Cocoa Port: Update OpenGL renderer integration code to reflect current design patterns.
This commit is contained in:
parent
4c90c2d9ee
commit
2f177d19a2
|
@ -272,18 +272,14 @@ extern "C"
|
|||
{
|
||||
#endif
|
||||
|
||||
bool OSXOpenGLRendererInit();
|
||||
bool OSXOpenGLRendererBegin();
|
||||
void OSXOpenGLRendererEnd();
|
||||
bool OSXOpenGLRendererFramebufferDidResize(const bool isFBOSupported, size_t w, size_t h);
|
||||
bool cgl_initOpenGL_StandardAuto();
|
||||
bool cgl_initOpenGL_LegacyAuto();
|
||||
bool cgl_initOpenGL_3_2_CoreProfile();
|
||||
|
||||
bool CreateOpenGLRenderer();
|
||||
void DestroyOpenGLRenderer();
|
||||
void RequestOpenGLRenderer_3_2(bool request_3_2);
|
||||
void SetOpenGLRendererFunctions(bool (*initFunction)(),
|
||||
bool (*beginOGLFunction)(),
|
||||
void (*endOGLFunction)(),
|
||||
bool (*resizeOGLFunction)(const bool isFBOSupported, size_t w, size_t h));
|
||||
void cgl_deinitOpenGL();
|
||||
bool cgl_beginOpenGL();
|
||||
void cgl_endOpenGL();
|
||||
bool cgl_framebufferDidResizeCallback(const bool isFBOSupported, size_t w, size_t h);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -119,10 +119,16 @@ GPU3DInterface *core3DList[GPU_3D_RENDERER_COUNT+1] = {
|
|||
isCPUCoreCountAuto = NO;
|
||||
_needRestoreRender3DLock = NO;
|
||||
|
||||
SetOpenGLRendererFunctions(&OSXOpenGLRendererInit,
|
||||
&OSXOpenGLRendererBegin,
|
||||
&OSXOpenGLRendererEnd,
|
||||
&OSXOpenGLRendererFramebufferDidResize);
|
||||
oglrender_init = &cgl_initOpenGL_StandardAuto;
|
||||
oglrender_deinit = &cgl_deinitOpenGL;
|
||||
oglrender_beginOpenGL = &cgl_beginOpenGL;
|
||||
oglrender_endOpenGL = &cgl_endOpenGL;
|
||||
oglrender_framebufferDidResizeCallback = &cgl_framebufferDidResizeCallback;
|
||||
|
||||
#ifdef OGLRENDER_3_2_H
|
||||
OGLLoadEntryPoints_3_2_Func = &OGLLoadEntryPoints_3_2;
|
||||
OGLCreateRenderer_3_2_Func = &OGLCreateRenderer_3_2;
|
||||
#endif
|
||||
|
||||
#ifdef PORT_VERSION_OS_X_APP
|
||||
gpuEvent = new GPUEventHandlerAsync;
|
||||
|
@ -169,10 +175,10 @@ GPU3DInterface *core3DList[GPU_3D_RENDERER_COUNT+1] = {
|
|||
openglDeviceMaxMultisamples = 0;
|
||||
render3DMultisampleSizeString = @"Off";
|
||||
|
||||
bool isTempContextCreated = OSXOpenGLRendererInit();
|
||||
bool isTempContextCreated = cgl_initOpenGL_StandardAuto();
|
||||
if (isTempContextCreated)
|
||||
{
|
||||
OSXOpenGLRendererBegin();
|
||||
cgl_beginOpenGL();
|
||||
|
||||
GLint maxSamplesOGL = 0;
|
||||
|
||||
|
@ -184,8 +190,8 @@ GPU3DInterface *core3DList[GPU_3D_RENDERER_COUNT+1] = {
|
|||
|
||||
openglDeviceMaxMultisamples = maxSamplesOGL;
|
||||
|
||||
OSXOpenGLRendererEnd();
|
||||
DestroyOpenGLRenderer();
|
||||
cgl_endOpenGL();
|
||||
cgl_deinitOpenGL();
|
||||
}
|
||||
|
||||
return self;
|
||||
|
@ -371,6 +377,10 @@ GPU3DInterface *core3DList[GPU_3D_RENDERER_COUNT+1] = {
|
|||
puts("DeSmuME: Invalid 3D renderer chosen; falling back to SoftRasterizer.");
|
||||
rendererID = CORE3DLIST_SWRASTERIZE;
|
||||
}
|
||||
else if (rendererID == CORE3DLIST_OPENGL)
|
||||
{
|
||||
oglrender_init = &cgl_initOpenGL_StandardAuto;
|
||||
}
|
||||
|
||||
gpuEvent->ApplyRender3DSettingsLock();
|
||||
GPU->Set3DRendererByID((int)rendererID);
|
||||
|
@ -1811,22 +1821,183 @@ bool GPUEventHandlerAsync::GetRender3DNeedsFinish()
|
|||
|
||||
#pragma mark -
|
||||
|
||||
#if !defined(MAC_OS_X_VERSION_10_7)
|
||||
#define kCGLOGLPVersion_Legacy 0x1000
|
||||
#define kCGLOGLPVersion_3_2_Core 0x3200
|
||||
#define kCGLOGLPVersion_GL3_Core 0x3200
|
||||
#endif
|
||||
|
||||
#if !defined(MAC_OS_X_VERSION_10_9)
|
||||
#define kCGLOGLPVersion_GL4_Core 0x4100
|
||||
#endif
|
||||
|
||||
CGLContextObj OSXOpenGLRendererContext = NULL;
|
||||
CGLContextObj OSXOpenGLRendererContextPrev = NULL;
|
||||
SILENCE_DEPRECATION_MACOS_10_7( CGLPBufferObj OSXOpenGLRendererPBuffer = NULL );
|
||||
|
||||
bool OSXOpenGLRendererInit()
|
||||
static bool __cgl_initOpenGL(const int requestedProfile)
|
||||
{
|
||||
bool isContextCreated = (OSXOpenGLRendererContext != NULL);
|
||||
bool result = false;
|
||||
CACHE_ALIGN char ctxString[16] = {0};
|
||||
|
||||
if (requestedProfile == kCGLOGLPVersion_GL4_Core)
|
||||
{
|
||||
strncpy(ctxString, "CGL 4.1", sizeof(ctxString));
|
||||
}
|
||||
else if (requestedProfile == kCGLOGLPVersion_3_2_Core)
|
||||
{
|
||||
strncpy(ctxString, "CGL 3.2", sizeof(ctxString));
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy(ctxString, "CGL Legacy", sizeof(ctxString));
|
||||
}
|
||||
|
||||
if (OSXOpenGLRendererContext != NULL)
|
||||
{
|
||||
result = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
CGLPixelFormatAttribute attrs[] = {
|
||||
kCGLPFAColorSize, (CGLPixelFormatAttribute)24,
|
||||
kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8,
|
||||
kCGLPFADepthSize, (CGLPixelFormatAttribute)0,
|
||||
kCGLPFAStencilSize, (CGLPixelFormatAttribute)0,
|
||||
kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)0,
|
||||
kCGLPFAAccelerated,
|
||||
(CGLPixelFormatAttribute)0
|
||||
};
|
||||
|
||||
if (requestedProfile == kCGLOGLPVersion_GL4_Core)
|
||||
{
|
||||
if (IsOSXVersionSupported(10, 9, 0))
|
||||
{
|
||||
attrs[9] = (CGLPixelFormatAttribute)requestedProfile;
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "%s: Your version of OS X is too old to support this profile.\n", ctxString);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
else if (requestedProfile == kCGLOGLPVersion_3_2_Core)
|
||||
{
|
||||
// As of 2021/09/03, testing has shown that macOS v10.7's OpenGL 3.2 shader
|
||||
// compiler isn't very reliable, and so we're going to require macOS v10.8
|
||||
// instead, which at least has a working shader compiler for OpenGL 3.2.
|
||||
if (IsOSXVersionSupported(10, 8, 0))
|
||||
{
|
||||
attrs[9] = (CGLPixelFormatAttribute)requestedProfile;
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "%s: Your version of OS X is too old to support this profile.\n", ctxString);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsOSXVersionSupported(10, 7, 0))
|
||||
{
|
||||
attrs[9] = (CGLPixelFormatAttribute)kCGLOGLPVersion_Legacy;
|
||||
}
|
||||
else
|
||||
{
|
||||
attrs[5] = (CGLPixelFormatAttribute)24; // Since the default framebuffer may be needed, depth bits are also needed.
|
||||
attrs[7] = (CGLPixelFormatAttribute)8; // Since the default framebuffer may be needed, stencil bits are also needed.
|
||||
attrs[8] = (CGLPixelFormatAttribute)kCGLPFAAccelerated;
|
||||
attrs[10] = (CGLPixelFormatAttribute)0;
|
||||
}
|
||||
}
|
||||
|
||||
CGLError error = kCGLNoError;
|
||||
CGLPixelFormatObj cglPixFormat = NULL;
|
||||
CGLContextObj newContext = NULL;
|
||||
GLint virtualScreenCount = 0;
|
||||
|
||||
CGLChoosePixelFormat(attrs, &cglPixFormat, &virtualScreenCount);
|
||||
if (cglPixFormat == NULL)
|
||||
{
|
||||
// Remove the HW rendering requirement and try again. Note that this will
|
||||
// result in SW rendering, which will cause a substantial speed hit.
|
||||
if (attrs[8] == kCGLPFAAccelerated)
|
||||
{
|
||||
attrs[8] = (CGLPixelFormatAttribute)0;
|
||||
}
|
||||
else
|
||||
{
|
||||
attrs[10] = (CGLPixelFormatAttribute)0;
|
||||
}
|
||||
|
||||
error = CGLChoosePixelFormat(attrs, &cglPixFormat, &virtualScreenCount);
|
||||
if (error != kCGLNoError)
|
||||
{
|
||||
fprintf(stderr, "%s: Failed to create the pixel format structure: %i\n", ctxString, (int)error);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
error = CGLCreateContext(cglPixFormat, NULL, &newContext);
|
||||
if (error != kCGLNoError)
|
||||
{
|
||||
CGLReleasePixelFormat(cglPixFormat);
|
||||
fprintf(stderr, "%s: Failed to create an OpenGL context: %i\n", ctxString, (int)error);
|
||||
return result;
|
||||
}
|
||||
|
||||
CGLReleasePixelFormat(cglPixFormat);
|
||||
OSXOpenGLRendererContext = newContext;
|
||||
|
||||
printf("%s: OpenGL context creation successful.\n", ctxString);
|
||||
result = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool cgl_initOpenGL_StandardAuto()
|
||||
{
|
||||
bool isContextCreated = __cgl_initOpenGL(kCGLOGLPVersion_GL4_Core);
|
||||
|
||||
if (!isContextCreated)
|
||||
{
|
||||
isContextCreated = CreateOpenGLRenderer();
|
||||
isContextCreated = __cgl_initOpenGL(kCGLOGLPVersion_3_2_Core);
|
||||
}
|
||||
|
||||
if (!isContextCreated)
|
||||
{
|
||||
isContextCreated = __cgl_initOpenGL(kCGLOGLPVersion_Legacy);
|
||||
}
|
||||
|
||||
return isContextCreated;
|
||||
}
|
||||
|
||||
bool OSXOpenGLRendererBegin()
|
||||
bool cgl_initOpenGL_LegacyAuto()
|
||||
{
|
||||
return __cgl_initOpenGL(kCGLOGLPVersion_Legacy);
|
||||
}
|
||||
|
||||
bool cgl_initOpenGL_3_2_CoreProfile()
|
||||
{
|
||||
return __cgl_initOpenGL(kCGLOGLPVersion_3_2_Core);
|
||||
}
|
||||
|
||||
void cgl_deinitOpenGL()
|
||||
{
|
||||
if (OSXOpenGLRendererContext == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CGLSetCurrentContext(NULL);
|
||||
SILENCE_DEPRECATION_MACOS_10_7( CGLReleasePBuffer(OSXOpenGLRendererPBuffer) );
|
||||
OSXOpenGLRendererPBuffer = NULL;
|
||||
|
||||
CGLReleaseContext(OSXOpenGLRendererContext);
|
||||
OSXOpenGLRendererContext = NULL;
|
||||
OSXOpenGLRendererContextPrev = NULL;
|
||||
}
|
||||
|
||||
bool cgl_beginOpenGL()
|
||||
{
|
||||
OSXOpenGLRendererContextPrev = CGLGetCurrentContext();
|
||||
CGLSetCurrentContext(OSXOpenGLRendererContext);
|
||||
|
@ -1834,7 +2005,7 @@ bool OSXOpenGLRendererBegin()
|
|||
return true;
|
||||
}
|
||||
|
||||
void OSXOpenGLRendererEnd()
|
||||
void cgl_endOpenGL()
|
||||
{
|
||||
#ifndef PORT_VERSION_OS_X_APP
|
||||
// The OpenEmu plug-in needs the context reset after 3D rendering since OpenEmu's context
|
||||
|
@ -1845,7 +2016,7 @@ void OSXOpenGLRendererEnd()
|
|||
#endif
|
||||
}
|
||||
|
||||
bool OSXOpenGLRendererFramebufferDidResize(const bool isFBOSupported, size_t w, size_t h)
|
||||
bool cgl_framebufferDidResizeCallback(const bool isFBOSupported, size_t w, size_t h)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
|
@ -1884,100 +2055,3 @@ bool OSXOpenGLRendererFramebufferDidResize(const bool isFBOSupported, size_t w,
|
|||
result = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool CreateOpenGLRenderer()
|
||||
{
|
||||
bool result = false;
|
||||
bool useContext_3_2 = false;
|
||||
CGLPixelFormatObj cglPixFormat = NULL;
|
||||
CGLContextObj newContext = NULL;
|
||||
GLint virtualScreenCount = 0;
|
||||
|
||||
CGLPixelFormatAttribute attrs[] = {
|
||||
kCGLPFAColorSize, (CGLPixelFormatAttribute)24,
|
||||
kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8,
|
||||
kCGLPFADepthSize, (CGLPixelFormatAttribute)24,
|
||||
kCGLPFAStencilSize, (CGLPixelFormatAttribute)8,
|
||||
kCGLPFAAccelerated,
|
||||
(CGLPixelFormatAttribute)0, (CGLPixelFormatAttribute)0,
|
||||
(CGLPixelFormatAttribute)0
|
||||
};
|
||||
|
||||
// If we can support a 3.2 Core Profile context, then request that in our
|
||||
// pixel format attributes.
|
||||
#ifdef MAC_OS_X_VERSION_10_7
|
||||
// As of 2021/09/03, testing has shown that macOS v10.7's OpenGL 3.2 shader
|
||||
// compiler isn't very reliable, and so we're going to require macOS v10.8
|
||||
// instead, which at least has a working shader compiler for OpenGL 3.2.
|
||||
useContext_3_2 = IsOSXVersionSupported(10, 8, 0);
|
||||
if (useContext_3_2)
|
||||
{
|
||||
attrs[9] = kCGLPFAOpenGLProfile;
|
||||
attrs[10] = (CGLPixelFormatAttribute)kCGLOGLPVersion_3_2_Core;
|
||||
}
|
||||
#endif
|
||||
|
||||
CGLChoosePixelFormat(attrs, &cglPixFormat, &virtualScreenCount);
|
||||
if (cglPixFormat == NULL)
|
||||
{
|
||||
// Remove the HW rendering requirement and try again. Note that this will
|
||||
// result in SW rendering, which will cause a substantial speed hit.
|
||||
attrs[8] = (CGLPixelFormatAttribute)0;
|
||||
CGLChoosePixelFormat(attrs, &cglPixFormat, &virtualScreenCount);
|
||||
if (cglPixFormat == NULL)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
CGLCreateContext(cglPixFormat, NULL, &newContext);
|
||||
CGLReleasePixelFormat(cglPixFormat);
|
||||
|
||||
RequestOpenGLRenderer_3_2(useContext_3_2);
|
||||
OSXOpenGLRendererContext = newContext;
|
||||
|
||||
result = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
void DestroyOpenGLRenderer()
|
||||
{
|
||||
if (OSXOpenGLRendererContext == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OSXOpenGLRendererEnd();
|
||||
|
||||
SILENCE_DEPRECATION_MACOS_10_7( CGLReleasePBuffer(OSXOpenGLRendererPBuffer) );
|
||||
OSXOpenGLRendererPBuffer = NULL;
|
||||
|
||||
CGLReleaseContext(OSXOpenGLRendererContext);
|
||||
OSXOpenGLRendererContext = NULL;
|
||||
OSXOpenGLRendererContextPrev = NULL;
|
||||
}
|
||||
|
||||
void RequestOpenGLRenderer_3_2(bool request_3_2)
|
||||
{
|
||||
#ifdef OGLRENDER_3_2_H
|
||||
if (request_3_2)
|
||||
{
|
||||
OGLLoadEntryPoints_3_2_Func = &OGLLoadEntryPoints_3_2;
|
||||
OGLCreateRenderer_3_2_Func = &OGLCreateRenderer_3_2;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
OGLLoadEntryPoints_3_2_Func = NULL;
|
||||
OGLCreateRenderer_3_2_Func = NULL;
|
||||
}
|
||||
|
||||
void SetOpenGLRendererFunctions(bool (*initFunction)(),
|
||||
bool (*beginOGLFunction)(),
|
||||
void (*endOGLFunction)(),
|
||||
bool (*resizeOGLFunction)(const bool isFBOSupported, size_t w, size_t h))
|
||||
{
|
||||
oglrender_init = initFunction;
|
||||
oglrender_beginOpenGL = beginOGLFunction;
|
||||
oglrender_endOpenGL = endOGLFunction;
|
||||
oglrender_framebufferDidResizeCallback = resizeOGLFunction;
|
||||
}
|
||||
|
|
|
@ -226,10 +226,6 @@ volatile bool execute = true;
|
|||
delete execControl;
|
||||
NDS_DeInit();
|
||||
|
||||
// We must call DestroyOpenGLRenderer() after NDS_Init() because we need to wait for
|
||||
// the OpenGL renderer to finish before we destroy its associated context.
|
||||
DestroyOpenGLRenderer();
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue