OpenGL Renderer:
- Fix regression from r4438 where the toon table didn't upload correctly.
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@ -1080,7 +1080,6 @@ static void SetupPolygonRender(POLY *thePoly)
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_1D, oglToonTableTextureID);
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glBindTexture(GL_TEXTURE_1D, oglToonTableTextureID);
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glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, newToonTable);
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glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, newToonTable);
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glBindTexture(GL_TEXTURE_1D, 0);
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toonTableNeedsUpdate = false;
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toonTableNeedsUpdate = false;
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}
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}
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