Fix allocator / deallocator mismatch, found by cppcheck.
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26c12949b0
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3db430b2bf
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@ -227,7 +227,7 @@ GLenum oglToonTableTextureID;
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log = new GLchar[logSize]; \
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glGetShaderInfoLog(s, logSize, &logSize, log); \
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INFO("SEVERE : FAILED TO COMPILE GL SHADER : %s\n", log); \
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delete log; \
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delete[] log; \
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if(s)glDeleteShader(s); \
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NOSHADERS("Failed to compile the "t" shader."); \
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} \
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@ -244,7 +244,7 @@ GLenum oglToonTableTextureID;
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log = new GLchar[logSize]; \
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glGetProgramInfoLog(p, logSize, &logSize, log); \
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INFO("SEVERE : FAILED TO LINK GL SHADER PROGRAM : %s\n", log); \
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delete log; \
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delete[] log; \
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if(s1)glDeleteShader(s1); \
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if(s2)glDeleteShader(s2); \
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NOSHADERS("Failed to link the shader program."); \
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