removing a workaround for a rasterizer bug that I believe was fixed for real in r3015
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@ -863,14 +863,6 @@ public:
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if(failure)
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if(failure)
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return;
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return;
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if(left.Height<0 || right.Height<0)
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{
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//i have NO IDEA WHY THIS HAPPENS
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//but i think it was corrupting things in a bad way
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//which was only revealed by the multicored rasterizer
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return;
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}
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runscanlines<SLI>(&left,&right);
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runscanlines<SLI>(&left,&right);
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//if we ran out of an edge, step to the next one
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//if we ran out of an edge, step to the next one
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