Fix allocator / deallocator mismatch, found by cppcheck.

This commit is contained in:
riccardom 2010-02-02 15:47:42 +00:00
parent 26c12949b0
commit 3db430b2bf
1 changed files with 2 additions and 2 deletions

View File

@ -227,7 +227,7 @@ GLenum oglToonTableTextureID;
log = new GLchar[logSize]; \
glGetShaderInfoLog(s, logSize, &logSize, log); \
INFO("SEVERE : FAILED TO COMPILE GL SHADER : %s\n", log); \
delete log; \
delete[] log; \
if(s)glDeleteShader(s); \
NOSHADERS("Failed to compile the "t" shader."); \
} \
@ -244,7 +244,7 @@ GLenum oglToonTableTextureID;
log = new GLchar[logSize]; \
glGetProgramInfoLog(p, logSize, &logSize, log); \
INFO("SEVERE : FAILED TO LINK GL SHADER PROGRAM : %s\n", log); \
delete log; \
delete[] log; \
if(s1)glDeleteShader(s1); \
if(s2)glDeleteShader(s2); \
NOSHADERS("Failed to link the shader program."); \