Fixed a bug with 3D layer scrolling where that layer would wrap incorrectly.
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@ -2798,6 +2798,9 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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{
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int q = ((k + hofs) & 0x1FF);
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if((q < 0) || (q > 255))
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continue;
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if(colorLine[q] & 0x8000)
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gpu->setFinalColor3d(k, q);
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}
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