Use strcasecmp instead of stricmp. On MSC_VER it's the
same, see types.h.
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@ -294,7 +294,7 @@ static void GBAgame_reset(void)
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FILE *fgame = 0;
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//perk: if the gbagame name is "self" this is a special indicator that we should mount the main rom that we're running as the gba game
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if(!stricmp(GBAgameName,"self"))
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if(!strcasecmp(GBAgameName,"self"))
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{
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strcpy(GBAgameName,path.path.c_str());
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}
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