MacOS compatibility
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@ -59,7 +59,7 @@ GPU3DInterface *core3DList[] = {
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std::wstring s2ws(const std::string& str)
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{
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t> > converter;
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return converter.from_bytes(str);
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}
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