Fix some -Wreorder warnings
Use C++11 member initialization, to avoid having to pointlessly reorder initializations in the constructor.
This commit is contained in:
parent
36ad64c79b
commit
39bd7fac68
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@ -329,42 +329,26 @@ struct RomBanner
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struct GameInfo
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{
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void *fROM;
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void *fROM = nullptr;
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ROMReader_struct *reader;
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u8 *romdataForReader;
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u32 romsize;
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u32 cardSize;
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u32 mask;
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u32 crc;
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u8 *romdataForReader = nullptr;
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u32 romsize = 0;
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u32 cardSize = 0;
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u32 mask = 0;
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u32 crc = 0;
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u32 crcForCheatsDb;
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u32 chipID;
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u32 romType;
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u32 headerOffset;
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char ROMserial[20];
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char ROMname[13];
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bool _isDSiEnhanced;
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NDS_header header;
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u32 chipID = 0x00000FC2;
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u32 romType = ROM_NDS;
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u32 headerOffset = 0;
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char ROMserial[20] = {};
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char ROMname[13] = {};
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bool _isDSiEnhanced = false;
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NDS_header header = {};
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//a copy of the pristine secure area from the rom
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u8 secureArea[0x4000];
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RomBanner banner;
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const RomBanner& getRomBanner();
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GameInfo() : fROM(NULL),
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romdataForReader(NULL),
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crc(0),
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chipID(0x00000FC2),
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romsize(0),
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cardSize(0),
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mask(0),
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romType(ROM_NDS),
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headerOffset(0),
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_isDSiEnhanced(false)
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{
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memset(&header, 0, sizeof(header));
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memset(&ROMserial[0], 0, sizeof(ROMserial));
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memset(&ROMname[0], 0, sizeof(ROMname));
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}
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~GameInfo() { closeROM(); }
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bool IsCode(const char* code) const;
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@ -497,48 +481,7 @@ extern int lagframecounter;
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extern struct TCommonSettings
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{
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TCommonSettings()
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: GFX3D_HighResolutionInterpolateColor(true)
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, GFX3D_EdgeMark(true)
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, GFX3D_Fog(true)
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, GFX3D_Texture(true)
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, GFX3D_LineHack(true)
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, GFX3D_Renderer_MultisampleSize(0)
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, GFX3D_Renderer_TextureScalingFactor(1) // Possible values: 1, 2, 4
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, GFX3D_Renderer_TextureDeposterize(false)
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, GFX3D_Renderer_TextureSmoothing(false)
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, GFX3D_TXTHack(false)
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, OpenGL_Emulation_ShadowPolygon(true)
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, OpenGL_Emulation_SpecialZeroAlphaBlending(true)
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, OpenGL_Emulation_NDSDepthCalculation(true)
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, OpenGL_Emulation_DepthLEqualPolygonFacing(false)
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, jit_max_block_size(12)
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, loadToMemory(false)
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, UseExtBIOS(false)
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, SWIFromBIOS(false)
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, PatchSWI3(false)
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, UseExtFirmware(false)
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, UseExtFirmwareSettings(false)
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, RetailCardProtection8000(true)
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, BootFromFirmware(false)
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, DebugConsole(false)
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, EnsataEmulation(false)
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, cheatsDisable(false)
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, rigorous_timing(false)
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, advanced_timing(true)
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, micMode(InternalNoise)
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, spuInterpolationMode(2)
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, manualBackupType(0)
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, autodetectBackupMethod(0)
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, spu_captureMuted(false)
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, spu_advanced(true)
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, StylusPressure(50)
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, ConsoleType(NDS_CONSOLE_TYPE_FAT)
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, backupSave(false)
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, SPU_sync_mode(1)
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, SPU_sync_method(0)
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, WifiBridgeDeviceID(0)
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{
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TCommonSettings() {
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strcpy(ARM9BIOS, "biosnds9.bin");
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strcpy(ARM7BIOS, "biosnds7.bin");
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strcpy(ExtFirmwarePath, "firmware.bin");
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@ -560,55 +503,53 @@ extern struct TCommonSettings
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num_cores = NDS_GetCPUCoreCount();
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NDS_SetupDefaultFirmware();
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}
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bool GFX3D_HighResolutionInterpolateColor;
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bool GFX3D_EdgeMark;
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bool GFX3D_Fog;
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bool GFX3D_Texture;
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bool GFX3D_LineHack;
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int GFX3D_Renderer_MultisampleSize;
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int GFX3D_Renderer_TextureScalingFactor; //must be one of {1,2,4}
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bool GFX3D_Renderer_TextureDeposterize;
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bool GFX3D_Renderer_TextureSmoothing;
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bool GFX3D_TXTHack;
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bool GFX3D_HighResolutionInterpolateColor = true;
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bool GFX3D_EdgeMark = true;
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bool GFX3D_Fog = true;
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bool GFX3D_Texture = true;
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bool GFX3D_LineHack = true;
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int GFX3D_Renderer_MultisampleSize = 0;
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int GFX3D_Renderer_TextureScalingFactor = 1; //must be one of {1,2,4}
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bool GFX3D_Renderer_TextureDeposterize = false;
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bool GFX3D_Renderer_TextureSmoothing = false;
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bool GFX3D_TXTHack = false;
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bool OpenGL_Emulation_ShadowPolygon;
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bool OpenGL_Emulation_SpecialZeroAlphaBlending;
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bool OpenGL_Emulation_NDSDepthCalculation;
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bool OpenGL_Emulation_DepthLEqualPolygonFacing;
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bool OpenGL_Emulation_ShadowPolygon = true;
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bool OpenGL_Emulation_SpecialZeroAlphaBlending = true;
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bool OpenGL_Emulation_NDSDepthCalculation = true;
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bool OpenGL_Emulation_DepthLEqualPolygonFacing = false;
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bool loadToMemory;
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bool loadToMemory = false;
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bool UseExtBIOS;
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bool UseExtBIOS = false;
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char ARM9BIOS[MAX_PATH];
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char ARM7BIOS[MAX_PATH];
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bool SWIFromBIOS;
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bool PatchSWI3;
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bool SWIFromBIOS = false;
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bool PatchSWI3 = false;
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bool RetailCardProtection8000;
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bool UseExtFirmware;
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bool UseExtFirmwareSettings;
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bool RetailCardProtection8000 = true;
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bool UseExtFirmware = false;
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bool UseExtFirmwareSettings = false;
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char ExtFirmwarePath[MAX_PATH];
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char ExtFirmwareUserSettingsPath[MAX_PATH];
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bool BootFromFirmware;
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bool BootFromFirmware = false;
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FirmwareConfig fwConfig;
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NDS_CONSOLE_TYPE ConsoleType;
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bool DebugConsole;
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bool EnsataEmulation;
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NDS_CONSOLE_TYPE ConsoleType = NDS_CONSOLE_TYPE_FAT;
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bool DebugConsole = false;
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bool EnsataEmulation = false;
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bool cheatsDisable;
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bool cheatsDisable = false;
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int num_cores;
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bool single_core() { return num_cores==1; }
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bool rigorous_timing;
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bool rigorous_timing = false;
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struct GameHacks {
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GameHacks()
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: en(true)
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{
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GameHacks() {
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clear();
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}
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bool en;
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bool en = true;
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struct {
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bool overclock;
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@ -619,16 +560,16 @@ extern struct TCommonSettings
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void clear();
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} gamehacks;
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int StylusPressure;
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int StylusPressure = 50;
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bool dispLayers[2][5];
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FAST_ALIGN bool advanced_timing;
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FAST_ALIGN bool advanced_timing = true;
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bool use_jit;
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u32 jit_max_block_size;
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u32 jit_max_block_size = 12;
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int WifiBridgeDeviceID;
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int WifiBridgeDeviceID = 0;
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enum MicMode
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{
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@ -636,45 +577,44 @@ extern struct TCommonSettings
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Sample = 1,
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Random = 2,
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Physical = 3
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} micMode;
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} micMode = InternalNoise;
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int spuInterpolationMode;
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int spuInterpolationMode = 2;
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//this is a temporary hack until we straighten out the flushing logic and/or gxfifo
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//int gfx3d_flushMode;
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int autodetectBackupMethod;
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int autodetectBackupMethod = 0;
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//this is the user's choice of manual backup type, for cases when the autodetection can't be trusted
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int manualBackupType;
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bool backupSave;
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int manualBackupType = 0;
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bool backupSave = false;
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int SPU_sync_mode;
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int SPU_sync_method;
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int SPU_sync_mode = 1;
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int SPU_sync_method = 0;
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bool spu_muteChannels[16];
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bool spu_captureMuted;
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bool spu_advanced;
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bool spu_captureMuted = false;
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bool spu_advanced = true;
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struct _ShowGpu {
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_ShowGpu() : main(true), sub(true) {}
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union {
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struct { bool main,sub; };
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struct {
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bool main = true;
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bool sub = true;
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};
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bool screens[2];
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};
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} showGpu;
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struct _Hud {
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_Hud()
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: ShowInputDisplay(false)
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, ShowGraphicalInputDisplay(false)
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, FpsDisplay(false)
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, FrameCounterDisplay(false)
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, ShowLagFrameCounter(false)
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, ShowMicrophone(false)
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, ShowRTC(false)
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{}
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bool ShowInputDisplay, ShowGraphicalInputDisplay, FpsDisplay, FrameCounterDisplay, ShowLagFrameCounter, ShowMicrophone, ShowRTC;
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bool ShowInputDisplay = false;
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bool ShowGraphicalInputDisplay = false;
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bool FpsDisplay = false;
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bool FrameCounterDisplay = false;
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bool ShowLagFrameCounter = false;
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bool ShowMicrophone = false;
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bool ShowRTC = false;
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} hud;
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std::string run_advanscene_import;
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@ -36,62 +36,6 @@
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int _scanline_filter_a = 0, _scanline_filter_b = 2, _scanline_filter_c = 2, _scanline_filter_d = 4;
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int _commandline_linux_nojoy = 0;
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CommandLine::CommandLine()
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: is_cflash_configured(false)
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, _load_to_memory(-1)
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, _play_movie_file(0)
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, _record_movie_file(0)
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, _cflash_image(0)
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, _cflash_path(0)
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, _gbaslot_rom(0)
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, _bios_arm9(NULL)
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, _bios_arm7(NULL)
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, _bios_swi(0)
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, _fw_path(NULL)
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, _fw_boot(0)
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, _spu_sync_mode(-1)
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, _spu_sync_method(-1)
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, _spu_advanced(0)
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, _num_cores(-1)
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, _rigorous_timing(0)
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, _advanced_timing(-1)
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, _gamehacks(-1)
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, _texture_deposterize(-1)
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, _texture_smooth(-1)
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, _slot1(NULL)
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, _slot1_fat_dir(NULL)
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, _slot1_fat_dir_type(false)
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, _slot1_no8000prot(0)
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#ifdef HAVE_JIT
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, _cpu_mode(-1)
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, _jit_size(-1)
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#endif
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, _console_type(NULL)
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, _advanscene_import(NULL)
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, load_slot(-1)
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, arm9_gdb_port(0)
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, arm7_gdb_port(0)
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, start_paused(FALSE)
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, autodetect_method(-1)
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, render3d(COMMANDLINE_RENDER3D_DEFAULT)
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, texture_upscale(-1)
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, gpu_resolution_multiplier(-1)
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, language(1) //english by default
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, disable_sound(0)
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, disable_limiter(0)
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, windowed_fullscreen(0)
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, frameskip(0)
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, horizontal(0)
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, scale(1.0)
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, _rtc_day(-1)
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, _rtc_hour(-1)
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{
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}
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CommandLine::~CommandLine()
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{
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}
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static char mytoupper(char c) { return ::toupper(c); }
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static std::string strtoupper(const std::string& str)
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@ -43,31 +43,32 @@ class CommandLine
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{
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public:
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//actual options: these may move to another struct
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int load_slot;
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int autodetect_method;
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int render3d;
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int texture_upscale;
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int gpu_resolution_multiplier;
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int language;
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float scale;
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int load_slot = -1;
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int autodetect_method = -1;
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int render3d = COMMANDLINE_RENDER3D_DEFAULT;
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int texture_upscale = -1;
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int gpu_resolution_multiplier = -1;
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int language = 1; // English by default
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float scale = 1.0;
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std::string nds_file;
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std::string play_movie_file;
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std::string record_movie_file;
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int arm9_gdb_port, arm7_gdb_port;
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int start_paused;
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int arm9_gdb_port = 0;
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int arm7_gdb_port = 0;
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int start_paused = FALSE;
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std::string cflash_image;
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std::string cflash_path;
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std::string gbaslot_rom;
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std::string slot1;
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std::string console_type;
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std::string slot1_fat_dir;
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bool _slot1_fat_dir_type;
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int _slot1_no8000prot;
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int disable_sound;
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int disable_limiter;
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int windowed_fullscreen;
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int frameskip;
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int horizontal;
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bool _slot1_fat_dir_type = false;
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int _slot1_no8000prot = 0;
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int disable_sound = 0;
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int disable_limiter = 0;
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int windowed_fullscreen = 0;
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int frameskip = 0;
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int horizontal = 0;
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bool parse(int argc,char **argv);
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void process_movieCommands();
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//etc.
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void process_addonCommands();
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bool is_cflash_configured;
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bool is_cflash_configured = false;
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//print a little help message for cases when erroneous commandlines are entered
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void errorHelp(const char* binName);
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CommandLine();
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~CommandLine();
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int _spu_sync_mode;
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int _spu_sync_method;
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int _spu_sync_mode = -1;
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int _spu_sync_method = -1;
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private:
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char* _play_movie_file;
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char* _record_movie_file;
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char* _cflash_image;
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char* _cflash_path;
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char* _gbaslot_rom;
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char* _bios_arm9, *_bios_arm7;
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char* _fw_path;
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int _fw_boot;
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int _load_to_memory;
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int _bios_swi;
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int _spu_advanced;
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int _num_cores;
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int _rigorous_timing;
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int _advanced_timing;
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int _gamehacks;
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int _texture_deposterize;
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int _texture_smooth;
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char* _play_movie_file = 0;
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char* _record_movie_file = 0;
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char* _cflash_image = 0;
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char* _cflash_path = 0;
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char* _gbaslot_rom = 0;
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char* _bios_arm9 = nullptr;
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char* _bios_arm7 = nullptr;
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char* _fw_path = nullptr;
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int _fw_boot = 0;
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int _load_to_memory = -1;
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int _bios_swi = 0;
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int _spu_advanced = 0;
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int _num_cores = -1;
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int _rigorous_timing = 0;
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int _advanced_timing = -1;
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int _gamehacks = -1;
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int _texture_deposterize = -1;
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int _texture_smooth = -1;
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#ifdef HAVE_JIT
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int _cpu_mode;
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int _jit_size;
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int _cpu_mode = -1;
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int _jit_size = -1;
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#endif
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char* _slot1;
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char *_slot1_fat_dir;
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char* _console_type;
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char* _advanscene_import;
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int _rtc_day;
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int _rtc_hour;
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char* _slot1 = nullptr;
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char* _slot1_fat_dir = nullptr;
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char* _console_type = nullptr;
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char* _advanscene_import = nullptr;
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int _rtc_day = -1;
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int _rtc_hour = -1;
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};
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#endif
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@ -425,16 +425,14 @@ class CFIRMWARE
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private:
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FWHeader _header;
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std::string _fwFilePath;
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bool _isLoaded;
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u32 _userDataAddr;
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bool _isLoaded = false;
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u32 _userDataAddr = 0x3FE00;
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u16 _getBootCodeCRC16(const u8 *arm9Data, const u32 arm9Size, const u8 *arm7Data, const u32 arm7Size);
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u32 _decrypt(const u8 *in, u8* &out);
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u32 _decompress(const u8 *in, u8* &out);
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public:
|
||||
CFIRMWARE(): _userDataAddr(0x3FE00), _isLoaded(false) {};
|
||||
|
||||
bool load(const char *firmwareFilePath);
|
||||
bool unpack();
|
||||
bool loadSettings(const char *firmwareUserSettingsFilePath);
|
||||
|
|
|
@ -25,13 +25,13 @@ class ADVANsCEne
|
|||
private:
|
||||
std::string database_path;
|
||||
time_t createTime;
|
||||
u32 crc32;
|
||||
char serial[6];
|
||||
char version[4];
|
||||
u8 versionBase[2];
|
||||
u8 saveType;
|
||||
u32 crc32 = 0;
|
||||
char serial[6] = {};
|
||||
char version[4] = {};
|
||||
u8 versionBase[2] = {};
|
||||
u8 saveType = 0xFF;
|
||||
|
||||
bool loaded;
|
||||
bool loaded = false;
|
||||
bool foundAsCrc, foundAsSerial;
|
||||
|
||||
// XML
|
||||
|
@ -42,15 +42,6 @@ private:
|
|||
bool getXMLConfig(const char *in_filename);
|
||||
|
||||
public:
|
||||
ADVANsCEne()
|
||||
: saveType(0xFF),
|
||||
crc32(0),
|
||||
loaded(false)
|
||||
{
|
||||
memset(versionBase, 0, sizeof(versionBase));
|
||||
memset(version, 0, sizeof(version));
|
||||
memset(serial, 0, sizeof(serial));
|
||||
}
|
||||
void setDatabase(const char *path);
|
||||
std::string getDatabase() const { return database_path; }
|
||||
u32 convertDB(const char *in_filename, EMUFILE &output);
|
||||
|
|
Loading…
Reference in New Issue