win32: some minor clarifications to console behaviour. console behaviour is now verified to be pretty dang good in cygwin/msys bash as well as cmd.exe so long as you launch with "cmd /c desmume.exe".

This commit is contained in:
zeromus 2011-07-23 08:21:21 +00:00
parent d1309e73ac
commit 25b53c7fa3
2 changed files with 35 additions and 11 deletions

View File

@ -46,10 +46,15 @@ void OpenConsole()
//is FILE_TYPE_PIPE (3) for pipe //is FILE_TYPE_PIPE (3) for pipe
//i think it is FILE_TYPE_CHAR (2) for console //i think it is FILE_TYPE_CHAR (2) for console
//SOMETHING LIKE THIS MIGHT BE NEEDED ONE DAY
//disable stdout buffering unless we know for sure we've been redirected to the disk
//the runtime will be smart and set buffering when we may have in fact chosen to pipe the output to a console and dont want it buffered
//if(GetFileType(GetStdHandle(STD_OUTPUT_HANDLE)) != FILE_TYPE_DISK)
// setvbuf(stdout,NULL,_IONBF,0);
//stdout is already connected to something. keep using it and dont let the console interfere //stdout is already connected to something. keep using it and dont let the console interfere
bool shouldRedirectStdout = fileType == FILE_TYPE_UNKNOWN; bool shouldRedirectStdout = fileType == FILE_TYPE_UNKNOWN;
//attach to an existing console (if we can; this is circuitous because AttachConsole wasnt added until XP) //attach to an existing console (if we can; this is circuitous because AttachConsole wasnt added until XP)
//remember to abstract this late bound function notion if we end up having to do this anywhere else //remember to abstract this late bound function notion if we end up having to do this anywhere else
bool attached = false; bool attached = false;
@ -78,6 +83,7 @@ void OpenConsole()
{ {
freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr); freopen("CONOUT$", "w", stderr);
freopen("CONIN$", "r", stdin);
} }
sprintf(buf,"%s OUTPUT", EMU_DESMUME_NAME_AND_VERSION()); sprintf(buf,"%s OUTPUT", EMU_DESMUME_NAME_AND_VERSION());
@ -92,9 +98,11 @@ void OpenConsole()
SetConsoleWindowInfo(hConsole, TRUE, &srect); SetConsoleWindowInfo(hConsole, TRUE, &srect);
SetConsoleCP(GetACP()); SetConsoleCP(GetACP());
SetConsoleOutputCP(GetACP()); SetConsoleOutputCP(GetACP());
if(attached) printlog("\n"); //if(attached) printlog("\n");
printlog("%s\n",EMU_DESMUME_NAME_AND_VERSION()); printlog("%s\n",EMU_DESMUME_NAME_AND_VERSION());
printlog("- compiled: %s %s\n\n",__DATE__,__TIME__); printlog("- compiled: %s %s\n",__DATE__,__TIME__);
if(attached) printf("\nuse cmd /c desmume.exe to get more sensible console behaviour\n");
printlog("\n");
} }
void CloseConsole() { void CloseConsole() {

View File

@ -3111,10 +3111,26 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
if(GetPrivateProfileBool("Display", "Show Console", defaultConsoleEnable, IniName)) if(GetPrivateProfileBool("Display", "Show Console", defaultConsoleEnable, IniName))
OpenConsole(); // Init debug console OpenConsole(); // Init debug console
//--------------------------------
int ret = _main(); int ret = _main();
//--------------------------------
printf("returning from main\n");
timeEndPeriod (wmTimerRes); timeEndPeriod (wmTimerRes);
//dump any console input to keep the shell from processing it after desmume exits.
//(we would be unique in doing this, as every other program has this "problem", but I am saving the code for future reference)
//for(;;)
//{
// INPUT_RECORD ir;
// DWORD nEventsRead;
// BOOL ret = PeekConsoleInput(GetStdHandle(STD_INPUT_HANDLE),&ir,1,&nEventsRead);
// printf("%d %d %d\n",ir.Event.KeyEvent.uChar,nEventsRead,ret);
// if(nEventsRead==0) break;
// ReadConsoleInput(GetStdHandle(STD_INPUT_HANDLE),&ir,1,&nEventsRead);
//}
CloseConsole(); CloseConsole();
return ret; return ret;