OpenGL Renderer: Remove a now defunct framebuffer texture, significantly reducing VRAM usage at the higher resolutions.
This commit is contained in:
parent
3d573e150f
commit
355e4a0fb4
|
@ -2785,7 +2785,6 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
|
|||
glGenTextures(1, &OGLRef.texGFogAttrID);
|
||||
glGenTextures(1, &OGLRef.texGPolyID);
|
||||
glGenTextures(1, &OGLRef.texGDepthStencilID);
|
||||
glGenTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_DepthStencil);
|
||||
glBindTexture(GL_TEXTURE_2D, OGLRef.texGDepthStencilID);
|
||||
|
@ -2812,14 +2811,6 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->_framebufferWidth, this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_ZeroAlphaPixelMask);
|
||||
glBindTexture(GL_TEXTURE_2D, OGLRef.texZeroAlphaPixelMaskID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->_framebufferWidth, this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FogAttr);
|
||||
glBindTexture(GL_TEXTURE_2D, OGLRef.texGFogAttrID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -2922,7 +2913,6 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
|
|||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, OGLRef.fboPostprocessID);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, OGLRef.texGColorID, 0);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, OGLRef.texFinalColorID, 0);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT2_EXT, GL_TEXTURE_2D, OGLRef.texZeroAlphaPixelMaskID, 0);
|
||||
|
||||
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
|
@ -2963,7 +2953,6 @@ void OpenGLRenderer_1_2::DestroyFBOs()
|
|||
glDeleteTextures(1, &OGLRef.texGPolyID);
|
||||
glDeleteTextures(1, &OGLRef.texGFogAttrID);
|
||||
glDeleteTextures(1, &OGLRef.texGDepthStencilID);
|
||||
glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
|
||||
|
||||
OGLRef.fboClearImageID = 0;
|
||||
OGLRef.fboRenderID = 0;
|
||||
|
@ -5067,9 +5056,6 @@ Render3DError OpenGLRenderer_1_2::SetFramebufferSize(size_t w, size_t h)
|
|||
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_GPolyID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_ZeroAlphaPixelMask);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FogAttr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
}
|
||||
|
|
|
@ -297,7 +297,6 @@ enum OGLTextureUnitID
|
|||
OGLTextureUnitID_GColor,
|
||||
OGLTextureUnitID_DepthStencil,
|
||||
OGLTextureUnitID_GPolyID,
|
||||
OGLTextureUnitID_ZeroAlphaPixelMask,
|
||||
OGLTextureUnitID_FogAttr,
|
||||
OGLTextureUnitID_PolyStates
|
||||
};
|
||||
|
@ -432,7 +431,6 @@ struct OGLRenderRef
|
|||
GLuint texGColorID;
|
||||
GLuint texGFogAttrID;
|
||||
GLuint texGPolyID;
|
||||
GLuint texZeroAlphaPixelMaskID;
|
||||
GLuint texGDepthStencilID;
|
||||
GLuint texFinalColorID;
|
||||
GLuint texMSGColorID;
|
||||
|
|
|
@ -842,7 +842,6 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
|
|||
glGenTextures(1, &OGLRef.texGFogAttrID);
|
||||
glGenTextures(1, &OGLRef.texGPolyID);
|
||||
glGenTextures(1, &OGLRef.texGDepthStencilID);
|
||||
glGenTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_DepthStencil);
|
||||
glBindTexture(GL_TEXTURE_2D, OGLRef.texGDepthStencilID);
|
||||
|
@ -869,14 +868,6 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->_framebufferWidth, this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_ZeroAlphaPixelMask);
|
||||
glBindTexture(GL_TEXTURE_2D, OGLRef.texZeroAlphaPixelMaskID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->_framebufferWidth, this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FogAttr);
|
||||
glBindTexture(GL_TEXTURE_2D, OGLRef.texGFogAttrID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -961,7 +952,6 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboPostprocessID);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, OGLRef.texGColorID, 0);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, OGLRef.texFinalColorID, 0);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, OGLRef.texZeroAlphaPixelMaskID, 0);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
|
@ -1002,7 +992,6 @@ void OpenGLRenderer_3_2::DestroyFBOs()
|
|||
glDeleteTextures(1, &OGLRef.texGPolyID);
|
||||
glDeleteTextures(1, &OGLRef.texGFogAttrID);
|
||||
glDeleteTextures(1, &OGLRef.texGDepthStencilID);
|
||||
glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
|
||||
|
||||
OGLRef.fboClearImageID = 0;
|
||||
OGLRef.fboRenderID = 0;
|
||||
|
@ -2052,9 +2041,6 @@ Render3DError OpenGLRenderer_3_2::SetFramebufferSize(size_t w, size_t h)
|
|||
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_GPolyID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_ZeroAlphaPixelMask);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FogAttr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
|
|
Loading…
Reference in New Issue