gpu: fix a bug added today which causes the backdrop not to get drawn sometimes
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@ -1007,6 +1007,7 @@ FORCEINLINE void GPU::renderline_checkWindows(u16 x, bool &draw, bool &effect) c
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if (WINOBJ_ENABLED | WIN1_ENABLED | WIN0_ENABLED)
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if (WINOBJ_ENABLED | WIN1_ENABLED | WIN0_ENABLED)
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{
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{
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draw = (WINOUT >> currBgNum) & 1;
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draw = (WINOUT >> currBgNum) & 1;
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if(currBgNum==5) draw = true; //backdrop must always be drawn. windows only control color effects.
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effect = (WINOUT_SPECIAL);
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effect = (WINOUT_SPECIAL);
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}
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}
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}
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}
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@ -2713,6 +2714,7 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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//we need to write backdrop colors in the same way as we do BG pixels in order to
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//we need to write backdrop colors in the same way as we do BG pixels in order to
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//do correct window processing
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//do correct window processing
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//memset(gpu->bgPixels,6,256); //dont know whether we need this...
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gpu->currBgNum = 5;
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gpu->currBgNum = 5;
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for(int x=0;x<256;x++) {
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for(int x=0;x<256;x++) {
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gpu->__setFinalColorBck(backdrop_color,x,1);
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gpu->__setFinalColorBck(backdrop_color,x,1);
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