DO NOT REVERT WORKING CODE !!!
* never seen a well-formed typedef harming anybody.

http://yabause.free.fr/wikini/wakka.php?wiki=CodePractices

* files do not need to be STABLE though
* if it compiles and work for some cases, why revert ?
* why revert to an existing version ? ppl can get the STABLE versions
if we just tell them which ones they are...
This commit is contained in:
damdoum 2007-01-23 11:41:29 +00:00
parent febadd0da5
commit 3820a04bda
3 changed files with 473 additions and 415 deletions

View File

@ -148,11 +148,15 @@ void GPU_resortBGs(GPU *gpu)
memset(gpu->sprWin[i],0, 256);
// we don't need to check for windows here...
gpu->LayersEnable[0] = gpu->dispBG[0] && cnt->BG0_Enable && !(gpu->dispCnt.bits.BG0_3D && (gpu->core==0)) ;
gpu->LayersEnable[1] = gpu->dispBG[1] && cnt->BG1_Enable;
gpu->LayersEnable[2] = gpu->dispBG[2] && cnt->BG2_Enable;
gpu->LayersEnable[3] = gpu->dispBG[3] && cnt->BG3_Enable;
gpu->LayersEnable[4] = gpu->dispOBJ && cnt->OBJ_Enable;
// if we tick boxes, invisible layers become invisible & vice versa
#define OP ^ !
// if we untick boxes, layers become invisible
//#define OP &&
gpu->LayersEnable[0] = gpu->dispBG[0] OP(cnt->BG0_Enable && !(gpu->dispCnt.bits.BG0_3D && (gpu->core==0)));
gpu->LayersEnable[1] = gpu->dispBG[1] OP(cnt->BG1_Enable);
gpu->LayersEnable[2] = gpu->dispBG[2] OP(cnt->BG2_Enable);
gpu->LayersEnable[3] = gpu->dispBG[3] OP(cnt->BG3_Enable);
gpu->LayersEnable[4] = gpu->dispOBJ OP(cnt->OBJ_Enable);
// KISS ! lower priority first, if same then lower num
for (i=0;i<NB_PRIORITIES;i++) {
@ -220,26 +224,29 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
if(cnt->OBJ_Tile_1D)
{
/* 1-d sprite mapping */
/* TODO: better comment (and understanding btw 8S) */
gpu->sprBlock = 5 + cnt->OBJ_Tile_1D_Bound ;
// boundary :
// core A : 32k, 64k, 128k, 256k
// core B : 32k, 64k, 128k, 128k
gpu->sprBoundary = 5 + cnt->OBJ_Tile_1D_Bound ;
if((gpu->core == GPU_SUB) && (cnt->OBJ_Tile_1D_Bound == 3))
{
gpu->sprBlock = 7;
gpu->sprBoundary = 7;
}
gpu->spriteRender = sprite1D;
} else {
/* 2d sprite mapping */
gpu->sprBlock = 5;
// boundary : 32k
gpu->sprBoundary = 5;
gpu->spriteRender = sprite2D;
}
if(cnt->OBJ_BMP_1D_Bound && (gpu->core == GPU_MAIN))
{
gpu->sprBMPBlock = 8;
gpu->sprBMPBoundary = 8;
}
else
{
gpu->sprBMPBlock = 7;
gpu->sprBMPBoundary = 7;
}
gpu->sprEnable = cnt->OBJ_Enable;
@ -295,19 +302,18 @@ void GPU_setBGProp(GPU * gpu, u16 num, u16 p)
void GPU_remove(GPU * gpu, u8 num)
{
gpu->dispBG[num] = 0;
if (num == 4) gpu->dispOBJ = 0;
else gpu->dispBG[num] = 0;
GPU_resortBGs(gpu);
}
void GPU_addBack(GPU * gpu, u8 num)
{
gpu->dispBG[num] = 1;
if (num == 4) gpu->dispOBJ = 1;
else gpu->dispBG[num] = 1;
GPU_resortBGs(gpu);
}
void GPU_toggleOBJ(GPU * gpu, u8 disp) {
gpu->dispOBJ = disp;
}
void GPU_scrollX(GPU * gpu, u8 num, u16 v)
{
@ -610,7 +616,6 @@ INLINE void renderline_setFinalColor(GPU *gpu,u32 passing,u8 bgnum,u8 *dst,u16 c
//}
}
color = (sourceR & 0x1F) | ((sourceG & 0x1F) << 5) | ((sourceB & 0x1F) << 10) | 0x8000 ;
#undef min
}
T2WriteWord(dst, passing, color) ;
break ;
@ -653,19 +658,24 @@ INLINE void renderline_setFinalColor(GPU *gpu,u32 passing,u8 bgnum,u8 *dst,u16 c
} ;
/* render a text background to the combined pixelbuffer */
INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * DST, u32 Y, u16 XBG, u16 YBG, u16 LG)
INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 YBG, u16 LG)
{
struct _BGxCNT bgCnt = gpu->bgCnt[num].bits;
u16 lg = gpu->BGSize[num][0];
u16 ht = gpu->BGSize[num][1];
u16 tmp = ((YBG&(ht-1))>>3);
u8 * map = gpu->BG_map_ram[num] + (tmp&31) * 64;
u8 *dst = DST;
u8 *tile;
u8 *map = gpu->BG_map_ram[num] + (tmp&31) * 64;
u8 *tile, *pal, *line;
u16 xoff = XBG;
u8 * pal;
u16 yoff;
u16 x;
u16 x = 0;
u16 xfin;
s8 line_dir = 1;
u8 pt_xor = 0;
u8 * mapinfo;
TILEENTRY tileentry;
if(tmp>31)
{
@ -675,8 +685,11 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * DST, u32 Y, u16 XBG, u16 Y
tile = (u8*) gpu->BG_tile_ram[num];
if((!tile) || (!gpu->BG_map_ram[num])) return; /* no tiles or no map*/
xoff = XBG;
pal = ARM9Mem.ARM9_VMEM + gpu->core * ADDRESS_STEP_1KB ;
if(!bgCnt.Palette_256) /* color: 16 palette entries */
{
if (bgCnt.Mosaic_Enable){
/* test NDS: #2 of
http://desmume.sourceforge.net/forums/index.php?action=vthread&forum=2&topic=50&page=0#msg192 */
@ -684,355 +697,284 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * DST, u32 Y, u16 XBG, u16 Y
u8 mw = (gpu->MOSAIC & 0xF) +1 ; /* horizontal granularity of the mosaic */
u8 mh = ((gpu->MOSAIC>>4) & 0xF) +1 ; /* vertical granularity of the mosaic */
YBG = (YBG / mh) * mh ; /* align y by vertical granularity */
yoff = ((YBG&7)<<2);
pal = ARM9Mem.ARM9_VMEM + gpu->core * ADDRESS_STEP_1KB ;
for(x = 0; x < LG;)
xfin = 8 - (xoff&7);
for(x = 0; x < LG; xfin = min(x+8, LG))
{
u8 * mapinfo;
u16 mapinfovalue;
u8 *line;
u16 xfin;
u8 pt = 0, save = 0;
tmp = ((xoff&(lg-1))>>3);
mapinfo = map + (tmp&0x1F) * 2;
if(tmp>31) mapinfo += 32*32*2;
mapinfovalue = T1ReadWord(mapinfo, 0);
tileentry.val = T1ReadWord(mapinfo, 0);
line = (u8*)tile + (tileentry.bits.TileNum * 0x20) + ((tileentry.bits.VFlip)? (7*4)-yoff:yoff);
line = (u8 * )tile + ((mapinfovalue&0x3FF) * 0x20) + (((mapinfovalue)& 0x800 ? (7*4)-yoff : yoff));
xfin = x + (8 - (xoff&7));
if (xfin > LG)
xfin = LG;
#define RENDERL(c,m) \
if (c) renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, ((c) + ((mapinfovalue>>12)&0xF) * m) << 1),x,Y) ; \
if (c) renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, ((c) + (tileentry.bits.Palette* m)) << 1),x,Y) ; \
dst += 2; x++; xoff++;
if((mapinfovalue) & 0x400)
if(tileentry.bits.HFlip)
{
u8 pt = 0 ;
u8 save = 0;
line += 3 - ((xoff&7)>>1);
for(; x < xfin; ) {
// XXX
if ((pt % mw) == 0) { /* only update the color we draw every mw pixels */
if (pt & 1) {
save = (*line) & 0xF ;
} else {
save = (*line) >> 4 ;
}
}
RENDERL(save,0x10)
pt++ ;
if (!(pt % mw)) { /* next pixel next possible color update */
if (pt & 1) {
save = (*line) & 0xF ;
} else {
save = (*line) >> 4 ;
}
}
RENDERL(save,0x10)
line--; pt++ ;
}
line_dir = -1;
pt_xor = 0;
} else {
u8 pt = 0 ;
u8 save = 0;
line += ((xoff&7)>>1);
for(; x < xfin; ) {
line_dir = 1;
pt_xor = 1;
}
// XXX
if (!(pt % mw)) { /* only update the color we draw every n mw pixels */
if (!(pt & 1)) {
save = (*line) & 0xF ;
} else {
save = (*line) >> 4 ;
}
for(; x < xfin; ) {
if (!(pt % mw)) { /* only update the color we draw every n mw pixels */
if ((pt & 1)^pt_xor) {
save = (*line) & 0xF ;
} else {
save = (*line) >> 4 ;
}
RENDERL(save,0x10)
pt++ ;
if (!(pt % mw)) { /* next pixel next possible color update */
if (!(pt & 1)) {
save = (*line) & 0xF ;
} else {
save = (*line) >> 4 ;
}
}
RENDERL(save,0x10)
line++; pt++ ;
}
RENDERL(save,0x10)
pt++ ;
if (!(pt % mw)) { /* next pixel next possible color update */
if ((pt & 1)^pt_xor) {
save = (*line) & 0xF ;
} else {
save = (*line) >> 4 ;
}
}
RENDERL(save,0x10)
line+=line_dir; pt++ ;
}
}
} else { /* no mosaic mode */
yoff = ((YBG&7)<<2);
pal = ARM9Mem.ARM9_VMEM + gpu->core * ADDRESS_STEP_1KB ;
for(x = 0; x < LG;)
xfin = 8 - (xoff&7);
for(x = 0; x < LG; xfin = min(x+8, LG))
{
u8 * mapinfo;
u16 mapinfovalue;
u8 *line;
u16 xfin;
tmp = ((xoff&(lg-1))>>3);
mapinfo = map + (tmp&0x1F) * 2;
if(tmp>31) mapinfo += 32*32*2;
mapinfovalue = T1ReadWord(mapinfo, 0);
tileentry.val = T1ReadWord(mapinfo, 0);
line = (u8 * )tile + ((mapinfovalue&0x3FF) * 0x20) + (((mapinfovalue)& 0x800 ? (7*4)-yoff : yoff));
xfin = x + (8 - (xoff&7));
if (xfin > LG)
xfin = LG;
line = (u8 * )tile + (tileentry.bits.TileNum * 0x20) + ((tileentry.bits.VFlip) ? (7*4)-yoff : yoff);
if((mapinfovalue) & 0x400)
if(tileentry.bits.HFlip)
{
line += 3 - ((xoff&7)>>1);
//x=xfin; continue;
line += (3 - ((xoff&7)>>1));
line_dir = -1;
for(; x < xfin; ) {
// XXX
RENDERL(((*line)>>4),0x10)
RENDERL(((*line)&0xF),0x10)
line--;
line += line_dir;
}
} else {
line += ((xoff&7)>>1);
line_dir = 1;
for(; x < xfin; ) {
// XXX
RENDERL(((*line)&0xF),0x10)
RENDERL(((*line)>>4),0x10)
line++;
line += line_dir;
}
}
}
}
return;
}
if(!gpu->dispCnt.bits.ExBGxPalette_Enable) /* color: no extended palette */
{
yoff = ((YBG&7)<<3);
pal = ARM9Mem.ARM9_VMEM + gpu->core * ADDRESS_STEP_1KB ;
for(x = 0; x < LG;)
xfin = 8 - (xoff&7);
for(x = 0; x < LG; xfin = min(x+8, LG))
{
u8 * mapinfo;
u16 mapinfovalue;
u8 *line;
u16 xfin;
tmp = ((xoff&(lg-1))>>3);
tmp = (xoff & (lg-1))>>3;
mapinfo = map + (tmp & 31) * 2;
mapinfovalue;
if(tmp > 31) mapinfo += 32*32*2;
tileentry.val = T1ReadWord(mapinfo, 0);
mapinfovalue = T1ReadWord(mapinfo, 0);
line = (u8 * )tile + (tileentry.bits.TileNum*0x40) + ((tileentry.bits.VFlip) ? (7*8)-yoff : yoff);
line = (u8 * )tile + ((mapinfovalue&0x3FF)*0x40) + (((mapinfovalue)& 0x800 ? (7*8)-yoff : yoff));
xfin = x + (8 - (xoff&7));
if (xfin > LG)
xfin = LG;
if((mapinfovalue)& 0x400)
if(tileentry.bits.HFlip)
{
line += (7 - (xoff&7));
for(; x < xfin; )
{
RENDERL((*line),0)
line--;
}
} else
{
line_dir = -1;
} else {
line += (xoff&7);
for(; x < xfin; )
{
RENDERL((*line),0)
line++;
}
line_dir = 1;
}
for(; x < xfin; )
{
RENDERL((*line),0)
line += line_dir;
}
}
return;
}
/* color: extended palette */
/* color: extended palette */
pal = ARM9Mem.ExtPal[gpu->core][gpu->BGExtPalSlot[num]];
if(!pal) return;
yoff = ((YBG&7)<<3);
for(x = 0; x < LG;)
xfin = 8 - (xoff&7);
for(x = 0; x < LG; xfin = min(x+8, LG))
{
u8 * mapinfo;
u16 mapinfovalue;
u8 * line;
u16 xfin;
tmp = ((xoff&(lg-1))>>3);
mapinfo = map + (tmp & 0x1F) * 2;
mapinfovalue;
if(tmp>31) mapinfo += 32 * 32 * 2;
tileentry.val = T1ReadWord(mapinfo, 0);
mapinfovalue = T1ReadWord(mapinfo, 0);
line = (u8 * )tile + (tileentry.bits.TileNum*0x40) + ((tileentry.bits.VFlip)? (7*8)-yoff : yoff);
line = (u8 * )tile + ((mapinfovalue&0x3FF)*0x40) + (((mapinfovalue)& 0x800 ? (7*8)-yoff : yoff));
xfin = x + (8 - (xoff&7));
if (xfin > LG)
xfin = LG;
if((mapinfovalue)& 0x400)
if(tileentry.bits.HFlip)
{
line += (7 - (xoff&7));
for(; x < xfin;)
{
/* this is was adapted */
RENDERL((*line),0x100)
line--;
}
} else
{
line_dir = -1;
} else {
line += (xoff&7);
for(; x < xfin; )
{
/* this is was adapted */
RENDERL((*line),0x100)
line++;
}
line_dir = 1;
}
for(; x < xfin; )
{
RENDERL((*line),0x100)
line += line_dir;
}
}
#undef RENDERL
}
INLINE void rotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG)
{
struct _BGxCNT bgCnt = gpu->bgCnt[num].bits;
s32 x = X + (s32)PB*(s32)H;
s32 y = Y + (s32)PD*(s32)H;
// scale rot
void rot_tiled_8bit_entry(GPU * gpu, int num, int auxX, int auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal) {
u8 palette_entry;
u16 tileindex, x, y, color;
s32 dx = (s32)PA;
s32 dy = (s32)PC;
tileindex = map[(auxX + auxY * lg)>>3];
x = (auxX&7); y = (auxY&7);
s32 auxX;
s32 auxY;
s32 lg = gpu->BGSize[num][0];
s32 ht = gpu->BGSize[num][1];
s32 lgmap = (lg>>3);
u8 * map = gpu->BG_map_ram[num];
u8 * tile = (u8 *)gpu->BG_tile_ram[num];
u8 * dst = DST;
u8 mapinfo;
u8 coul;
u8 * pal;
u32 i;
if((!tile)||(!map)) return;
pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
for(i = 0; i < LG; ++i)
{
auxX = x>>8;
auxY = y>>8;
if(bgCnt.PaletteSet_Wrap)
{
auxX &= (lg-1);
auxY &= (ht-1);
}
if ((auxX >= 0) && (auxX < lg) && (auxY >= 0) && (auxY < ht))
{
mapinfo = map[(auxX>>3) + ((auxY>>3) * lgmap)];
coul = tile[mapinfo*64 + ((auxY&7)<<3) + (auxX&7)];
if(coul)
renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, coul << 1),i,X);
}
dst += 2;
x += dx;
y += dy;
}
palette_entry = tile[(tileindex<<6)+(y<<3)+x];
color = T1ReadWord(pal, palette_entry << 1);
if (palette_entry)
renderline_setFinalColor(gpu,0,num,dst, color,auxX,auxY);
}
INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, s16 LG)
void rot_tiled_16bit_entry(GPU * gpu, int num, int auxX, int auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal) {
u8 palette_entry, palette_set;
u16 tileindex, x, y, color;
if (!tile) return;
tileindex = T1ReadWord(map, ((auxX + auxY * lg)>>3) << 1);
palette_set = tileindex >> 12;
tileindex &= 0x3FF;
x = (palette_set & 1) ? 7 - (auxX&7) : (auxX&7);
y = (palette_set & 2) ? 7 - (auxY&7) : (auxY&7);
palette_entry = tile[(tileindex<<6)+(y<<3)+x];
color = T1ReadWord(pal, (palette_entry + (palette_set<<8)) << 1);
if (palette_entry)
renderline_setFinalColor(gpu,0,num,dst, color, auxX, auxY);
}
void rot_256_map(GPU * gpu, int num, int auxX, int auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal) {
u8 palette_entry;
u16 tileindex, color;
palette_entry = map[auxX + auxY * lg];
color = T1ReadWord(pal, palette_entry << 1);
if(palette_entry)
renderline_setFinalColor(gpu,0,num,dst, color, auxX, auxY);
}
void rot_BMP_map(GPU * gpu, int num, int auxX, int auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal) {
u16 color;
color = T1ReadWord(map, (auxX + auxY * lg) << 1);
if (color&0x8000)
renderline_setFinalColor(gpu,0,num,dst, color, auxX, auxY);
}
typedef void (*rot_fun)(GPU * gpu, int num, int auxX, int auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal);
INLINE void apply_rot_fun(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG, rot_fun fun, u8 * map, u8 * tile, u8 * pal)
{
ROTOCOORD x, y;
struct _BGxCNT bgCnt = gpu->bgCnt[num].bits;
s32 dx = (s32)PA;
s32 dy = (s32)PC;
s32 lg = gpu->BGSize[num][0];
s32 ht = gpu->BGSize[num][1];
u32 i, auxX, auxY;
if (!map) return;
x.val = X + (s32)PB*(s32)H;
y.val = Y + (s32)PD*(s32)H;
for(i = 0; i < LG; ++i)
{
auxX = x.bits.Integer;
auxY = y.bits.Integer;
if(bgCnt.PaletteSet_Wrap)
{
// wrap
auxX = auxX & (lg-1);
auxY = auxY & (ht-1);
}
if ((auxX >= 0) && (auxX < lg) && (auxY >= 0) && (auxY < ht))
fun(gpu, num, auxX, auxY, lg, dst, map, tile, pal);
dst += 2;
x.val += dx;
y.val += dy;
}
}
INLINE void rotBG2(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG) {
u8 * map = gpu->BG_map_ram[num];
u8 * tile = (u8 *)gpu->BG_tile_ram[num];
u8 * pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
// printf("rot mode\n");
apply_rot_fun(gpu, num, dst, H,X,Y,PA,PB,PC,PD,LG, rot_tiled_8bit_entry, map, tile, pal);
}
INLINE void extRotBG2(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, s16 LG)
{
struct _BGxCNT bgCnt = gpu->bgCnt[num].bits;
s32 x = X + (s32)PB*(s32)H;
s32 y = Y + (s32)PD*(s32)H;
s32 dx = PA;
s32 dy = PC;
s32 auxX;
s32 auxY;
s16 lg = gpu->BGSize[num][0];
s16 ht = gpu->BGSize[num][1];
u16 lgmap = (lg>>3);
u8 * tile = (u8 *)gpu->BG_tile_ram[num];
u8 * dst = DST;
u8 * map;
u16 mapinfo, i;
u8 coul;
u8 *map, *tile, *pal;
u8 affineModeSelection ;
/* see: http://nocash.emubase.de/gbatek.htm#dsvideobgmodescontrol */
affineModeSelection = (bgCnt.Palette_256 << 1) | (bgCnt.CharacBase_Block & 1) ;
// printf("extrot mode %d\n", affineModeSelection);
switch(affineModeSelection)
{
case 0 :
case 1 :
{
u8 * pal = ARM9Mem.ExtPal[gpu->core][gpu->BGExtPalSlot[num]];
if(!pal) return;
#define LOOP(c) \
for(i = 0; i < LG; ++i) { \
auxX = x>>8; auxY = y>>8; \
if(bgCnt.PaletteSet_Wrap) { \
auxX &= (lg-1); auxY &= (ht-1); \
} \
if ((auxX >= 0) && (auxX < lg) && (auxY >= 0) && (auxY < ht)) c \
dst += 2; x += dx; y += dy; \
}
case 0 :
case 1 :
// 16 bit bgmap entries
map = gpu->BG_map_ram[num];
LOOP(
{
u16 x1;
u16 y1;
mapinfo = T1ReadWord(map, ((auxX>>3) + (auxY>>3) * lgmap) << 1);
x1 = (mapinfo & 0x400) ? 7 - (auxX&7) : (auxX&7);
y1 = (mapinfo & 0x800) ? 7 - (auxY&7) : (auxY&7);
coul = tile[(mapinfo&0x3FF)*64 + x1 + (y1<<3)];
if(coul)
renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, (coul + (mapinfo>>12)*0x100) << 1),i,H);
})
}
tile = gpu->BG_tile_ram[num];
pal = ARM9Mem.ExtPal[gpu->core][gpu->BGExtPalSlot[num]];
apply_rot_fun(gpu, num, dst, H,X,Y,PA,PB,PC,PD,LG, rot_tiled_16bit_entry, map, tile, pal);
return;
case 2 :
{
u8 * pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
u8 * map = gpu->BG_bmp_ram[num];
LOOP(
{
mapinfo = map[auxX + auxY * lg];
if(mapinfo)
renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, mapinfo << 1),i,H);
})
}
// 256 colors
map = gpu->BG_bmp_ram[num];
pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
apply_rot_fun(gpu, num, dst, H,X,Y,PA,PB,PC,PD,LG, rot_256_map, map, NULL, pal);
return;
case 3 : /* direct color bitmap */
{
u8 * map = gpu->BG_bmp_ram[num];
LOOP(
{
mapinfo = T1ReadWord(map, (auxX + auxY * lg) << 1);
if ((mapinfo) && (mapinfo & 0x8000))
renderline_setFinalColor(gpu,0,num,dst, mapinfo,i,H);
})
}
case 3 :
// direct colors / BMP
map = gpu->BG_bmp_ram[num];
apply_rot_fun(gpu, num, dst, H,X,Y,PA,PB,PC,PD,LG, rot_BMP_map, map, NULL, NULL);
return;
#undef LOOP
}
}
}
void lineText(GPU * gpu, u8 num, u16 l, u8 * DST)
@ -1112,7 +1054,6 @@ INLINE void render_sprite_BMP (GPU * gpu, u16 l, u8 * dst, u16 * src,
for(i = 0; i < lg; i++, ++sprX, x+=xdir)
{
color = src[x];
//RENDER_COND(color,)
// alpha bit = invisible
RENDER_COND(color&0x8000)
}
@ -1251,82 +1192,96 @@ INLINE void render_sprite_Win (GPU * gpu, u16 l, u8 * src,
}
}
// return val means if the sprite is to be drawn or not
INLINE BOOL compute_sprite_vars(_OAM_ * spriteInfo, u16 l,
size *sprSize, s32 *sprX, s32 *sprY, s32 *x, s32 *y, s32 *lg, int *xdir) {
*x = 0;
// get sprite location and size
*sprX = (spriteInfo->X<<23)>>23;
*sprY = spriteInfo->Y;
*sprSize = sprSizeTab[spriteInfo->Size][spriteInfo->Shape];
*lg = sprSize->x;
if (*sprY>192)
*sprY = (s32)((s8)(spriteInfo->Y));
// FIXME: for rot/scale, a list of entries into the sprite should be maintained,
// that tells us where the first pixel of a screenline starts in the sprite,
// and how a step to the right in a screenline translates within the sprite
if ((spriteInfo->RotScale == 2) || /* rotscale == 2 => sprite disabled */
(l<*sprY)||(l>=*sprY+sprSize->y) || /* sprite lines outside of screen */
(*sprX==256)||(*sprX+sprSize->x<0)) /* sprite pixels outside of line */
return FALSE; /* not to be drawn */
// sprite portion out of the screen (LEFT)
if(*sprX<0)
{
*lg += *sprX;
*x = -(*sprX);
*sprX = 0;
// sprite portion out of the screen (RIGHT)
} else if (*sprX+sprSize->x >= 256)
*lg = 256 - *sprX;
*y = l - *sprY; /* get the y line within sprite coords */
// switch TOP<-->BOTTOM
if (spriteInfo->VFlip)
*y = sprSize->y - *y -1;
// switch LEFT<-->RIGHT
if (spriteInfo->HFlip) {
*x = sprSize->x - *x -1;
*xdir = -1;
} else {
*xdir = 1;
}
return TRUE;
}
INLINE void compute_sprite_rotoscale(GPU * gpu, _OAM_ * spriteInfo,
u16 * rotScaleA, u16 * rotScaleB, u16 * rotScaleC, u16 * rotScaleD) {
u16 rotScaleIndex;
// index from 0 to 31
rotScaleIndex = spriteInfo->RotScalIndex + (spriteInfo->HFlip<<1) + (spriteInfo->VFlip << 2);
/* if we need to do rotscale, gather its parameters */
/* http://nocash.emubase.de/gbatek.htm#lcdobjoamrotationscalingparameters */
*rotScaleA = T1ReadWord((u8*)(gpu->oam + rotScaleIndex*0x20 + 0x06),0) ;
*rotScaleB = T1ReadWord((u8*)(gpu->oam + rotScaleIndex*0x20 + 0x0E),0) ;
*rotScaleC = T1ReadWord((u8*)(gpu->oam + rotScaleIndex*0x20 + 0x16),0) ;
*rotScaleD = T1ReadWord((u8*)(gpu->oam + rotScaleIndex*0x20 + 0x1E),0) ;
}
void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
{
_OAM_ * spriteInfo = (_OAM_ *)(gpu->oam + (nbShow-1));// + 127;
u8 block = gpu->sprBlock;
u8 block = gpu->sprBoundary;
u16 i;
for(i = 0; i<nbShow; ++i, --spriteInfo) /* check all sprites */
{
s32 sprX;
s32 sprY;
s32 x = 0;
u32 lg;
size sprSize;
s32 y;
u8 prio;
u8 * src;
u8 * pal;
u16 i,j;
s32 sprX, sprY, x, y, lg;
int xdir;
u8 prio, * src, * pal;
u16 i,j;
u16 rotScaleA,rotScaleB,rotScaleC,rotScaleD;
u16 rotScaleA,rotScaleB,rotScaleC,rotScaleD ;
if (spriteInfo->RotScale & 1) {
/* if we need to do rotscale, gather its parameters */
/* http://nocash.emubase.de/gbatek.htm#lcdobjoamrotationscalingparameters */
rotScaleA = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x06,0) ;
rotScaleB = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x0E,0) ;
rotScaleC = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x16,0) ;
rotScaleD = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x1E,0) ;
} ;
// get sprite location and size
sprX = (spriteInfo->X<<23)>>23;
sprY = spriteInfo->Y;
sprSize = sprSizeTab[spriteInfo->Size][spriteInfo->Shape];
lg = sprSize.x;
if(sprY>192)
sprY = (s32)((s8)(spriteInfo->Y));
/* FIXME: for rot/scale, a list of entries into the sprite should be maintained, that tells us where the first pixel */
/* of a screenline starts in the sprite, and how a step to the right in a screenline translates within the sprite */
if( (spriteInfo->RotScale == 2) || /* rotscale == 2 => sprite disabled */
(l<sprY)||(l>=sprY+sprSize.y) || /* sprite occupies only lines outside the current drawn line */
(sprX==256) ) /* sprite is outside our line */
continue; /* for all these problems, continue with the next sprite */
// sprite portion out of the screen (LEFT)
if(sprX<0)
{
if(sprX+sprSize.x<0) continue; // fully out of screen
lg += sprX;
x = -sprX;
sprX = 0;
// sprite portion out of the screen (RIGHT)
} else if(sprX+sprSize.x >= 256)
lg = 256 - sprX;
y = l - sprY; /* get the y line within sprite coords */
prio = spriteInfo->Priority;
// switch TOP<-->BOTTOM
if (spriteInfo->VFlip)
y = sprSize.y - y -1;
// switch LEFT<-->RIGHT
if (spriteInfo->HFlip) {
x = sprSize.x -x -1;
xdir = -1;
} else {
xdir = 1;
}
if (!compute_sprite_vars(spriteInfo, l, &sprSize, &sprX, &sprY, &x, &y, &lg, &xdir))
continue;
if (spriteInfo->RotScale & 1)
compute_sprite_rotoscale(gpu, spriteInfo,
&rotScaleA, &rotScaleB, &rotScaleC, &rotScaleD);
#if 1
if (spriteInfo->Mode == 2) {
if (spriteInfo->Depth)
src = gpu->sprMem + (spriteInfo->TileIndex<<block) + ((y>>3)*sprSize.x*8) + ((y&0x7)*8);
@ -1336,13 +1291,13 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
spriteInfo->Depth, lg, sprX, x, xdir);
continue;
}
#endif
if (spriteInfo->Mode == 3) /* sprite is in BMP format */
{
/* sprMemory + sprBlock + 16Bytes per line (8pixels a 2 bytes) */
src = (gpu->sprMem) + (spriteInfo->TileIndex<<4) + (y<<gpu->sprBMPBlock);
/* sprMemory + sprBoundary + 16Bytes per line (8pixels a 2 bytes) */
src = (gpu->sprMem) + (spriteInfo->TileIndex<<4) + (y<<gpu->sprBMPBoundary);
render_sprite_BMP (gpu, l, dst, src,
render_sprite_BMP (gpu, l, dst, (u16*)src,
prioTab, prio, lg, sprX, x, xdir);
continue;
@ -1357,7 +1312,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
else
pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400;
render_sprite_256 (gpu, l, dst, src, pal,
render_sprite_256 (gpu, l, dst, src, (u16*)pal,
prioTab, prio, lg, sprX, x, xdir);
continue;
@ -1380,68 +1335,23 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
for(i = 0; i<nbShow; ++i, --spriteInfo)
{
s32 sprX;
s32 sprY;
s32 x = 0;
u32 lg;
size sprSize;
s32 y;
u8 prio;
u8 * src;
u8 * pal;
u16 i, j;
int xdir, block;
s32 sprX, sprY, x, y, lg;
int xdir;
u8 prio, * src, * pal;
u16 i,j;
u16 rotScaleA,rotScaleB,rotScaleC,rotScaleD;
int block;
u16 rotScaleA,rotScaleB,rotScaleC,rotScaleD ;
if (spriteInfo->RotScale & 1) {
/* if we need to do rotscale, gather its parameters */
/* http://nocash.emubase.de/gbatek.htm#lcdobjoamrotationscalingparameters */
rotScaleA = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x06,0) ;
rotScaleB = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x0E,0) ;
rotScaleC = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x16,0) ;
rotScaleD = T1ReadWord(gpu->oam + spriteInfo->RotScalIndex*0x20 + 0x1E,0) ;
} ;
sprX = (spriteInfo->X<<23)>>23;
sprY = spriteInfo->Y;
sprSize = sprSizeTab[spriteInfo->Size][spriteInfo->Shape];
lg = sprSize.x;
if(sprY>192)
sprY = (s32)((s8)(spriteInfo->Y));
if( (spriteInfo->RotScale == 2) ||
(l<sprY)||(l>=sprY+sprSize.y) ||
(sprX==256) )
continue;
// sprite portion out of the screen (LEFT)
if(sprX<0)
{
if(sprX+sprSize.x<0) continue; // fully out of screen
lg += sprX;
x = -sprX;
sprX = 0;
// sprite portion out of the screen (RIGHT)
} else if(sprX+sprSize.x >= 256)
lg = 256 - sprX;
y = l - sprY;
prio = spriteInfo->Priority;
// switch TOP<-->BOTTOM
if (spriteInfo->VFlip)
y = sprSize.y - y -1;
if (!compute_sprite_vars(spriteInfo, l, &sprSize, &sprX, &sprY, &x, &y, &lg, &xdir))
continue;
if (spriteInfo->RotScale & 1)
compute_sprite_rotoscale(gpu, spriteInfo,
&rotScaleA, &rotScaleB, &rotScaleC, &rotScaleD);
// switch LEFT<-->RIGHT
if (spriteInfo->HFlip) {
x = sprSize.x -x -1;
xdir = -1;
} else {
xdir = 1;
}
#if 1
if (spriteInfo->Mode == 2) {
if (spriteInfo->Depth)
src = gpu->sprMem + ((spriteInfo->TileIndex)<<5) + ((y>>3)<<10) + ((y&0x7)*8);
@ -1451,12 +1361,15 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
spriteInfo->Depth, lg, sprX, x, xdir);
continue;
}
#endif
if (spriteInfo->Mode == 3) /* sprite is in BMP format */
{
src = (gpu->sprMem) + (((spriteInfo->TileIndex&0x3E0) * 64 + (spriteInfo->TileIndex&0x1F) *8 + ( y << 8)) << 1);
if (gpu->dispCnt.bits.OBJ_BMP_2D_dim) // 256*256
src = (gpu->sprMem) + (((spriteInfo->TileIndex&0x3F0) * 64 + (spriteInfo->TileIndex&0x0F) *8 + ( y << 8)) << 1);
else // 128 * 512
src = (gpu->sprMem) + (((spriteInfo->TileIndex&0x3E0) * 64 + (spriteInfo->TileIndex&0x1F) *8 + ( y << 8)) << 1);
render_sprite_BMP (gpu, l, dst, src,
render_sprite_BMP (gpu, l, dst, (u16*)src,
prioTab, prio, lg, sprX, x, xdir);
continue;
@ -1467,7 +1380,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
src = gpu->sprMem + ((spriteInfo->TileIndex)<<5) + ((y>>3)<<10) + ((y&0x7)*8);
pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400;
render_sprite_256 (gpu, l, dst, src, pal,
render_sprite_256 (gpu, l, dst, src, (u16*)pal,
prioTab, prio, lg, sprX, x, xdir);
continue;

View File

@ -58,6 +58,31 @@ extern "C" {
#define ADDRESS_STEP_32KB 0x08000
#define ADDRESS_STEP_64kB 0x10000
struct _TILEENTRY
{
/* 0*/ unsigned TileNum:10;
/*12*/ unsigned HFlip:1; // HORIZONTAL FLIP (left<-->right)
/*13*/ unsigned VFlip:1; // VERTICAL FLIP (top<-->bottom)
/*14*/ unsigned Palette:4;
};
typedef union
{
struct _TILEENTRY bits;
u32 val;
} TILEENTRY;
struct _ROTOCOORD
{
/* 0*/ unsigned Fraction:8;
/* 8*/ unsigned Integer:19;
/*27*/ unsigned Sign:1;
/*28*/ unsigned :4;
};
typedef union
{
struct _ROTOCOORD bits;
u32 val;
} ROTOCOORD;
/*
this structure is for display control,
@ -106,6 +131,30 @@ typedef union
} DISPCNT;
#define BGxENABLED(cnt,num) ((num<8)? ((cnt.val>>8) & num):0)
// source:
// http://nocash.emubase.de/gbatek.htm#dsvideocaptureandmainmemorydisplaymode
struct _DISPCAPCNT
{
/* 0*/ unsigned BlendFactor_A:5; // 0..16 = Blending Factor for Source A
/* 5*/ unsigned :3; //
/* 8*/ unsigned BlendFactor_B:5; // 0..16 = Blending Factor for Source B
/*13*/ unsigned :3; //
/*16*/ unsigned VRAM_Write_Block:2; // 0..3 = VRAM A..D
/*18*/ unsigned VRAM_Write_Offset:2; // n x 0x08000
/*20*/ unsigned Capture_Size:2; // 0=128x128, 1=256x64, 2=256x128, 3=256x192 dots
/*22*/ unsigned :2; //
/*24*/ unsigned Source_A:1; // 0=Graphics Screen BG+3D+OBJ, 1=3D Screen
/*25*/ unsigned Source_B:1; // 0=VRAM, 1=Main Memory Display FIFO
/*26*/ unsigned VRAM_Read_Offset:2; // n x 0x08000
/*28*/ unsigned :1; //
/*29*/ unsigned Capture_Source:2; // 0=Source A, 1=Source B, 2/3=Sources A+B blended
/*31*/ unsigned Capture_Enable:1; // 0=Disable/Ready, 1=Enable/Busy
};
typedef union
{
struct _DISPCAPCNT bits;
u32 val;
} DISPCAPCNT;
/*
@ -180,6 +229,7 @@ struct _BGxCNT
// large : 512x1024 1024x512 - -
};
typedef union
{
struct _BGxCNT bits;
@ -337,6 +387,7 @@ typedef struct _GPU GPU;
struct _GPU
{
DISPCNT dispCnt;
DISPCAPCNT dispCapCnt;
BGxCNT bgCnt[4];
MASTER_BRIGHT masterBright;
BOOL LayersEnable[5];
@ -378,8 +429,8 @@ struct _GPU
OAM * oam;
u8 * sprMem;
u8 sprBlock;
u8 sprBMPBlock;
u8 sprBoundary;
u8 sprBMPBoundary;
u8 sprBMPMode;
u32 sprEnable ;
@ -428,8 +479,13 @@ void Screen_DeInit(void);
extern MMU_struct MMU;
static INLINE void GPU_set_DISPCAPCNT(GPU * gpu, u32 val) {
gpu->dispCapCnt.val = val;
}
static INLINE void GPU_ligne(Screen * screen, u16 l)
{
struct _DISPCAPCNT * capcnt;
GPU * gpu = screen->gpu;
u8 * dst = GPU_screen + (screen->offset + l) * 512;
u8 * mdst = GPU_screen + (MainScreen.offset + l) * 512;
@ -555,6 +611,98 @@ static INLINE void GPU_ligne(Screen * screen, u16 l)
}
}
// FIXME !!!
/* capture */
capcnt = &gpu->dispCapCnt.bits;
if (0 & capcnt->Capture_Enable)
{
u16 * srcA, * srcB, *vram;
u32 c; u8 vram_bank;
COLOR color, colA, colB;
u16 ilast= 128;
if (capcnt->Capture_Size) ilast = 256;
vram = (u16*)(ARM9Mem.ARM9_ABG
+ MMU.vram_mode[capcnt->VRAM_Write_Block] * 0x20000
+ capcnt->VRAM_Write_Offset * 0x08000);
// I dunno yet how to do for 3D
if (!capcnt->Source_A)
srcA = (u16*)dst;
if (!capcnt->Source_B) {
vram_bank = gpu->dispCnt.bits.VRAM_Block ;
if (MMU.vram_mode[vram_bank] & 4) {
srcB = (u16*)(ARM9Mem.ARM9_LCD
+ (MMU.vram_mode[vram_bank] & 3) * 0x20000
+ capcnt->VRAM_Read_Offset * 0x08000);
} else {
srcB = (u16*)(ARM9Mem.ARM9_ABG
+ MMU.vram_mode[vram_bank] * 0x20000
+ capcnt->VRAM_Read_Offset * 0x08000);
}
}
printf("capture source %d\n",capcnt->Capture_Source);
switch(capcnt->Capture_Source) {
case 0: // only source A
if (!capcnt->Source_A) {
srcA = (u16*)dst;
for (i=0; i<ilast; i++) {
vram[i] = srcA[i];
}
}
break;
case 1: // only source B
if (capcnt->Source_B) {
for (i=0; i<ilast;) {
c = FIFOValue(MMU.fifos + MAIN_MEMORY_DISP_FIFO);
vram[i] = c&0xFFFF; i++;
vram[i] = c>>16; i++;
}
} else {
for (i=0; i<ilast; i++) {
vram[i] = srcB[i];
}
}
break;
default: // blend A + B
if (capcnt->Source_B) {
for (i=0; i<ilast;) {
c = FIFOValue(MMU.fifos + MAIN_MEMORY_DISP_FIFO);
colA.val = c&0xFFFF;
colB.val = srcB[i];
#define FORMULA(field) \
color.bits.field = ((colA.bits.field * colA.bits.alpha * capcnt->BlendFactor_A) + (colB.bits.field * colB.bits.alpha * capcnt->BlendFactor_B)) / 16;
FORMULA(red)
FORMULA(green)
FORMULA(blue)
vram[i] = color.val;
i++;
colA.val = c >> 16;
colB.val = srcB[i];
FORMULA(red)
FORMULA(green)
FORMULA(blue)
vram[i] = color.val;
i++;
}
} else {
for (i=0; i<ilast; i++) {
colA.val = srcA[i];
colB.val = srcB[i];
FORMULA(red)
FORMULA(green)
FORMULA(blue)
vram[i] = color.val;
}
#undef FORMULA
}
break;
}
}
/* end of capture */
// Apply final brightness adjust (MASTER_BRIGHT)
// Reference: http://nocash.emubase.de/gbatek.htm#dsvideo (Under MASTER_BRIGHTNESS)
@ -716,7 +864,6 @@ void GPU_setMASTER_BRIGHT (GPU *gpu, u16 v);
void GPU_remove(GPU *, u8 num);
void GPU_addBack(GPU *, u8 num);
void GPU_toggleOBJ(GPU *, u8 disp);
int GPU_ChangeGraphicsCore(int coreid);

View File

@ -1700,14 +1700,12 @@ void FASTCALL MMU_write16(u32 proc, u32 adr, u16 val)
T1WriteLong(MMU.MMU_MEM[proc][0x40], 0, v);
}
return;
/*
case REG_DISPA_DISPCAPCNT :
case REG_DISPA_DISPCAPCNT :
if(proc == ARMCPU_ARM9)
{
GPU_set_DISPCAPCNT(MainScreen.gpu,val);
}
return;
*/
case REG_DISPB_DISPCNT+2 :
if(proc == ARMCPU_ARM9)
{