Fixed texture coordinate, thanks shash.
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@ -1,4 +1,4 @@
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/* $Id: opengl_collector_3Demu.c,v 1.1 2007-04-17 16:47:11 masscat Exp $
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/* $Id: opengl_collector_3Demu.c,v 1.2 2007-04-18 03:41:42 evilynux Exp $
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*/
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*/
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/*
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/*
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Copyright (C) 2006-2007 Ben Jaques, shash
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Copyright (C) 2006-2007 Ben Jaques, shash
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@ -780,8 +780,8 @@ process_texcoord( struct render_state *state,
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const u32 *parms) {
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const u32 *parms) {
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LOG("texture coord %08x\n", parms[0]);
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LOG("texture coord %08x\n", parms[0]);
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t_texture_coord = parms[0] >> 16;
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t_texture_coord = (s16)(parms[0] >> 16);
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s_texture_coord = parms[0] & 0xFFFF;
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s_texture_coord = (s16)(parms[0] & 0xFFFF);
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if ( texCoordinateTransform == 1)
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if ( texCoordinateTransform == 1)
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{
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{
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