Fix for sound still playing while menu is opened.
While I'm at it, make snddx.cpp more C++.
This commit is contained in:
parent
2a0edb3c90
commit
1fcd48722a
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@ -1198,8 +1198,8 @@ static void StepRunLoop_Core()
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{
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Lock lock;
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NDS_exec<false>();
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SPU_Emulate_user();
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win_sound_samplecounter = 735;
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SPU_Emulate_user();
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}
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inFrameBoundary = true;
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DRV_AviVideoUpdate((u16*)GPU_screen);
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@ -2990,6 +2990,8 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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{
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case WM_ENTERMENULOOP: //Update menu items that needs to be updated dynamically
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{
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SPU_Pause(1);
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UpdateHotkeyAssignments(); //Add current hotkey mappings to menu item names
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MENUITEMINFO mii;
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@ -3125,11 +3127,11 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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return 0;
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}
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/*case WM_EXITMENULOOP:
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case WM_EXITMENULOOP:
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{
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if (tmp_execute==2) NDS_UnPause();
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SPU_Pause(0);
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return 0;
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}*/
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}
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case WM_CREATE:
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{
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@ -70,7 +70,7 @@ static int issoundmuted;
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//////////////////////////////////////////////////////////////////////////////
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extern volatile int win_sound_samplecounter;
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//extern volatile int win_sound_samplecounter;
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int SNDDXInit(int buffersize)
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@ -87,7 +87,7 @@ int SNDDXInit(int buffersize)
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return -1;
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}
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if ((ret = IDirectSound8_SetCooperativeLevel(lpDS8, MainWindow->getHWnd(), DSSCL_PRIORITY)) != DS_OK)
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if ((ret = lpDS8->SetCooperativeLevel(MainWindow->getHWnd(), DSSCL_PRIORITY)) != DS_OK)
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{
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sprintf(tempstr, "IDirectSound8_SetCooperativeLevel error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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@ -100,7 +100,7 @@ int SNDDXInit(int buffersize)
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dsbdesc.dwBufferBytes = 0;
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dsbdesc.lpwfxFormat = NULL;
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB, NULL)) != DS_OK)
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if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB, NULL)) != DS_OK)
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{
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sprintf(tempstr, "Error when creating primary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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@ -117,7 +117,7 @@ int SNDDXInit(int buffersize)
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wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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if ((ret = IDirectSoundBuffer8_SetFormat(lpDSB, &wfx)) != DS_OK)
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if ((ret = lpDSB->SetFormat(&wfx)) != DS_OK)
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{
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sprintf(tempstr, "IDirectSoundBuffer8_SetFormat error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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@ -132,7 +132,7 @@ int SNDDXInit(int buffersize)
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dsbdesc.dwBufferBytes = soundbufsize;
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dsbdesc.lpwfxFormat = &wfx;
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
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if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB2, NULL)) != DS_OK)
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{
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if (ret == DSERR_CONTROLUNAVAIL ||
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ret == DSERR_INVALIDCALL ||
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@ -144,7 +144,7 @@ int SNDDXInit(int buffersize)
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DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 |
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DSBCAPS_LOCSOFTWARE;
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
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if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB2, NULL)) != DS_OK)
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{
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sprintf(tempstr, "Error when creating secondary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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@ -159,9 +159,9 @@ int SNDDXInit(int buffersize)
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}
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}
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IDirectSoundBuffer8_Play(lpDSB2, 0, 0, DSBPLAY_LOOPING);
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lpDSB2->Play(0, 0, DSBPLAY_LOOPING);
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if ((stereodata16 = (s16 *)malloc(soundbufsize)) == NULL)
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if ((stereodata16 = new s16[soundbufsize / sizeof(s16)]) == NULL)
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return -1;
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memset(stereodata16, 0, soundbufsize);
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@ -180,24 +180,24 @@ void SNDDXDeInit()
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if (lpDSB2)
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{
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IDirectSoundBuffer8_GetStatus(lpDSB2, &status);
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lpDSB2->GetStatus(&status);
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if(status == DSBSTATUS_PLAYING)
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IDirectSoundBuffer8_Stop(lpDSB2);
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lpDSB2->Stop();
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IDirectSoundBuffer8_Release(lpDSB2);
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lpDSB2->Release();
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lpDSB2 = NULL;
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}
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if (lpDSB)
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{
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IDirectSoundBuffer8_Release(lpDSB);
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lpDSB->Release();
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lpDSB = NULL;
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}
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if (lpDS8)
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{
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IDirectSound8_Release(lpDS8);
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lpDS8->Release();
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lpDS8 = NULL;
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}
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}
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@ -211,27 +211,27 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
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DWORD buffer1_size, buffer2_size;
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DWORD status;
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int samplecounter;
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/* int samplecounter;
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{
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Lock lock;
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samplecounter = win_sound_samplecounter -= num_samples;
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}
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bool silence = (samplecounter<-44100*15/60); //behind by more than a quarter second -> silence
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IDirectSoundBuffer8_GetStatus(lpDSB2, &status);
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*/
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lpDSB2->GetStatus(&status);
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if (status & DSBSTATUS_BUFFERLOST)
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return; // fix me
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IDirectSoundBuffer8_Lock(lpDSB2, soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0);
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lpDSB2->Lock(soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0);
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if(silence) {
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/* if(silence) {
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memset(buffer1, 0, buffer1_size);
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if(buffer2)
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memset(buffer2, 0, buffer2_size);
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}
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else
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else*/
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{
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memcpy(buffer1, buffer, buffer1_size);
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if (buffer2)
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@ -241,17 +241,18 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
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soundoffset += buffer1_size + buffer2_size;
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soundoffset %= soundbufsize;
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IDirectSoundBuffer8_Unlock(lpDSB2, buffer1, buffer1_size, buffer2, buffer2_size);
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lpDSB2->Unlock(buffer1, buffer1_size, buffer2, buffer2_size);
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}
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//////////////////////////////////////////////////////////////////////////////
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u32 SNDDXGetAudioSpace()
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{
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//return 735;
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DWORD playcursor, writecursor;
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u32 freespace=0;
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if (IDirectSoundBuffer8_GetCurrentPosition (lpDSB2, &playcursor, &writecursor) != DS_OK)
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if (lpDSB2->GetCurrentPosition(&playcursor, &writecursor) != DS_OK)
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return 0;
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if (soundoffset > playcursor)
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@ -270,7 +271,7 @@ u32 SNDDXGetAudioSpace()
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void SNDDXMuteAudio()
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{
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issoundmuted = 1;
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IDirectSoundBuffer8_SetVolume (lpDSB2, DSBVOLUME_MIN);
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lpDSB2->SetVolume(DSBVOLUME_MIN);
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -278,7 +279,7 @@ void SNDDXMuteAudio()
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void SNDDXUnMuteAudio()
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{
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issoundmuted = 0;
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IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
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lpDSB2->SetVolume(soundvolume);
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -288,7 +289,7 @@ void SNDDXSetVolume(int volume)
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if (!lpDSB2) return ; /* might happen when changing sounddevice on the fly, caused a gpf */
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soundvolume = (((LONG)volume) - 100) * 100;
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if (!issoundmuted)
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IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
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lpDSB2->SetVolume(soundvolume);
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}
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//////////////////////////////////////////////////////////////////////////////
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