GPU:
- Oops! Fix a build issue where the code would fail to compile for architectures that support SSE2 but not SSSE3. (Regression from r5493.)
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@ -2159,12 +2159,12 @@ FORCEINLINE void GPUEngineBase::_RenderPixel16_SSE2(const size_t dstX,
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dstEffectEnableMask = _mm_shuffle_epi8(this->_blend2_SSSE3, dstLayerID);
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dstEffectEnableMask = _mm_xor_si128( _mm_cmpeq_epi8(dstEffectEnableMask, _mm_setzero_si128()), _mm_set1_epi32(0xFFFFFFFF) );
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#else
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dstEffectEnableMask = _mm_and_si128(_mm_cmpeq_epi8(dstLayerID_vec128, _mm_set1_epi8(GPULayerID_BG0)), this->_blend2_SSE2[GPULayerID_BG0]);
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID_vec128, _mm_set1_epi8(GPULayerID_BG1)), this->_blend2_SSE2[GPULayerID_BG1]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID_vec128, _mm_set1_epi8(GPULayerID_BG2)), this->_blend2_SSE2[GPULayerID_BG2]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID_vec128, _mm_set1_epi8(GPULayerID_BG3)), this->_blend2_SSE2[GPULayerID_BG3]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID_vec128, _mm_set1_epi8(GPULayerID_OBJ)), this->_blend2_SSE2[GPULayerID_OBJ]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID_vec128, _mm_set1_epi8(GPULayerID_Backdrop)), this->_blend2_SSE2[GPULayerID_Backdrop]) );
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dstEffectEnableMask = _mm_and_si128(_mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(GPULayerID_BG0)), this->_blend2_SSE2[GPULayerID_BG0]);
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(GPULayerID_BG1)), this->_blend2_SSE2[GPULayerID_BG1]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(GPULayerID_BG2)), this->_blend2_SSE2[GPULayerID_BG2]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(GPULayerID_BG3)), this->_blend2_SSE2[GPULayerID_BG3]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(GPULayerID_OBJ)), this->_blend2_SSE2[GPULayerID_OBJ]) );
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dstEffectEnableMask = _mm_or_si128(dstEffectEnableMask, _mm_and_si128(_mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(GPULayerID_Backdrop)), this->_blend2_SSE2[GPULayerID_Backdrop]) );
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#endif
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dstEffectEnableMask = _mm_andnot_si128( _mm_cmpeq_epi8(dstLayerID, _mm_set1_epi8(LAYERID)), dstEffectEnableMask );
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