fix depth buffering which I just broke

This commit is contained in:
zeromus 2008-09-14 20:11:21 +00:00
parent fe0413f8ad
commit 2e2cc638a0
1 changed files with 0 additions and 2 deletions

View File

@ -851,10 +851,8 @@ static void BeginRenderPoly()
setTexture(textureFormat, texturePalette);
alphaDepthWrite = false;
if(isTranslucent)
enableDepthWrite = alphaDepthWrite;
enableDepthWrite = false;
//handle shadow polys
if(envMode == 3)