Fix for sound still playing while menu is opened.

While I'm at it, make snddx.cpp more C++.
This commit is contained in:
luigi__ 2009-10-08 19:19:36 +00:00
parent 2a0edb3c90
commit 1fcd48722a
2 changed files with 32 additions and 29 deletions

View File

@ -1198,8 +1198,8 @@ static void StepRunLoop_Core()
{ {
Lock lock; Lock lock;
NDS_exec<false>(); NDS_exec<false>();
SPU_Emulate_user();
win_sound_samplecounter = 735; win_sound_samplecounter = 735;
SPU_Emulate_user();
} }
inFrameBoundary = true; inFrameBoundary = true;
DRV_AviVideoUpdate((u16*)GPU_screen); DRV_AviVideoUpdate((u16*)GPU_screen);
@ -2990,6 +2990,8 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
{ {
case WM_ENTERMENULOOP: //Update menu items that needs to be updated dynamically case WM_ENTERMENULOOP: //Update menu items that needs to be updated dynamically
{ {
SPU_Pause(1);
UpdateHotkeyAssignments(); //Add current hotkey mappings to menu item names UpdateHotkeyAssignments(); //Add current hotkey mappings to menu item names
MENUITEMINFO mii; MENUITEMINFO mii;
@ -3125,11 +3127,11 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
return 0; return 0;
} }
/*case WM_EXITMENULOOP: case WM_EXITMENULOOP:
{ {
if (tmp_execute==2) NDS_UnPause(); SPU_Pause(0);
return 0; return 0;
}*/ }
case WM_CREATE: case WM_CREATE:
{ {

View File

@ -70,7 +70,7 @@ static int issoundmuted;
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
extern volatile int win_sound_samplecounter; //extern volatile int win_sound_samplecounter;
int SNDDXInit(int buffersize) int SNDDXInit(int buffersize)
@ -87,7 +87,7 @@ int SNDDXInit(int buffersize)
return -1; return -1;
} }
if ((ret = IDirectSound8_SetCooperativeLevel(lpDS8, MainWindow->getHWnd(), DSSCL_PRIORITY)) != DS_OK) if ((ret = lpDS8->SetCooperativeLevel(MainWindow->getHWnd(), DSSCL_PRIORITY)) != DS_OK)
{ {
sprintf(tempstr, "IDirectSound8_SetCooperativeLevel error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret)); sprintf(tempstr, "IDirectSound8_SetCooperativeLevel error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION); MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -100,7 +100,7 @@ int SNDDXInit(int buffersize)
dsbdesc.dwBufferBytes = 0; dsbdesc.dwBufferBytes = 0;
dsbdesc.lpwfxFormat = NULL; dsbdesc.lpwfxFormat = NULL;
if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB, NULL)) != DS_OK) if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB, NULL)) != DS_OK)
{ {
sprintf(tempstr, "Error when creating primary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret)); sprintf(tempstr, "Error when creating primary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION); MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -117,7 +117,7 @@ int SNDDXInit(int buffersize)
wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels; wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign; wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
if ((ret = IDirectSoundBuffer8_SetFormat(lpDSB, &wfx)) != DS_OK) if ((ret = lpDSB->SetFormat(&wfx)) != DS_OK)
{ {
sprintf(tempstr, "IDirectSoundBuffer8_SetFormat error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret)); sprintf(tempstr, "IDirectSoundBuffer8_SetFormat error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION); MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -132,7 +132,7 @@ int SNDDXInit(int buffersize)
dsbdesc.dwBufferBytes = soundbufsize; dsbdesc.dwBufferBytes = soundbufsize;
dsbdesc.lpwfxFormat = &wfx; dsbdesc.lpwfxFormat = &wfx;
if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK) if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB2, NULL)) != DS_OK)
{ {
if (ret == DSERR_CONTROLUNAVAIL || if (ret == DSERR_CONTROLUNAVAIL ||
ret == DSERR_INVALIDCALL || ret == DSERR_INVALIDCALL ||
@ -144,7 +144,7 @@ int SNDDXInit(int buffersize)
DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 |
DSBCAPS_LOCSOFTWARE; DSBCAPS_LOCSOFTWARE;
if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK) if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB2, NULL)) != DS_OK)
{ {
sprintf(tempstr, "Error when creating secondary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret)); sprintf(tempstr, "Error when creating secondary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION); MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -159,9 +159,9 @@ int SNDDXInit(int buffersize)
} }
} }
IDirectSoundBuffer8_Play(lpDSB2, 0, 0, DSBPLAY_LOOPING); lpDSB2->Play(0, 0, DSBPLAY_LOOPING);
if ((stereodata16 = (s16 *)malloc(soundbufsize)) == NULL) if ((stereodata16 = new s16[soundbufsize / sizeof(s16)]) == NULL)
return -1; return -1;
memset(stereodata16, 0, soundbufsize); memset(stereodata16, 0, soundbufsize);
@ -180,24 +180,24 @@ void SNDDXDeInit()
if (lpDSB2) if (lpDSB2)
{ {
IDirectSoundBuffer8_GetStatus(lpDSB2, &status); lpDSB2->GetStatus(&status);
if(status == DSBSTATUS_PLAYING) if(status == DSBSTATUS_PLAYING)
IDirectSoundBuffer8_Stop(lpDSB2); lpDSB2->Stop();
IDirectSoundBuffer8_Release(lpDSB2); lpDSB2->Release();
lpDSB2 = NULL; lpDSB2 = NULL;
} }
if (lpDSB) if (lpDSB)
{ {
IDirectSoundBuffer8_Release(lpDSB); lpDSB->Release();
lpDSB = NULL; lpDSB = NULL;
} }
if (lpDS8) if (lpDS8)
{ {
IDirectSound8_Release(lpDS8); lpDS8->Release();
lpDS8 = NULL; lpDS8 = NULL;
} }
} }
@ -211,27 +211,27 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
DWORD buffer1_size, buffer2_size; DWORD buffer1_size, buffer2_size;
DWORD status; DWORD status;
int samplecounter; /* int samplecounter;
{ {
Lock lock; Lock lock;
samplecounter = win_sound_samplecounter -= num_samples; samplecounter = win_sound_samplecounter -= num_samples;
} }
bool silence = (samplecounter<-44100*15/60); //behind by more than a quarter second -> silence bool silence = (samplecounter<-44100*15/60); //behind by more than a quarter second -> silence
*/
IDirectSoundBuffer8_GetStatus(lpDSB2, &status); lpDSB2->GetStatus(&status);
if (status & DSBSTATUS_BUFFERLOST) if (status & DSBSTATUS_BUFFERLOST)
return; // fix me return; // fix me
IDirectSoundBuffer8_Lock(lpDSB2, soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0); lpDSB2->Lock(soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0);
if(silence) { /* if(silence) {
memset(buffer1, 0, buffer1_size); memset(buffer1, 0, buffer1_size);
if(buffer2) if(buffer2)
memset(buffer2, 0, buffer2_size); memset(buffer2, 0, buffer2_size);
} }
else else*/
{ {
memcpy(buffer1, buffer, buffer1_size); memcpy(buffer1, buffer, buffer1_size);
if (buffer2) if (buffer2)
@ -241,17 +241,18 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
soundoffset += buffer1_size + buffer2_size; soundoffset += buffer1_size + buffer2_size;
soundoffset %= soundbufsize; soundoffset %= soundbufsize;
IDirectSoundBuffer8_Unlock(lpDSB2, buffer1, buffer1_size, buffer2, buffer2_size); lpDSB2->Unlock(buffer1, buffer1_size, buffer2, buffer2_size);
} }
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
u32 SNDDXGetAudioSpace() u32 SNDDXGetAudioSpace()
{ {
//return 735;
DWORD playcursor, writecursor; DWORD playcursor, writecursor;
u32 freespace=0; u32 freespace=0;
if (IDirectSoundBuffer8_GetCurrentPosition (lpDSB2, &playcursor, &writecursor) != DS_OK) if (lpDSB2->GetCurrentPosition(&playcursor, &writecursor) != DS_OK)
return 0; return 0;
if (soundoffset > playcursor) if (soundoffset > playcursor)
@ -270,7 +271,7 @@ u32 SNDDXGetAudioSpace()
void SNDDXMuteAudio() void SNDDXMuteAudio()
{ {
issoundmuted = 1; issoundmuted = 1;
IDirectSoundBuffer8_SetVolume (lpDSB2, DSBVOLUME_MIN); lpDSB2->SetVolume(DSBVOLUME_MIN);
} }
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
@ -278,7 +279,7 @@ void SNDDXMuteAudio()
void SNDDXUnMuteAudio() void SNDDXUnMuteAudio()
{ {
issoundmuted = 0; issoundmuted = 0;
IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume); lpDSB2->SetVolume(soundvolume);
} }
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
@ -288,7 +289,7 @@ void SNDDXSetVolume(int volume)
if (!lpDSB2) return ; /* might happen when changing sounddevice on the fly, caused a gpf */ if (!lpDSB2) return ; /* might happen when changing sounddevice on the fly, caused a gpf */
soundvolume = (((LONG)volume) - 100) * 100; soundvolume = (((LONG)volume) - 100) * 100;
if (!issoundmuted) if (!issoundmuted)
IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume); lpDSB2->SetVolume(soundvolume);
} }
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////