win32: make scanlines look more like lcd scanlines.
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parent
8ea1fc16c7
commit
215a6cb6fa
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@ -4,12 +4,21 @@
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#include <string.h>
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#include <string.h>
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typedef u64 uint64;
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typedef u64 uint64;
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extern CACHE_ALIGN u16 fadeOutColors[17][0x8000];
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// stretches a single line
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// stretches a single line
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inline void DoubleLine16( uint16 *lpDst, uint16 *lpSrc, unsigned int Width){
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inline void DoubleLine16( uint16 *lpDst, uint16 *lpSrc, unsigned int Width){
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while(Width--){
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while(Width--){
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*lpDst++ = *lpSrc;
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*lpDst++ = *lpSrc;
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*lpDst++ = *lpSrc++;
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*lpDst++ = fadeOutColors[3][(*lpSrc++)];
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}
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}
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inline void DoubleLine16_2( uint16 *lpDst, uint16 *lpSrc, unsigned int Width){
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while(Width--){
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*lpDst++ = fadeOutColors[3][(*lpSrc)];
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*lpDst++ = fadeOutColors[6][(*lpSrc++)];
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}
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}
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}
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}
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@ -28,7 +37,8 @@ void RenderScanline( SSurface Src, SSurface Dst)
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if(Src.Width != 512)
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if(Src.Width != 512)
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for (H = 0; H < srcHeight; H++, lpSrc += srcPitch)
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for (H = 0; H < srcHeight; H++, lpSrc += srcPitch)
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DoubleLine16 (lpDst, lpSrc, Src.Width), lpDst += dstPitch,
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DoubleLine16 (lpDst, lpSrc, Src.Width), lpDst += dstPitch,
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memset (lpDst, 0, 512*2), lpDst += dstPitch;
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DoubleLine16_2 (lpDst, lpSrc, Src.Width), lpDst += dstPitch;
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//memset (lpDst, 0, 512*2), lpDst += dstPitch;
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else
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else
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for (H = 0; H < srcHeight; H++, lpSrc += srcPitch)
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for (H = 0; H < srcHeight; H++, lpSrc += srcPitch)
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memcpy (lpDst, lpSrc, Src.Width << 1), lpDst += dstPitch,
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memcpy (lpDst, lpSrc, Src.Width << 1), lpDst += dstPitch,
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