move the possibly useless backup memory flushing code to core to make sure that everyone gets it.
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@ -1598,6 +1598,9 @@ void NDS_exec(s32 nb)
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LagFrameFlag=1;
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if((currFrameCounter&63) == 0)
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MMU_new.backupDevice.lazy_flush();
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//increase this to execute more instructions in each batch (reducing overhead)
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//the value of 4 seems to optimize speed.. do lower values increase precision?
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//answer: YES, MAYBE. and after 0.9.3 we need to study it (spider-man)
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@ -2477,8 +2480,8 @@ void NDS_setPadFromMovie(u16 pad)
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FIX(pad,3), //X
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FIX(pad,2),
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FIX(pad,1),
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FIX(pad,13),
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FIX(pad,0)
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FIX(pad,0),
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FIX(pad,13)
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);
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#undef FIX
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}
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@ -2637,8 +2640,7 @@ void NDS_setPad(bool R,bool L,bool D,bool U,bool T,bool S,bool B,bool A,bool Y,b
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(FIX(y)<<4)|
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(FIX(x)<<3)|
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(FIX(w)<<2)|
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(FIX(e)<<1)|
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(FIX(f)<<0);
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(FIX(e)<<1);
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// TODO: low power IRQ
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}
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@ -1117,8 +1117,6 @@ DWORD WINAPI run()
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{
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Lock lock;
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NDS_exec<false>();
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if((currFrameCounter&63) == 0)
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MMU_new.backupDevice.lazy_flush();
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win_sound_samplecounter = 735;
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}
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DRV_AviVideoUpdate((u16*)GPU_screen);
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