Hook the nice NDS_SkipFrame() function, this gives us a bit more boost with frameskip on.

This commit is contained in:
riccardom 2009-02-02 22:03:27 +00:00
parent c17e0a6037
commit 3d78ca9c1c
1 changed files with 5 additions and 1 deletions

View File

@ -1402,7 +1402,11 @@ gboolean EmuLoop(gpointer data)
}
desmume_cycle(); /* Emule ! */
for(i = 0; i < Frameskip; i++) desmume_cycle(); /* cycles supplémentaires pour le frameskip */
NDS_SkipFrame(true);
for(i = 0; i < Frameskip; i++) {
desmume_cycle();
}
NDS_SkipFrame(false);
Draw();