Win32 - Added Reset hotkey. Changed Printscreen to Save Screen Shot As to match the equivlant menu item. Changed screenshot default key to F12 which is the more standard screenshot hotkey
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@ -157,6 +157,8 @@ void HK_AutoHoldClearKeyDown(int) {
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}
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}
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}
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}
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void HK_Reset(int) {ResetGame();}
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void HK_ToggleFrame(int) {frameCounterDisplay ^= true;}
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void HK_ToggleFrame(int) {frameCounterDisplay ^= true;}
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void HK_ToggleFPS(int) {FpsDisplay ^= true;}
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void HK_ToggleFPS(int) {FpsDisplay ^= true;}
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void HK_ToggleInput(int) {ShowInputDisplay ^= true;}
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void HK_ToggleInput(int) {ShowInputDisplay ^= true;}
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@ -233,9 +235,6 @@ void InitCustomKeys (SCustomKeys *keys)
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i++;
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i++;
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};
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};
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keys->ToggleFrameCounter.handleKeyDown = HK_ToggleFrame;
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keys->ToggleFrameCounter.handleKeyDown = HK_ToggleFrame;
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keys->ToggleFrameCounter.code = "ToggleFrameDisplay";
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keys->ToggleFrameCounter.code = "ToggleFrameDisplay";
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keys->ToggleFrameCounter.name = L"Toggle Frame Display";
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keys->ToggleFrameCounter.name = L"Toggle Frame Display";
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@ -260,6 +259,13 @@ void InitCustomKeys (SCustomKeys *keys)
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keys->ToggleLag.page = HOTKEY_PAGE_MAIN;
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keys->ToggleLag.page = HOTKEY_PAGE_MAIN;
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keys->ToggleLag.key = NULL;
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keys->ToggleLag.key = NULL;
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keys->Reset.handleKeyDown = HK_Reset;
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keys->Reset.code = "Reset";
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keys->Reset.name = L"Reset";
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keys->Reset.page = HOTKEY_PAGE_MAIN;
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keys->Reset.key = 'R';
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keys->Reset.modifiers = CUSTKEY_CTRL_MASK;
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keys->Pause.handleKeyDown = HK_Pause;
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keys->Pause.handleKeyDown = HK_Pause;
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keys->Pause.code = "Pause";
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keys->Pause.code = "Pause";
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keys->Pause.name = L"Pause";
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keys->Pause.name = L"Pause";
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@ -387,10 +393,10 @@ void InitCustomKeys (SCustomKeys *keys)
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keys->ToggleRasterizer.key = VK_SUBTRACT;
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keys->ToggleRasterizer.key = VK_SUBTRACT;
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keys->PrintScreen.handleKeyDown = HK_PrintScreen;
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keys->PrintScreen.handleKeyDown = HK_PrintScreen;
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keys->PrintScreen.code = "PrintScreen";
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keys->PrintScreen.code = "SaveScreenshotas";
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keys->PrintScreen.name = L"Print Screen";
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keys->PrintScreen.name = L"Save Screenshot as";
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keys->PrintScreen.page = HOTKEY_PAGE_MAIN;
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keys->PrintScreen.page = HOTKEY_PAGE_MAIN;
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keys->PrintScreen.key = VK_PAUSE;
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keys->PrintScreen.key = VK_F12;
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keys->Microphone.handleKeyDown = HK_MicrophoneKeyDown;
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keys->Microphone.handleKeyDown = HK_MicrophoneKeyDown;
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keys->Microphone.handleKeyUp = HK_MicrophoneKeyUp;
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keys->Microphone.handleKeyUp = HK_MicrophoneKeyUp;
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@ -65,7 +65,7 @@ struct SCustomKeys
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SCustomKey Slot[10];
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SCustomKey Slot[10];
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SCustomKey QuickSave, QuickLoad;
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SCustomKey QuickSave, QuickLoad;
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SCustomKey Pause, FrameAdvance, FastForward, FastForwardToggle, IncreaseSpeed, DecreaseSpeed, Microphone;
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SCustomKey Reset, Pause, FrameAdvance, FastForward, FastForwardToggle, IncreaseSpeed, DecreaseSpeed, Microphone;
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SCustomKey TurboRight, TurboLeft, TurboDown, TurboUp, TurboSelect, TurboStart, TurboB, TurboA, TurboY, TurboX;
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SCustomKey TurboRight, TurboLeft, TurboDown, TurboUp, TurboSelect, TurboStart, TurboB, TurboA, TurboY, TurboX;
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@ -2998,9 +2998,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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return 0;
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return 0;
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case IDM_RESET:
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case IDM_RESET:
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CheatsSearchReset();
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ResetGame();
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NDS_Reset();
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frameCounter=0;
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return 0;
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return 0;
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case IDM_3DCONFIG:
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case IDM_3DCONFIG:
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@ -3721,3 +3719,10 @@ LRESULT CALLBACK SoundSettingsDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARA
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return FALSE;
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return FALSE;
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}
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}
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void ResetGame()
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{
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CheatsSearchReset();
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NDS_Reset();
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frameCounter=0;
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}
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@ -12,8 +12,9 @@ void SaveStateMessages(int slotnum, int whichMessage);
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void Display();
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void Display();
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void Pause();
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void Pause();
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void FrameAdvance();
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void FrameAdvance();
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extern bool ShowInputDisplay;
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void ResetGame(); //Resets game (for the menu item & hotkey
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extern bool ShowInputDisplay;
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extern bool frameCounterDisplay;
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extern bool frameCounterDisplay;
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extern bool FpsDisplay;
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extern bool FpsDisplay;
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extern bool ShowInputDisplay;
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extern bool ShowInputDisplay;
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