rasterize: fix new bug with captured 3d
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@ -957,7 +957,7 @@ static void SoftRastGetLine(int line, u16* dst, u8* dstAlpha)
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}
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static void SoftRastGetLineCaptured(int line, u16* dst) {
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Fragment* src = screen+((191-line)<<8);
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Fragment* src = screen+((line)<<8);
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for(int i=0;i<256;i++)
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{
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u8 r = src->color.components.r;
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