The WM_LBUTTONDBLCLK message is now handled.
This makes the SPP puzzle mini-game much easier to play.
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@ -931,6 +931,7 @@ DWORD WINAPI run()
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CheckMessages();
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Sleep(100);
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}
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if (lpDDClipPrimary!=NULL) IDirectDraw7_Release(lpDDClipPrimary);
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if (lpPrimarySurface != NULL) IDirectDraw7_Release(lpPrimarySurface);
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if (lpBackSurface != NULL) IDirectDraw7_Release(lpBackSurface);
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@ -2143,6 +2144,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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return 0;
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case WM_MOUSEMOVE:
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDBLCLK:
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if (wParam & MK_LBUTTON)
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{
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RECT r ;
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