Fix for GNU C compiles.
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1f85af1455
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@ -21,7 +21,11 @@
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#ifndef GPU_3D
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#define GPU_3D
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#define C_DECL __cdecl
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#ifdef _MSC_VER
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#define CALL_CONVENTION __cdecl
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#else
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#define CALL_CONVENTION
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#endif
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/*
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enum DRIVER_3D
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@ -33,53 +37,53 @@ enum DRIVER_3D
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typedef struct GPU3DInterface
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{
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char (C_DECL* NDS_3D_Init) (void);
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void (C_DECL* NDS_3D_ViewPort) (unsigned long v);
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void (C_DECL* NDS_3D_ClearColor) (unsigned long v);
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void (C_DECL* NDS_3D_FogColor) (unsigned long v);
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void (C_DECL* NDS_3D_FogOffset) (unsigned long v);
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void (C_DECL* NDS_3D_ClearDepth) (unsigned long v);
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void (C_DECL* NDS_3D_MatrixMode) (unsigned long v);
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void (C_DECL* NDS_3D_LoadIdentity) (void);
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void (C_DECL* NDS_3D_LoadMatrix4x4) (signed long v);
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void (C_DECL* NDS_3D_LoadMatrix4x3) (signed long v);
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void (C_DECL* NDS_3D_StoreMatrix) (unsigned long v);
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void (C_DECL* NDS_3D_RestoreMatrix) (unsigned long v);
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void (C_DECL* NDS_3D_PushMatrix) (void);
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void (C_DECL* NDS_3D_PopMatrix) (signed long i);
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void (C_DECL* NDS_3D_Translate) (signed long v);
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void (C_DECL* NDS_3D_Scale) (signed long v);
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void (C_DECL* NDS_3D_MultMatrix3x3) (signed long v);
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void (C_DECL* NDS_3D_MultMatrix4x3) (signed long v);
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void (C_DECL* NDS_3D_MultMatrix4x4) (signed long v);
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void (C_DECL* NDS_3D_Begin) (unsigned long v);
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void (C_DECL* NDS_3D_End) (void);
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void (C_DECL* NDS_3D_Color3b) (unsigned long v);
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void (C_DECL* NDS_3D_Vertex16b) (unsigned int v);
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void (C_DECL* NDS_3D_Vertex10b) (unsigned long v);
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void (C_DECL* NDS_3D_Vertex3_cord) (unsigned int one, unsigned int two, unsigned int v);
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void (C_DECL* NDS_3D_Vertex_rel) (unsigned long v);
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void (C_DECL* NDS_3D_SwapScreen) (unsigned int screen);
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int (C_DECL* NDS_3D_GetNumPolys) (void); // THIS IS A HACK :D
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int (C_DECL* NDS_3D_GetNumVertex) (void);
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void (C_DECL* NDS_3D_Flush) (unsigned long v);
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void (C_DECL* NDS_3D_PolygonAttrib) (unsigned long val);
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void (C_DECL* NDS_3D_Material0) (unsigned long val);
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void (C_DECL* NDS_3D_Material1) (unsigned long val);
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void (C_DECL* NDS_3D_Shininess) (unsigned long val);
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void (C_DECL* NDS_3D_TexImage) (unsigned long val);
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void (C_DECL* NDS_3D_TexPalette) (unsigned long val);
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void (C_DECL* NDS_3D_TexCoord) (unsigned long val);
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void (C_DECL* NDS_3D_LightDirection) (unsigned long v);
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void (C_DECL* NDS_3D_LightColor) (unsigned long v);
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void (C_DECL* NDS_3D_AlphaFunc) (unsigned long v);
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void (C_DECL* NDS_3D_Control) (unsigned long v);
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void (C_DECL* NDS_3D_Normal) (unsigned long v);
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void (C_DECL* NDS_3D_CallList) (unsigned long v);
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char (CALL_CONVENTION* NDS_3D_Init) (void);
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void (CALL_CONVENTION* NDS_3D_ViewPort) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_ClearColor) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_FogColor) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_FogOffset) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_ClearDepth) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_MatrixMode) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_LoadIdentity) (void);
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void (CALL_CONVENTION* NDS_3D_LoadMatrix4x4) (signed long v);
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void (CALL_CONVENTION* NDS_3D_LoadMatrix4x3) (signed long v);
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void (CALL_CONVENTION* NDS_3D_StoreMatrix) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_RestoreMatrix) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_PushMatrix) (void);
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void (CALL_CONVENTION* NDS_3D_PopMatrix) (signed long i);
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void (CALL_CONVENTION* NDS_3D_Translate) (signed long v);
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void (CALL_CONVENTION* NDS_3D_Scale) (signed long v);
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void (CALL_CONVENTION* NDS_3D_MultMatrix3x3) (signed long v);
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void (CALL_CONVENTION* NDS_3D_MultMatrix4x3) (signed long v);
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void (CALL_CONVENTION* NDS_3D_MultMatrix4x4) (signed long v);
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void (CALL_CONVENTION* NDS_3D_Begin) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_End) (void);
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void (CALL_CONVENTION* NDS_3D_Color3b) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_Vertex16b) (unsigned int v);
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void (CALL_CONVENTION* NDS_3D_Vertex10b) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_Vertex3_cord) (unsigned int one, unsigned int two, unsigned int v);
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void (CALL_CONVENTION* NDS_3D_Vertex_rel) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_SwapScreen) (unsigned int screen);
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int (CALL_CONVENTION* NDS_3D_GetNumPolys) (void); // THIS IS A HACK :D
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int (CALL_CONVENTION* NDS_3D_GetNumVertex) (void);
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void (CALL_CONVENTION* NDS_3D_Flush) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_PolygonAttrib) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_Material0) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_Material1) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_Shininess) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_TexImage) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_TexPalette) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_TexCoord) (unsigned long val);
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void (CALL_CONVENTION* NDS_3D_LightDirection) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_LightColor) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_AlphaFunc) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_Control) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_Normal) (unsigned long v);
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void (CALL_CONVENTION* NDS_3D_CallList) (unsigned long v);
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long (C_DECL* NDS_3D_GetClipMatrix) (unsigned int index);
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long (C_DECL* NDS_3D_GetDirectionalMatrix) (unsigned int index);
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void (C_DECL* NDS_3D_GetLine) (int line, unsigned short * DST);
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long (CALL_CONVENTION* NDS_3D_GetClipMatrix) (unsigned int index);
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long (CALL_CONVENTION* NDS_3D_GetDirectionalMatrix) (unsigned int index);
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void (CALL_CONVENTION* NDS_3D_GetLine) (int line, unsigned short * DST);
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} GPU3DInterface;
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// gpu 3D core list, per port
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@ -94,4 +98,4 @@ extern GPU3DInterface *gpu3D;
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void NDS_3D_SetDriver (int core3DIndex);
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#endif
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#endif
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