fix changelog to remove features which arent going to make it into 0.9

This commit is contained in:
zeromus 2009-01-01 19:28:47 +00:00
parent 0a909c831d
commit 1af2d1026e
1 changed files with 6 additions and 2 deletions

View File

@ -1,3 +1,8 @@
0.9+
Graphics:
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
bug: 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
0.8 -> 0.9 0.8 -> 0.9
There have been so many changes that this list can hardly be considered complete. There have been so many changes that this list can hardly be considered complete.
For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in. For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in.
@ -39,7 +44,6 @@ Graphics:
. Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code. . Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.
. Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus] . Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]
. Add optional fragment shading pipeline (more precision) [luigi__] . Add optional fragment shading pipeline (more precision) [luigi__]
. 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
. Move lighting model to software instead of using opengl's fixed function model [zeromus] . Move lighting model to software instead of using opengl's fixed function model [zeromus]
. Render shadow volumes; toon shading and highlight table [zeromus, luigi__] . Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
. Added texture caching! big speed up. [CrazyMax] . Added texture caching! big speed up. [CrazyMax]
@ -56,7 +60,7 @@ Graphics:
bug: Add 3d layer h-scrolling [zeromus] bug: Add 3d layer h-scrolling [zeromus]
bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash] bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__] bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__]
bug: Fix some errors in rendering 512 tall BG [zeromus]
bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus] bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus]
enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus] enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus]
enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus] enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus]