fix depth buffering which I just broke
This commit is contained in:
parent
fe0413f8ad
commit
2e2cc638a0
|
@ -851,10 +851,8 @@ static void BeginRenderPoly()
|
|||
|
||||
setTexture(textureFormat, texturePalette);
|
||||
|
||||
alphaDepthWrite = false;
|
||||
if(isTranslucent)
|
||||
enableDepthWrite = alphaDepthWrite;
|
||||
enableDepthWrite = false;
|
||||
|
||||
//handle shadow polys
|
||||
if(envMode == 3)
|
||||
|
|
Loading…
Reference in New Issue