remove a dead file
This commit is contained in:
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@ -16,7 +16,6 @@ libdesmume_a_SOURCES = \
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GPU_osd.cpp GPU_osd.h \
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GPU.cpp GPU.h \
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GPU_osd.cpp GPU_osd.h \
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gl_vertex.cpp gl_vertex.h \
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mem.h mc.cpp mc.h \
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memorystream.h \
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readwrite.cpp readwrite.h \
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@ -1,411 +0,0 @@
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/* gl_vertex.c - this file is part of DeSmuME
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*
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* Copyright (C) 2007 Damien Nozay (damdoum)
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* Author: damdoum at users.sourceforge.net
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*
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* based on http://nocash.emubase.de/gbatek.htm
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*
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* This file is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This file is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "gl_vertex.h"
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/*
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credits goes to :
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http://nocash.emubase.de/gbatek.htm#ds3dvideo
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missing functions
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Geometry Commands (can be invoked by Port Address, or by Command ID)
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Table shows Port Address, Command ID, Number of Parameters, and Clock Cycles.
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Address Cmd Pa.Cy.
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N/A 00h - - NOP - No Operation (for padding packed GXFIFO commands)
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4000444h 11h - 17 MTX_PUSH - Push Current Matrix on Stack (W)
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4000448h 12h 1 36 MTX_POP - Pop Current Matrix from Stack (W)
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400044Ch 13h 1 17 MTX_STORE - Store Current Matrix on Stack (W)
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4000450h 14h 1 36 MTX_RESTORE - Restore Current Matrix from Stack (W)
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400046Ch 1Bh 3 22 MTX_SCALE - Multiply Current Matrix by Scale Matrix (W)
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4000470h 1Ch 3 22* MTX_TRANS - Mult. Curr. Matrix by Translation Matrix (W)
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4000480h 20h 1 1 COLOR - Directly Set Vertex Color (W)
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4000484h 21h 1 NORMAL - Set Normal Vector (W)
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40004A4h 29h 1 1 POLYGON_ATTR - Set Polygon Attributes (W)
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40004A8h 2Ah 1 1 TEXIMAGE_PARAM - Set Texture Parameters (W)
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40004ACh 2Bh 1 1 PLTT_BASE - Set Texture Palette Base Address (W)
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40004C0h 30h 1 4 DIF_AMB - MaterialColor0 - Diffuse/Ambient Reflect. (W)
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40004C4h 31h 1 4 SPE_EMI - MaterialColor1 - Specular Ref. & Emission (W)
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40004C8h 32h 1 6 LIGHT_VECTOR - Set Light's Directional Vector (W)
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40004CCh 33h 1 1 LIGHT_COLOR - Set Light Color (W)
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40004D0h 34h 32 32 SHININESS - Specular Reflection Shininess Table (W)
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4000540h 50h 1 392 SWAP_BUFFERS - Swap Rendering Engine Buffer (W)
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4000580h 60h 1 1 VIEWPORT - Set Viewport (W)
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40005C0h 70h 3 103 BOX_TEST - Test if Cuboid Sits inside View Volume (W)
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40005C4h 71h 2 9 POS_TEST - Set Position Coordinates for Test (W)
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40005C8h 72h 1 5 VEC_TEST - Set Directional Vector for Test (W)
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*/
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//#define print(a) printf a
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#define print(a)
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BOOL attempted_3D_op=FALSE;
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int mtx_mode=0;
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void gl_MTX_MODE (u32 val) {
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CHECK_3D_ATTEMPT
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mtx_mode = val;
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switch(val) {
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case MTX_MODE_PROJECTION:
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print(("MTX MODE PROJECTION\n"));
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break;
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case MTX_MODE_POSITION:
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print(("MTX MODE POSITION\n"));
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break;
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case MTX_MODE_POS_VECTOR:
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print(("MTX MODE POSITION & VECTOR\n"));
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break;
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case MTX_MODE_TEXTURE:
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print(("MTX MODE TEXTURE\n"));
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break;
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}
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}
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/******************************************************************/
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// MTX_LOAD* - cmd 15h-1Ah
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/******************************************************************/
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#define MMM 0
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#define M_0 0
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#define M_1 (1<<12)
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static u32 mCurrent[16]=
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{M_1, M_0, M_0, M_0,
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M_0, M_1, M_0, M_0,
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M_0, M_0, M_1, M_0,
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M_0, M_0, M_0, M_1};
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static u32 mUnit[16]=
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{M_1, M_0, M_0, M_0,
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M_0, M_1, M_0, M_0,
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M_0, M_0, M_1, M_0,
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M_0, M_0, M_0, M_1};
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static u32 m4x4[16]=
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{MMM, MMM, MMM, MMM,
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MMM, MMM, MMM, MMM,
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MMM, MMM, MMM, MMM,
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MMM, MMM, MMM, MMM};
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static u32 m4x3[16]=
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{MMM, MMM, MMM, M_0,
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MMM, MMM, MMM, M_0,
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MMM, MMM, MMM, M_0,
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MMM, MMM, MMM, M_1};
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static u32 m3x3[16]=
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{MMM, MMM, MMM, M_0,
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MMM, MMM, MMM, M_0,
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MMM, MMM, MMM, M_0,
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M_0, M_0, M_0, M_1};
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void gl_MTX_show(u32 * m32) {
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float m[16];
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int i;
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for (i=0;i<16;i++)
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m[i]=u32_to_float(m32[i]);
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print(("\t[[%+.5f %+.5f %+.5f %+.5f]\n", m[0] ,m[1] ,m[2] ,m[3]));
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print(("\t [%+.5f %+.5f %+.5f %+.5f]\n", m[4] ,m[5] ,m[6] ,m[7]));
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print(("\t [%+.5f %+.5f %+.5f %+.5f]\n", m[8] ,m[9] ,m[10],m[11]));
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print(("\t [%+.5f %+.5f %+.5f %+.5f]]\n",m[12],m[13],m[14],m[15]));
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}
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void gl_MTX_load(u32* m) {
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int i;
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CHECK_3D_ATTEMPT
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for (i=0;i<16;i++)
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mCurrent[i]=m[i];
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gl_MTX_show(mCurrent);
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}
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void gl_MTX_mult(u32* m) {
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int i;
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CHECK_3D_ATTEMPT
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for (i=0;i<16;i++)
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mCurrent[i] = (mCurrent[i]>>6)*(m[i]>>6);
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gl_MTX_show(mCurrent);
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}
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void gl_MTX_IDENTITY () {
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print(("MTX_IDENTITY\n"));
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gl_MTX_load(mUnit);
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}
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void gl_MTX_LOAD_4x4 (u32 val) {
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static int mtx_nbparams = 0;
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switch(mtx_nbparams) {
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case 0: case 1: case 2: case 3:
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case 4: case 5: case 6: case 7:
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case 8: case 9: case 10: case 11:
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case 12: case 13: case 14:
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m4x4[mtx_nbparams]=val;
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mtx_nbparams++;
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break;
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case 15:
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m4x4[mtx_nbparams]=val;
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mtx_nbparams=0;
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print(("MTX_LOAD_4x4\n"));
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gl_MTX_load(m4x4);
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break;
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default:
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break;
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}
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}
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void gl_MTX_MULT_4x4 (u32 val) {
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static int mtx_nbparams = 0;
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switch(mtx_nbparams) {
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case 0: case 1: case 2: case 3:
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case 4: case 5: case 6: case 7:
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case 8: case 9: case 10: case 11:
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case 12: case 13: case 14:
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m4x4[mtx_nbparams]=val;
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mtx_nbparams++;
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break;
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case 15:
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m4x4[mtx_nbparams]=val;
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mtx_nbparams=0;
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print(("MTX_MULT_4x4\n"));
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gl_MTX_mult(m4x4);
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break;
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default:
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break;
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}
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}
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void gl_MTX_LOAD_4x3 (u32 val) {
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static int mtx_nbparams = 0;
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switch(mtx_nbparams) {
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case 3: case 7: case 11:
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mtx_nbparams++;
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case 0: case 1: case 2:
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case 4: case 5: case 6:
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case 8: case 9: case 10:
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case 12: case 13:
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m4x3[mtx_nbparams]=val;
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mtx_nbparams++;
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break;
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case 14:
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m4x3[mtx_nbparams]=val;
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mtx_nbparams=0;
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print(("MTX_LOAD_4x3\n"));
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gl_MTX_load(m4x3);
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break;
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default:
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break;
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}
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}
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void gl_MTX_MULT_4x3 (u32 val) {
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static int mtx_nbparams = 0;
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switch(mtx_nbparams) {
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case 3: case 7: case 11:
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mtx_nbparams++;
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case 0: case 1: case 2:
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case 4: case 5: case 6:
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case 8: case 9: case 10:
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case 12: case 13:
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m4x3[mtx_nbparams]=val;
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mtx_nbparams++;
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break;
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case 14:
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m4x3[mtx_nbparams]=val;
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mtx_nbparams=0;
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print(("MTX_MULT_4x3\n"));
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gl_MTX_mult(m4x3);
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break;
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default:
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break;
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}
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}
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void gl_MTX_LOAD_3x3 (u32 val) {
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static int mtx_nbparams = 0;
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switch(mtx_nbparams) {
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case 3: case 7: case 11:
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mtx_nbparams++;
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case 0: case 1: case 2:
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case 4: case 5: case 6:
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case 8: case 9:
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m3x3[mtx_nbparams]=val;
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mtx_nbparams++;
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break;
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case 10:
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m3x3[mtx_nbparams]=val;
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mtx_nbparams=0;
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print(("MTX_LOAD_3x3\n"));
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gl_MTX_load(m3x3);
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break;
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default:
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break;
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}
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}
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void gl_MTX_MULT_3x3 (u32 val) {
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static int mtx_nbparams = 0;
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switch(mtx_nbparams) {
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case 3: case 7: case 11:
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mtx_nbparams++;
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case 0: case 1: case 2:
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case 4: case 5: case 6:
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case 8: case 9:
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m3x3[mtx_nbparams]=val;
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mtx_nbparams++;
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break;
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case 10:
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m3x3[mtx_nbparams]=val;
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mtx_nbparams=0;
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print(("MTX_MULT_3x3\n"));
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gl_MTX_mult(m3x3);
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break;
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default:
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break;
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}
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}
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/******************************************************************/
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// TEXCOORD - cmd 22h
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/******************************************************************/
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void gl_TEXCOORD(u32 val) {
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_TEXCOORD tx;
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float s,t;
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CHECK_3D_ATTEMPT
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tx.val = val;
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s = TEXCOORD_to_float(tx.bits.low);
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t = TEXCOORD_to_float(tx.bits.high);
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print(("\tTEX [%+.5f %+.5f]\n",s,t));
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}
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/******************************************************************/
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// VTX - cmd 23h-28h, 40h-41h
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/******************************************************************/
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static s16 vx=0,vy=0,vz=0;
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INLINE void gl_VTX_one() {
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float vfx,vfy,vfz;
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CHECK_3D_ATTEMPT
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vfx = s16_to_float(vx);
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vfy = s16_to_float(vy);
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vfz = s16_to_float(vz);
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print(("\tVTX [%+.5f %+.5f %+.5f]\n",vfx,vfy,vfz));
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}
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void gl_VTX_begin(u32 val) {
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//see 4000500h - Cmd 40h - BEGIN_VTXS - Start of Vertex List (W)
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CHECK_3D_ATTEMPT
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vx=vy=vz=0;
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print(("VTX_begin : "));
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switch(val) {
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case BEGIN_GL_TRIANGLES : // separate triangles (3 vertices for each triangle)
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print(("GL_TRIANGLES\n"));
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break;
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case BEGIN_GL_QUADS : // separate quads (4 vertices for each triangle)
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print(("GL_QUADS\n"));
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break;
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// strips : 1st triangle or quad defined by all vertices
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// next ones share a segment (so 2 vertices less)
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case BEGIN_GL_TRIANGLE_STRIP : // triangle strips (1st : 3, next : 1)
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print(("GL_TRIANGLE_STRIP\n"));
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break;
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case BEGIN_GL_QUAD_STRIP : // quad strips (1st : 4, next : 2)
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print(("GL_QUAD_STRIP\n"));
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break;
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default :
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print(("unknown %d\n",val));
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}
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}
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void gl_VTX_end() {
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//see 4000504h - Cmd 41h - END_VTXS - End of Vertex List (W)
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CHECK_3D_ATTEMPT
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print(("VTX_end.\n"));
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}
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void gl_VTX_16 (u32 val) {
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//see 400048Ch - Cmd 23h - VTX_16 - Set Vertex XYZ Coordinates (W)
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_VTX_16 vval;
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static int vtx_16_nbparams = 0;
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vval.val = val;
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switch(vtx_16_nbparams) {
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case 0:
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vx = vval.bits.low ;
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vy = vval.bits.high;
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vtx_16_nbparams++;
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break;
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case 1:
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vz = vval.bits.low ;
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gl_VTX_one();
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vtx_16_nbparams=0;
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break;
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default:
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break;
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}
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}
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void gl_VTX_10 (u32 xyz) {
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//see 4000490h - Cmd 24h - VTX_10 - Set Vertex XYZ Coordinates (W)
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_VTX_10 vt;
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vt.val = xyz;
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vx = VTX10_to_s16(vt.bits.low);
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vy = VTX10_to_s16(vt.bits.mid);
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vz = VTX10_to_s16(vt.bits.high);
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gl_VTX_one();
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}
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void gl_VTX_XY (u32 xy) {
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//see 4000494h - Cmd 25h - VTX_XY - Set Vertex XY Coordinates (W)
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_VTX_16 vt;
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vt.val = xy;
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vx = VTX16_to_s16(vt.bits.low);
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vy = VTX16_to_s16(vt.bits.high);
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gl_VTX_one();
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}
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void gl_VTX_XZ (u32 xz) {
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//see 4000498h - Cmd 26h - VTX_XZ - Set Vertex XZ Coordinates (W)
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_VTX_16 vt;
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vt.val = xz;
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vx = VTX16_to_s16(vt.bits.low);
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vz = VTX16_to_s16(vt.bits.high);
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gl_VTX_one();
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}
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void gl_VTX_YZ (u32 yz) {
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//see 400049Ch - Cmd 27h - VTX_YZ - Set Vertex YZ Coordinates (W)
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_VTX_16 vt;
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vt.val = yz;
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vy = VTX16_to_s16(vt.bits.low);
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vz = VTX16_to_s16(vt.bits.high);
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gl_VTX_one();
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}
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void gl_VTX_DIFF (u32 diff) {
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//see 40004A0h - Cmd 28h - VTX_DIFF - Set Relative Vertex Coordinates (W)
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_VTX_10 vt;
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vt.val = diff;
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vx += VTXDIFF_to_s16(vt.bits.low);
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vy += VTXDIFF_to_s16(vt.bits.mid);
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vz += VTXDIFF_to_s16(vt.bits.high);
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gl_VTX_one();
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}
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@ -1,169 +0,0 @@
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/* gl_vertex.h - this file is part of DeSmuME
|
||||
*
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||||
* Copyright (C) 2007 Damien Nozay (damdoum)
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* Author: damdoum at users.sourceforge.net
|
||||
*
|
||||
* based on http://nocash.emubase.de/gbatek.htm
|
||||
*
|
||||
* This file is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This file is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "registers.h"
|
||||
|
||||
#define CHECK_3D_ATTEMPT attempted_3D_op=TRUE;
|
||||
extern BOOL attempted_3D_op;
|
||||
|
||||
#define MTX_MODE_PROJECTION 0
|
||||
#define MTX_MODE_POSITION 1
|
||||
#define MTX_MODE_POS_VECTOR 2
|
||||
#define MTX_MODE_TEXTURE 3
|
||||
#define BEGIN_GL_TRIANGLES 0
|
||||
#define BEGIN_GL_QUADS 1
|
||||
#define BEGIN_GL_TRIANGLE_STRIP 2
|
||||
#define BEGIN_GL_QUAD_STRIP 3
|
||||
|
||||
#define TEXCOORD_to_float(t) (((float)(t)) / 2048.)
|
||||
#define u32_to_float(t) (((float)(t)) / 4096.)
|
||||
#define s16_to_float(t) (((float)(t)) / 4096.)
|
||||
#define VTX16_to_s16(t) (t)
|
||||
#define VTX10_to_s16(t) (t << 6)
|
||||
#define VTXDIFF_to_s16(t) (t << 3)
|
||||
|
||||
typedef union {
|
||||
u32 val;
|
||||
float fval;
|
||||
} _MTX_val ;
|
||||
typedef union {
|
||||
u32 val;
|
||||
struct {
|
||||
// 12 bit fractionnal for _VTX_16
|
||||
// 11 bit fractionnal for _TEXCOORD
|
||||
signed low:16;
|
||||
signed high:16;
|
||||
} bits;
|
||||
} _VTX_16, _TEXCOORD ;
|
||||
typedef union {
|
||||
u32 val;
|
||||
struct { // 6 bit fractionnal
|
||||
signed low:10;
|
||||
signed mid:10;
|
||||
signed high:10;
|
||||
signed :2;
|
||||
} bits;
|
||||
} _VTX_10 ;
|
||||
|
||||
void gl_MTX_MODE (u32 val);
|
||||
void gl_MTX_IDENTITY ();
|
||||
void gl_MTX_LOAD_4x4 (u32 val);
|
||||
void gl_MTX_LOAD_4x3 (u32 val);
|
||||
void gl_MTX_LOAD_3x3 (u32 val);
|
||||
void gl_MTX_MULT_4x4 (u32 val);
|
||||
void gl_MTX_MULT_4x3 (u32 val);
|
||||
void gl_MTX_MULT_3x3 (u32 val);
|
||||
|
||||
void gl_TEXCOORD(u32 val);
|
||||
|
||||
void gl_VTX_begin(u32 val);
|
||||
//see 4000500h - Cmd 40h - BEGIN_VTXS - Start of Vertex List (W)
|
||||
void gl_VTX_end();
|
||||
//see 4000504h - Cmd 41h - END_VTXS - End of Vertex List (W)
|
||||
|
||||
void gl_VTX_16 (u32 val);
|
||||
//see 400048Ch - Cmd 23h - VTX_16 - Set Vertex XYZ Coordinates (W)
|
||||
void gl_VTX_10 (u32 xyz);
|
||||
//see 4000490h - Cmd 24h - VTX_10 - Set Vertex XYZ Coordinates (W)
|
||||
|
||||
void gl_VTX_XY (u32 xy);
|
||||
//see 4000494h - Cmd 25h - VTX_XY - Set Vertex XY Coordinates (W)
|
||||
void gl_VTX_XZ (u32 xz);
|
||||
//see 4000498h - Cmd 26h - VTX_XZ - Set Vertex XZ Coordinates (W)
|
||||
void gl_VTX_YZ (u32 yz);
|
||||
//see 400049Ch - Cmd 27h - VTX_YZ - Set Vertex YZ Coordinates (W)
|
||||
|
||||
void gl_VTX_DIFF (u32 diff);
|
||||
//see 40004A0h - Cmd 28h - VTX_DIFF - Set Relative Vertex Coordinates (W)
|
||||
|
||||
|
||||
#define GL_CMD_NAME(n) \
|
||||
case n : printf("cmd " #n "\n"); break;
|
||||
|
||||
INLINE static void gl_print_cmd(u32 adr) {
|
||||
CHECK_3D_ATTEMPT
|
||||
#if 0
|
||||
switch (adr) {
|
||||
GL_CMD_NAME(eng_3D_RDLINES_COUNT )
|
||||
GL_CMD_NAME(eng_3D_EDGE_COLOR )
|
||||
GL_CMD_NAME(eng_3D_ALPHA_TEST_REF )
|
||||
GL_CMD_NAME(eng_3D_CLEAR_COLOR )
|
||||
GL_CMD_NAME(eng_3D_CLEAR_DEPTH )
|
||||
GL_CMD_NAME(eng_3D_CLRIMAGE_OFFSET )
|
||||
GL_CMD_NAME(eng_3D_FOG_COLOR )
|
||||
GL_CMD_NAME(eng_3D_FOG_OFFSET )
|
||||
GL_CMD_NAME(eng_3D_FOG_TABLE )
|
||||
GL_CMD_NAME(eng_3D_TOON_TABLE )
|
||||
GL_CMD_NAME(eng_3D_GXFIFO )
|
||||
|
||||
GL_CMD_NAME(cmd_3D_MTX_MODE )
|
||||
GL_CMD_NAME(cmd_3D_MTX_PUSH )
|
||||
GL_CMD_NAME(cmd_3D_MTX_POP )
|
||||
GL_CMD_NAME(cmd_3D_MTX_STORE )
|
||||
GL_CMD_NAME(cmd_3D_MTX_RESTORE )
|
||||
GL_CMD_NAME(cmd_3D_MTX_IDENTITY )
|
||||
GL_CMD_NAME(cmd_3D_MTX_LOAD_4x4 )
|
||||
GL_CMD_NAME(cmd_3D_MTX_LOAD_4x3 )
|
||||
GL_CMD_NAME(cmd_3D_MTX_MULT_4x4 )
|
||||
GL_CMD_NAME(cmd_3D_MTX_MULT_4x3 )
|
||||
GL_CMD_NAME(cmd_3D_MTX_MULT_3x3 )
|
||||
GL_CMD_NAME(cmd_3D_MTX_SCALE )
|
||||
GL_CMD_NAME(cmd_3D_MTX_TRANS )
|
||||
GL_CMD_NAME(cmd_3D_COLOR )
|
||||
GL_CMD_NAME(cmd_3D_NORMA )
|
||||
GL_CMD_NAME(cmd_3D_TEXCOORD )
|
||||
GL_CMD_NAME(cmd_3D_VTX_16 )
|
||||
GL_CMD_NAME(cmd_3D_VTX_10 )
|
||||
GL_CMD_NAME(cmd_3D_VTX_XY )
|
||||
GL_CMD_NAME(cmd_3D_VTX_XZ )
|
||||
GL_CMD_NAME(cmd_3D_VTX_YZ )
|
||||
GL_CMD_NAME(cmd_3D_VTX_DIFF )
|
||||
GL_CMD_NAME(cmd_3D_POLYGON_ATTR )
|
||||
GL_CMD_NAME(cmd_3D_TEXIMAGE_PARAM )
|
||||
GL_CMD_NAME(cmd_3D_PLTT_BASE )
|
||||
GL_CMD_NAME(cmd_3D_DIF_AMB )
|
||||
GL_CMD_NAME(cmd_3D_SPE_EMI )
|
||||
GL_CMD_NAME(cmd_3D_LIGHT_VECTOR )
|
||||
GL_CMD_NAME(cmd_3D_LIGHT_COLOR )
|
||||
GL_CMD_NAME(cmd_3D_SHININESS )
|
||||
GL_CMD_NAME(cmd_3D_BEGIN_VTXS )
|
||||
GL_CMD_NAME(cmd_3D_END_VTXS )
|
||||
GL_CMD_NAME(cmd_3D_SWAP_BUFFERS )
|
||||
GL_CMD_NAME(cmd_3D_VIEWPORT )
|
||||
GL_CMD_NAME(cmd_3D_BOX_TEST )
|
||||
GL_CMD_NAME(cmd_3D_POS_TEST )
|
||||
GL_CMD_NAME(cmd_3D_VEC_TEST )
|
||||
|
||||
GL_CMD_NAME(eng_3D_GXSTAT )
|
||||
GL_CMD_NAME(eng_3D_RAM_COUNT )
|
||||
GL_CMD_NAME(eng_3D_DISP_1DOT_DEPTH )
|
||||
GL_CMD_NAME(eng_3D_POS_RESULT )
|
||||
GL_CMD_NAME(eng_3D_VEC_RESULT )
|
||||
GL_CMD_NAME(eng_3D_CLIPMTX_RESULT )
|
||||
GL_CMD_NAME(eng_3D_VECMTX_RESULT )
|
||||
default: break;
|
||||
}
|
||||
#endif
|
||||
}
|
Loading…
Reference in New Issue