OpenGL Renderer: Tighten up some code related to clear image.

This commit is contained in:
rogerman 2024-07-20 22:54:44 -07:00
parent 3ef927100b
commit 368cd49fb6
2 changed files with 6 additions and 6 deletions

View File

@ -2856,8 +2856,8 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
}
// Assign the default read/draw buffers.
glDrawBuffer(OGL_COLOROUT_ATTACHMENT_ID);
glReadBuffer(OGL_COLOROUT_ATTACHMENT_ID);
glReadBuffer(OGL_CI_COLOROUT_ATTACHMENT_ID);
glDrawBuffer(GL_NONE);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, OGLRef.fboRenderMutableID);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, OGL_COLOROUT_ATTACHMENT_ID, GL_TEXTURE_2D, OGLRef.texGColorID, 0);
@ -4804,7 +4804,7 @@ Render3DError OpenGLRenderer_1_2::ClearUsingImage(const u16 *__restrict colorBuf
if (this->_enableMultisampledRendering)
{
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, OGLRef.fboRenderID);
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, OGLRef.fboRenderMutableID);
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, OGLRef.fboMSIntermediateRenderMutableID);
// See above comment for why we need to get clear the stencil buffer separately.

View File

@ -1068,8 +1068,8 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
}
// Assign the default read/draw buffers.
glReadBuffer(OGL_COLOROUT_ATTACHMENT_ID);
glDrawBuffer(OGL_COLOROUT_ATTACHMENT_ID);
glReadBuffer(OGL_CI_COLOROUT_ATTACHMENT_ID);
glDrawBuffer(GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderMutableID);
glFramebufferTexture2D(GL_FRAMEBUFFER, OGL_COLOROUT_ATTACHMENT_ID, GL_TEXTURE_2D, OGLRef.texGColorID, 0);
@ -2890,7 +2890,7 @@ Render3DError OpenGLRenderer_3_2::ClearUsingImage(const u16 *__restrict colorBuf
if (this->_enableMultisampledRendering)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, OGLRef.fboRenderID);
glBindFramebuffer(GL_READ_FRAMEBUFFER, OGLRef.fboRenderMutableID);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, OGLRef.fboMSIntermediateRenderMutableID);
if (this->_emulateDepthLEqualPolygonFacing)