fix: [ 2550645 ] Super Princess Peach: crash when starting a puzzle
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@ -1,18 +1,25 @@
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0.9+
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0.9 -> 0/10
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General/Core:
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bug: SF [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
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bug: win32: fix spu wav file writer (regression from 0.8) [zeromus]
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bug: More variables added to savestate. Savestates probably invalidated.
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Graphics:
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Graphics:
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bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
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bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
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bug: 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
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bug: 3d compositing integrated into GPU engine (more precision and speed in cases where no compositing needed) [luigi__]
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bug: Add optional fragment shading pipeline (more precision) [luigi__]
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bug: Add optional fragment shading pipeline (more precision) [luigi__]
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bug: fix texture mapping across texture banks [zeromus]
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bug: fix texture mapping across texture and palette banks [zeromus]
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bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
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bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
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bug: fix thumb ROR [zeromus]
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bug: fix arm/thumb ROR [zeromus]
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bug: win32: fix spu wav file writer (regression from 0.8) [zeromus]
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bug: fix texture coordinate generation from normal (fixes environment mapping) [zeromus]
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enh: dont memcmp for texcache validity when the texture banks arent unmapping [zeromus]
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bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
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bug: more correct mosaic effects [zeromus]
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enh: dont memcmp for texcache validity when the texture banks arent unmapping (speedup) [zeromus]
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Mac OS X Port:
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Mac OS X Port:
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bug: left key setting no longer gets confused with the right key [jeff]
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bug: left key setting no longer gets confused with the right key [jeff]
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enh: more keys can be mapped
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enh: more keys can be mapped
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0.8 -> 0.9
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0.8 -> 0.9
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There have been so many changes that this list can hardly be considered complete.
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There have been so many changes that this list can hardly be considered complete.
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For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in.
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For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in.
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@ -536,6 +536,12 @@ u8 *MMU_RenderMapToLCD(u32 vram_addr)
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static FORCEINLINE u32 MMU_LCDmap(u32 addr)
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static FORCEINLINE u32 MMU_LCDmap(u32 addr)
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{
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{
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//handle LCD memory mirroring
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if ((addr < 0x07000000) && (addr>=0x068A4000))
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return 0x06800000 +
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//(addr%0xA4000); //yuck!! is this even how it mirrors? but we have to keep from overrunning the buffer somehow
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(addr&0x80000); //just as likely to be right (I have no clue how it should work) but faster.
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if ((addr < 0x6000000)) return addr;
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if ((addr < 0x6000000)) return addr;
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if ((addr > 0x661FFFF)) return addr; // Engine BOBJ max 128KB
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if ((addr > 0x661FFFF)) return addr; // Engine BOBJ max 128KB
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@ -921,7 +927,7 @@ void FASTCALL MMU_doDMA(u32 num)
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/* word count */
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/* word count */
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taille = (MMU.DMACrt[PROCNUM][num]&0xFFFF);
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taille = (MMU.DMACrt[PROCNUM][num]&0x1FFFF);
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// If we are in "Main memory display" mode just copy an entire
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// If we are in "Main memory display" mode just copy an entire
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// screen (256x192 pixels).
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// screen (256x192 pixels).
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