Merge pull request #330 from davg-qqq/feat-linux-msaa-ui
Linux GTK Port: Fix config for new MSAA options
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commit
255f5c8b91
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@ -62,6 +62,7 @@ OPT(textureSmoothing, bool, false, Config, 3DTextureSmoothing)
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OPT(textureUpscale, int, 1, Config, 3DTextureUpscaling)
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OPT(textureUpscale, int, 1, Config, 3DTextureUpscaling)
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OPT(highColorInterpolation, bool, true, Config, HighResolutionColorInterpolation)
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OPT(highColorInterpolation, bool, true, Config, HighResolutionColorInterpolation)
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OPT(multisampling, bool, false, Config, OpenGLMultisampling)
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OPT(multisampling, bool, false, Config, OpenGLMultisampling)
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OPT(multisamplingSize, int, 0, Config, OpenGLMultisamplingSize)
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OPT(command_line_overriding_firmware_language, bool, false, Config, CommandLineOverridingFirmwareLanguage)
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OPT(command_line_overriding_firmware_language, bool, false, Config, CommandLineOverridingFirmwareLanguage)
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OPT(firmware_language, int, 1, Config, FirmwareLanguage)
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OPT(firmware_language, int, 1, Config, FirmwareLanguage)
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@ -2416,6 +2416,8 @@ static void GraphicsSettingsDialog() {
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CommonSettings.GFX3D_HighResolutionInterpolateColor = config.highColorInterpolation = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(wHCInterpolate));
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CommonSettings.GFX3D_HighResolutionInterpolateColor = config.highColorInterpolation = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(wHCInterpolate));
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#ifdef HAVE_OPENGL
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#ifdef HAVE_OPENGL
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int selectedMultisample = gtk_combo_box_get_active(GTK_COMBO_BOX(wMultisample));
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int selectedMultisample = gtk_combo_box_get_active(GTK_COMBO_BOX(wMultisample));
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config.multisamplingSize = multisampleSizes[selectedMultisample];
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config.multisampling = selectedMultisample != 0;
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CommonSettings.GFX3D_Renderer_MultisampleSize = multisampleSizes[selectedMultisample];
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CommonSettings.GFX3D_Renderer_MultisampleSize = multisampleSizes[selectedMultisample];
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#endif
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#endif
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}
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}
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@ -3528,7 +3530,9 @@ common_gtk_main( class configured_features *my_config)
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}
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}
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CommonSettings.GFX3D_HighResolutionInterpolateColor = config.highColorInterpolation;
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CommonSettings.GFX3D_HighResolutionInterpolateColor = config.highColorInterpolation;
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CommonSettings.GFX3D_Renderer_MultisampleSize = (config.multisampling) ? 4 : 0;
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CommonSettings.GFX3D_Renderer_MultisampleSize = (config.multisamplingSize > 0)
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? config.multisamplingSize
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: config.multisampling ? 4 : 0;
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CommonSettings.GFX3D_Renderer_TextureDeposterize = config.textureDeposterize;
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CommonSettings.GFX3D_Renderer_TextureDeposterize = config.textureDeposterize;
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = (config.textureUpscale == 1 ||
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = (config.textureUpscale == 1 ||
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config.textureUpscale == 2 ||
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config.textureUpscale == 2 ||
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