Ooops... there was two place were glActiveTexture was WIN32
protected.
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@ -431,7 +431,7 @@ static char OGLInit(void)
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INITOGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
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INITOGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
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INITOGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
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INITOGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
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#endif
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#endif
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#ifdef _WIN32
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#ifndef GL_VERSION_1_3
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INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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#endif
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#endif
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