
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driver->AddLine("Fake mic disabled");
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break;
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#endif
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case SDLK_o:
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cfg->boost = !cfg->boost;
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if (cfg->boost)
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driver->AddLine("Boost mode enabled");
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else
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driver->AddLine("Boost mode disabled");
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break;
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case SDLK_LSHIFT:
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shift_pressed &= ~1;
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break;
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@ -89,7 +89,6 @@ struct ctrls_event_config {
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int auto_pause;
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int focused;
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int sdl_quit;
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int boost;
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int fake_mic;
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void *screen_texture;
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void (*resize_cb)(u16 width, u16 height, void *screen_texture);
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