- fix SPI bug. allow 8bit write to data/command;
This commit is contained in:
mtabachenko 2013-05-27 13:26:12 +00:00
parent 69edb2cb7f
commit 3896bf18c8
1 changed files with 268 additions and 262 deletions

View File

@ -1274,8 +1274,6 @@ bool DSI_TSC::load_state(EMUFILE* is)
return true;
}
// TODO:
// NAND flash support (used in Made in Ore/WarioWare D.I.Y.)
template<int PROCNUM>
void FASTCALL MMU_writeToGCControl(u32 val)
{
@ -1409,7 +1407,267 @@ u32 MMU_readFromGC()
return val;
}
// ====================================================================== REG_SPIxxx
static void CalculateTouchPressure(int pressurePercent, u16 &z1, u16& z2)
{
bool touch = nds.isTouch!=0;
if(!touch)
{
z1 = z2 = 0;
return;
}
int y = nds.scr_touchY;
int x = nds.scr_touchX;
float u = (x/256.0f);
float v = (y/192.0f);
//these coefficients
float fPressurePercent = pressurePercent/100.0f;
//z1 goes up as pressure goes up
{
float b0 = (96-80)*fPressurePercent + 80;
float b1 = (970-864)*fPressurePercent + 864;
float b2 = (192-136)*fPressurePercent + 136;
float b3 = (1560-1100)*fPressurePercent + 1100;
z1 = (u16)(int)(b0 + (b1-b0)*u + (b2-b0)*v + (b3-b2-b1+b0)*u*v);
}
//z2 goes down as pressure goes up
{
float b0=(1976-2300)*fPressurePercent + 2300;
float b1=(2360-2600)*fPressurePercent + 2600;
float b2=(3840-3900)*fPressurePercent + 3900;
float b3=(3912-3950)*fPressurePercent + 3950;
z2 = (u16)(int)(b0 + (b1-b0)*u + (b2-b0)*v + (b3-b2-b1+b0)*u*v);
}
}
void FASTCALL MMU_writeToSPIData(u16 val)
{
if (val !=0)
MMU.SPI_CMD = val;
u16 spicnt = T1ReadWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_SPICNT >> 20) & 0xff], REG_SPICNT & 0xfff);
switch ((spicnt >> 8) & 0x3) // device
{
case 0: // Powerman
if (!MMU.powerMan_CntRegWritten)
{
MMU.powerMan_CntReg = (val & 0xFF);
MMU.powerMan_CntRegWritten = TRUE;
}
else
{
u16 reg = MMU.powerMan_CntReg & 0x7F;
reg &= 0x7;
if(reg==5 || reg==6 || reg==7) reg = 4;
//(let's start with emulating a DS lite, since it is the more complex case)
if(MMU.powerMan_CntReg & 0x80)
{
//read
val = MMU.powerMan_Reg[reg];
}
else
{
//write
MMU.powerMan_Reg[reg] = (u8)val;
enum PM_Bits //from libnds
{
PM_SOUND_AMP = BIT(0) , /*!< \brief Power the sound hardware (needed to hear stuff in GBA mode too) */
PM_SOUND_MUTE = BIT(1), /*!< \brief Mute the main speakers, headphone output will still work. */
PM_BACKLIGHT_BOTTOM = BIT(2), /*!< \brief Enable the top backlight if set */
PM_BACKLIGHT_TOP = BIT(3) , /*!< \brief Enable the bottom backlight if set */
PM_SYSTEM_PWR = BIT(6) , /*!< \brief Turn the power *off* if set */
};
//our totally pathetic register handling, only the one thing we've wanted so far
if(MMU.powerMan_Reg[0]&PM_SYSTEM_PWR)
{
printf("SYSTEM POWERED OFF VIA ARM7 SPI POWER DEVICE\n");
printf("Did your main() return?\n");
emu_halt();
}
}
MMU.powerMan_CntRegWritten = FALSE;
}
break;
case 1: // Firmware
if((spicnt & 0x3) != 0) // check SPI baudrate (must be 4mhz)
val = 0;
else
val = fw_transfer(&MMU.fw, (u8)val);
break;
case 2: // Touch screen
{
if(nds.Is_DSI())
{
//pass data to TSC
val = MMU_new.dsi_tsc.write16(val);
//apply reset command if appropriate
if(!BIT11(MMU.SPI_CNT))
MMU_new.dsi_tsc.reset_command();
break;
}
int channel = (MMU.SPI_CMD&0x70)>>4;
switch(channel)
{
case TSC_MEASURE_TEMP1:
if(spicnt & 0x800)
{
if(partie)
{
val = ((716<<3)&0x7FF);
partie = 0;
break;
}
val = (716>>5);
partie = 1;
break;
}
val = ((716<<3)&0x7FF);
partie = 1;
break;
case TSC_MEASURE_TEMP2:
if(spicnt & 0x800)
{
if(partie)
{
val = ((865<<3)&0x7FF);
partie = 0;
break;
}
val = (865>>5);
partie = 1;
break;
}
val = ((865<<3)&0x7FF);
partie = 1;
break;
case TSC_MEASURE_Y:
//counter the number of adc touch coord reads and jitter it after a while to simulate a shaky human hand or multiple reads
nds.adc_jitterctr++;
if(nds.adc_jitterctr == 25)
{
nds.adc_jitterctr = 0;
if (nds.stylusJitter)
{
nds.adc_touchY ^= 16;
nds.adc_touchX ^= 16;
}
}
if(MMU.SPI_CNT&(1<<11))
{
if(partie)
{
val = (nds.adc_touchY<<3) & 0xFF;
partie = 0;
break;
}
val = (nds.adc_touchY>>5) & 0xFF;
partie = 1;
break;
}
val = (nds.adc_touchY<<3)&0xFF;
partie = 1;
break;
case TSC_MEASURE_Z1: //Z1
{
//used for pressure calculation - must be nonzero or else some softwares will think the stylus is up.
//something is wrong in here and some of these LSB dont make it back to libnds... whatever.
u16 scratch;
CalculateTouchPressure(CommonSettings.StylusPressure,val,scratch);
if(spicnt & 0x800)
{
if(partie)
{
val = ((val<<3)&0x7FF);
partie = 0;
break;
}
val = (val>>5);
partie = 1;
break;
}
val = ((val<<3)&0x7FF);
partie = 1;
break;
}
case TSC_MEASURE_Z2: //Z2
{
//used for pressure calculation - must be nonzero or else some softwares will think the stylus is up.
//something is wrong in here and some of these LSB dont make it back to libnds... whatever.
u16 scratch;
CalculateTouchPressure(CommonSettings.StylusPressure,scratch,val);
if(spicnt & 0x800)
{
if(partie)
{
val = ((val<<3)&0x7FF);
partie = 0;
break;
}
val = (val>>5);
partie = 1;
break;
}
val = ((val<<3)&0x7FF);
partie = 1;
break;
}
case TSC_MEASURE_X:
if(spicnt & 0x800)
{
if(partie)
{
val = (nds.adc_touchX << 3) & 0xFF;
partie = 0;
break;
}
val = (nds.adc_touchX>>5) & 0xFF;
partie = 1;
break;
}
val = (nds.adc_touchX<<3) & 0xFF;
partie = 1;
break;
case TSC_MEASURE_AUX:
if(!(val & 0x80))
val = (Mic_ReadSample() & 0xFF);
else
val = 0;
break;
}
break;
}
case 3 :
// NOTICE: Device 3 of SPI is reserved (unused and unusable)
break;
}
T1WriteWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_SPIDATA >> 20) & 0xff], REG_SPIDATA & 0xfff, val & 0x00FF);
}
// ====================================================================== REG_SPIxxx END
//does some validation on the game's choice of IF value, correcting it if necessary
static void validateIF_arm9()
@ -3692,7 +3950,7 @@ u32 FASTCALL _MMU_ARM9_read32(u32 adr)
}
case REG_GCDATAIN: return MMU_readFromGC<ARMCPU_ARM9>();
case REG_POWCNT1: return readreg_POWCNT1(32,adr);
case REG_POWCNT1: return readreg_POWCNT1(32,adr);
case REG_DISPA_DISP3DCNT: return readreg_DISP3DCNT(32,adr);
case REG_KEYINPUT:
@ -3794,6 +4052,12 @@ void FASTCALL _MMU_ARM7_write08(u32 adr, u8 val)
T1WriteWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_AUXSPIDATA >> 20) & 0xff], REG_AUXSPIDATA & 0xfff, MMU_new.backupDevice.data_command((u8)val,ARMCPU_ARM7));
MMU.AUX_SPI_CNT &= ~0x80; //remove busy flag
return;
case REG_SPIDATA:
// CrazyMax: 27 May 2013: BIOS write 8bit commands to flash controller
// (write firmware header into RAM at 0x027FF830)
MMU_writeToSPIData(val);
return;
}
MMU.MMU_MEM[ARMCPU_ARM7][adr>>20][adr&MMU.MMU_MASK[ARMCPU_ARM7][adr>>20]]=val;
return;
@ -3812,42 +4076,6 @@ void FASTCALL _MMU_ARM7_write08(u32 adr, u8 val)
MMU.MMU_MEM[ARMCPU_ARM7][adr>>20][adr&MMU.MMU_MASK[ARMCPU_ARM7][adr>>20]]=val;
}
static void CalculateTouchPressure(int pressurePercent, u16 &z1, u16& z2)
{
bool touch = nds.isTouch!=0;
if(!touch)
{
z1 = z2 = 0;
return;
}
int y = nds.scr_touchY;
int x = nds.scr_touchX;
float u = (x/256.0f);
float v = (y/192.0f);
//these coefficients
float fPressurePercent = pressurePercent/100.0f;
//z1 goes up as pressure goes up
{
float b0 = (96-80)*fPressurePercent + 80;
float b1 = (970-864)*fPressurePercent + 864;
float b2 = (192-136)*fPressurePercent + 136;
float b3 = (1560-1100)*fPressurePercent + 1100;
z1 = (u16)(int)(b0 + (b1-b0)*u + (b2-b0)*v + (b3-b2-b1+b0)*u*v);
}
//z2 goes down as pressure goes up
{
float b0=(1976-2300)*fPressurePercent + 2300;
float b1=(2360-2600)*fPressurePercent + 2600;
float b2=(3840-3900)*fPressurePercent + 3900;
float b3=(3912-3950)*fPressurePercent + 3950;
z2 = (u16)(int)(b0 + (b1-b0)*u + (b2-b0)*v + (b3-b2-b1+b0)*u*v);
}
}
//================================================= MMU ARM7 write 16
void FASTCALL _MMU_ARM7_write16(u32 adr, u16 val)
{
@ -3962,229 +4190,7 @@ void FASTCALL _MMU_ARM7_write16(u32 adr, u16 val)
return;
case REG_SPIDATA :
{
u16 spicnt;
if(val!=0)
MMU.SPI_CMD = val;
spicnt = T1ReadWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_SPICNT >> 20) & 0xff], REG_SPICNT & 0xfff);
switch((spicnt >> 8) & 0x3)
{
case 0 :
{
if(!MMU.powerMan_CntRegWritten)
{
MMU.powerMan_CntReg = (val & 0xFF);
MMU.powerMan_CntRegWritten = TRUE;
}
else
{
u16 reg = MMU.powerMan_CntReg&0x7F;
reg &= 0x7;
if(reg==5 || reg==6 || reg==7) reg = 4;
//(let's start with emulating a DS lite, since it is the more complex case)
if(MMU.powerMan_CntReg & 0x80)
{
//read
val = MMU.powerMan_Reg[reg];
}
else
{
//write
MMU.powerMan_Reg[reg] = (u8)val;
enum PM_Bits //from libnds
{
PM_SOUND_AMP = BIT(0) , /*!< \brief Power the sound hardware (needed to hear stuff in GBA mode too) */
PM_SOUND_MUTE = BIT(1), /*!< \brief Mute the main speakers, headphone output will still work. */
PM_BACKLIGHT_BOTTOM = BIT(2), /*!< \brief Enable the top backlight if set */
PM_BACKLIGHT_TOP = BIT(3) , /*!< \brief Enable the bottom backlight if set */
PM_SYSTEM_PWR = BIT(6) , /*!< \brief Turn the power *off* if set */
};
//our totally pathetic register handling, only the one thing we've wanted so far
if(MMU.powerMan_Reg[0]&PM_SYSTEM_PWR) {
printf("SYSTEM POWERED OFF VIA ARM7 SPI POWER DEVICE\n");
printf("Did your main() return?\n");
emu_halt();
}
}
MMU.powerMan_CntRegWritten = FALSE;
}
}
break;
case 1 : /* firmware memory device */
if((spicnt & 0x3) != 0) /* check SPI baudrate (must be 4mhz) */
{
T1WriteWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_SPIDATA >> 20) & 0xff], REG_SPIDATA & 0xfff, 0);
break;
}
T1WriteWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_SPIDATA >> 20) & 0xff], REG_SPIDATA & 0xfff, fw_transfer(&MMU.fw, (u8)val));
return;
case 2:
{
if(nds.Is_DSI())
{
//pass data to TSC
val = MMU_new.dsi_tsc.write16(val);
//apply reset command if appropriate
if(!BIT11(MMU.SPI_CNT))
MMU_new.dsi_tsc.reset_command();
break;
}
int channel = (MMU.SPI_CMD&0x70)>>4;
//printf("%08X\n",channel);
switch(channel)
{
case TSC_MEASURE_TEMP1:
if(spicnt & 0x800)
{
if(partie)
{
val = ((716<<3)&0x7FF);
partie = 0;
break;
}
val = (716>>5);
partie = 1;
break;
}
val = ((716<<3)&0x7FF);
partie = 1;
break;
case TSC_MEASURE_TEMP2:
if(spicnt & 0x800)
{
if(partie)
{
val = ((865<<3)&0x7FF);
partie = 0;
break;
}
val = (865>>5);
partie = 1;
break;
}
val = ((865<<3)&0x7FF);
partie = 1;
break;
case TSC_MEASURE_Y:
{
//counter the number of adc touch coord reads and jitter it after a while to simulate a shaky human hand or multiple reads
nds.adc_jitterctr++;
if(nds.adc_jitterctr == 25)
{
nds.adc_jitterctr = 0;
if (nds.stylusJitter)
{
nds.adc_touchY ^= 16;
nds.adc_touchX ^= 16;
}
}
if(MMU.SPI_CNT&(1<<11))
{
if(partie)
{
val = (nds.adc_touchY<<3) & 0xFF;
partie = 0;
break;
}
val = (nds.adc_touchY>>5) & 0xFF;
partie = 1;
break;
}
val = (nds.adc_touchY<<3)&0xFF;
partie = 1;
break;
}
case TSC_MEASURE_Z1: //Z1
//used for pressure calculation - must be nonzero or else some softwares will think the stylus is up.
//something is wrong in here and some of these LSB dont make it back to libnds... whatever.
{
u16 scratch;
CalculateTouchPressure(CommonSettings.StylusPressure,val,scratch);
}
if(spicnt & 0x800)
{
if(partie)
{
val = ((val<<3)&0x7FF);
partie = 0;
break;
}
val = (val>>5);
partie = 1;
break;
}
val = ((val<<3)&0x7FF);
partie = 1;
break;
case TSC_MEASURE_Z2: //Z2
//used for pressure calculation - must be nonzero or else some softwares will think the stylus is up.
//something is wrong in here and some of these LSB dont make it back to libnds... whatever.
{
u16 scratch;
CalculateTouchPressure(CommonSettings.StylusPressure,scratch,val);
}
if(spicnt & 0x800)
{
if(partie)
{
val = ((val<<3)&0x7FF);
partie = 0;
break;
}
val = (val>>5);
partie = 1;
break;
}
val = ((val<<3)&0x7FF);
partie = 1;
break;
case TSC_MEASURE_X:
if(spicnt & 0x800)
{
if(partie)
{
val = (nds.adc_touchX << 3) & 0xFF;
partie = 0;
break;
}
val = (nds.adc_touchX>>5) & 0xFF;
partie = 1;
break;
}
val = (nds.adc_touchX<<3) & 0xFF;
partie = 1;
break;
case TSC_MEASURE_AUX:
if(!(val & 0x80))
val = (Mic_ReadSample() & 0xFF);
else
val = 0;
break;
}
break;
}
case 3 :
/* NOTICE: Device 3 of SPI is reserved (unused and unusable) */
break;
}
}
T1WriteWord(MMU.MMU_MEM[ARMCPU_ARM7][(REG_SPIDATA >> 20) & 0xff], REG_SPIDATA & 0xfff, val);
MMU_writeToSPIData(val);
return;
/* NOTICE: Perhaps we have to use gbatek-like reg names instead of libnds-like ones ...*/