Oops, forgotten to remove a hack to disable mosaic :(
(anyway mosaic is buggy)
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@ -1491,7 +1491,7 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
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if(!bgCnt->Palette_256) // color: 16 palette entries
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{
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if (bgCnt->Mosaic_Enable && 0){
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if (bgCnt->Mosaic_Enable){
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//test NDS: #2 of http://desmume.sourceforge.net/forums/index.php?action=vthread&forum=2&topic=50&page=0#msg192
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u8 mw = (mosaic & 0xF) +1 ; // horizontal granularity of the mosaic
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