win32: fix bug where screen scale and size are not correctly handled when relaunching emulator
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@ -376,13 +376,20 @@ VOID CALLBACK KeyInputTimer( UINT idEvent, UINT uMsg, DWORD_PTR dwUser, DWORD_PT
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void ScaleScreen(float factor)
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{
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if(factor==65535)
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factor = 1.5f;
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else if(factor==65534)
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factor = 2.5f;
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if(windowSize == 0)
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{
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int w = GetPrivateProfileInt("Video", "Window width", 256, IniName);
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int h = GetPrivateProfileInt("Video", "Window height", 384, IniName);
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MainWindow->setClientSize(w, h);
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}
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else
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{
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if(factor==65535)
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factor = 1.5f;
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else if(factor==65534)
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factor = 2.5f;
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MainWindow->setClientSize((video.rotatedwidthgap() * factor), (video.rotatedheightgap() * factor));
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}
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}
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void translateXY(s32& x, s32& y)
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@ -1437,20 +1444,9 @@ int _main()
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exit(-1);
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}
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MainWindow->setMinSize(video.rotatedwidthgap(), video.rotatedheightgap());
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MainWindow->setMinSize(video.rotatedwidthgap(), video.rotatedheightgap());
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{
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if(windowSize == 0)
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{
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int w = GetPrivateProfileInt("Video", "Window width", 256, IniName);
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int h = GetPrivateProfileInt("Video", "Window height", 384, IniName);
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MainWindow->setClientSize(w, h);
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}
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else
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{
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ScaleScreen(windowSize);
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}
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}
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ScaleScreen(windowSize);
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DragAcceptFiles(MainWindow->getHWnd(), TRUE);
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@ -2374,6 +2370,7 @@ void FilterUpdate (HWND hwnd){
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UpdateWndRects(hwnd);
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SetScreenGap(video.screengap);
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SetRotate(hwnd, video.rotation);
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ScaleScreen(windowSize);
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WritePrivateProfileInt("Video", "Filter", video.currentfilter, IniName);
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WritePrivateProfileInt("Video", "Width", video.width, IniName);
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WritePrivateProfileInt("Video", "Height", video.height, IniName);
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