Hook the nice NDS_SkipFrame() function, this gives us a bit more boost with frameskip on.
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@ -1402,7 +1402,11 @@ gboolean EmuLoop(gpointer data)
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}
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desmume_cycle(); /* Emule ! */
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for(i = 0; i < Frameskip; i++) desmume_cycle(); /* cycles supplémentaires pour le frameskip */
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NDS_SkipFrame(true);
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for(i = 0; i < Frameskip; i++) {
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desmume_cycle();
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}
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NDS_SkipFrame(false);
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Draw();
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