- Fixed too much background enabled when not needed due to window handling (fixes Megaman ZX subscreen)
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9a1143a3e7
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2d542a64c7
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@ -128,7 +128,7 @@ void GPU_DeInit(GPU * gpu)
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void GPU_setVideoProp(GPU * gpu, u32 p)
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{
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BOOL LayersEnable[5];
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u16 WinBG;
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u16 WinBG=0;
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struct _DISPCNT * cnt = &gpu->dispCnt.bitfield;
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gpu->dispCnt.integer = p;
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@ -185,8 +185,11 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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GPU_setBGProp(gpu, 1, T1ReadWord(ARM9Mem.ARM9_REG, gpu->core * ADDRESS_STEP_4KB + 10));
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GPU_setBGProp(gpu, 0, T1ReadWord(ARM9Mem.ARM9_REG, gpu->core * ADDRESS_STEP_4KB + 8));
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if (cnt->Win0_Enable || cnt->Win1_Enable)
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{
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WinBG = (gpu->WINDOW_INCNT.val | gpu->WINDOW_OUTCNT.val);
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WinBG = WinBG | (WinBG >> 8);
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}
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// Let's prepare the field for WINDOWS implementation
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LayersEnable[0] = gpu->dispBG[0] && (cnt->BG0_Enable || (WinBG & 0x1));
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